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1.
IEEE Trans Vis Comput Graph ; 24(5): 1867-1878, 2018 05.
Artículo en Inglés | MEDLINE | ID: mdl-28475060

RESUMEN

Navigating a powered wheelchair and avoiding collisions is often a daunting task for new wheelchair users. It takes time and practice to gain the coordination needed to become a competent driver and this can be even more of a challenge for someone with a disability. We present a cost-effective virtual reality (VR) application that takes advantage of consumer level VR hardware. The system can be easily deployed in an assessment centre or for home use, and does not depend on a specialized high-end virtual environment such as a Powerwall or CAVE. This paper reviews previous work that has used virtual environments technology for training tasks, particularly wheelchair simulation. We then describe the implementation of our own system and the first validation study carried out using thirty three able bodied volunteers. The study results indicate that at a significance level of 5 percent then there is an improvement in driving skills from the use of our VR system. We thus have the potential to develop the competency of a wheelchair user whilst avoiding the risks inherent to training in the real world. However, the occurrence of cybersickness is a particular problem in this application that will need to be addressed.


Asunto(s)
Educación del Paciente como Asunto/métodos , Realidad Virtual , Silla de Ruedas , Adulto , Gráficos por Computador , Femenino , Humanos , Masculino , Persona de Mediana Edad , Adulto Joven
2.
Stud Health Technol Inform ; 220: 134-41, 2016.
Artículo en Inglés | MEDLINE | ID: mdl-27046566

RESUMEN

Control of a powered wheelchair is often not intuitive, making training of new users a challenging and sometimes hazardous task. Collisions, due to a lack of experience can result in injury for the user and other individuals. By conducting training activities in virtual reality (VR), we can potentially improve driving skills whilst avoiding the risks inherent to the real world. However, until recently VR technology has been expensive and limited the commercial feasibility of a general training solution. We describe Wheelchair-Rift, a cost effective prototype simulator that makes use of the Oculus Rift head mounted display and the Leap Motion hand tracking device. It has been assessed for face validity by a panel of experts from a local Posture and Mobility Service. Initial results augur well for our cost-effective training solution.


Asunto(s)
Instrucción por Computador/economía , Instrucción por Computador/métodos , Enseñanza Mediante Simulación de Alta Fidelidad/economía , Interfaz Usuario-Computador , Silla de Ruedas/economía , Instrucción por Computador/instrumentación , Análisis Costo-Beneficio , Enseñanza Mediante Simulación de Alta Fidelidad/métodos , Enseñanza , Reino Unido
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