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2.
Front Neurorobot ; 16: 790070, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35706552

RESUMEN

State-of-the-art knee braces use a polycentric mechanism with a predefined locus of the instantaneous center of rotation (centrode) and most exoskeleton devices use a knee mechanism with a single axis of rotation. However, human knees do not share a common centrode nor do they have a single axis. This leads to misalignment between the assistive device's joint axis and the user's knee axis, resulting in device migration and interaction forces, which can lead to sores, pain, and abandonment of the device over time. There has been some research into self-aligning knee mechanisms; however, there is a lack of consensus on the benefit of these mechanisms. There is no research that looked purely at the impact of the knee mechanisms, either. In this article, we compare three different knee brace mechanisms: single axis (SA), polycentric with predefined centrode (PPC), and polycentric with a self-aligning center of rotation (PSC). We designed and conducted an experiment to evaluate different joint mechanisms on device migration and interaction forces. Brace material, weight, size, cuff design, fitment location, and tightness were consistent across trials, making the knee joint mechanism the sole variable. The brace mechanisms had no significant effect on walking kinematics or kinetics. However, the PPC brace had greater interaction forces on the top brace strap than the SA and PSC. The PSC and SA had significantly lower interaction forces on the bottom strap compared to the PPC brace. The PSC had significantly less migration than both the SA and PPC braces. These results show that a PPC mechanism may not be beneficial for a wide range of users. This also shows that the PSC mechanisms may improve mechanism alignment and lessen device migration.

3.
Front Neurorobot ; 16: 809380, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35370592

RESUMEN

Transfemoral amputees are currently forced to utilize energetically passive prostheses that provide little to no propulsive work. Among the several joints and muscles required for healthy walking, the ones most vital for push-off assistance include the knee, ankle, and metatarsophalangeal (MTP) joints. There are only a handful of powered knee-ankle prostheses (also called powered transfemoral prostheses) in literature and few of them comprise a toe-joint. However, no one has researched the impact of toe-joint stiffness on walking with a power transfemoral prosthesis. This study is aimed at filling this gap in knowledge. We conducted a study with an amputee and a powered transfemoral prosthesis consisting of a spring loaded toe-joint. The prosthesis's toe-joint stiffness was varied between three values: 0.83 Nm/deg, 1.25 Nm/deg, and infinite (rigid). This study found that 0.83 Nm/deg stiffness reduced push-off assistance and resulted in compensatory movements that could lead to issues over time. While the joint angles and moments did not considerably vary across 1.25 Nm/deg and rigid stiffness, the latter led to greater power generation on the prosthesis side. However, the 1.25 Nm/deg joint stiffness resulted in the least power production from the intact side. We, thus, concluded that the use of a stiff toe-joint with a powered transfemoral prosthesis can reduce the cost of transport of the intact limb.

4.
Front Neurorobot ; 16: 807826, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35431853

RESUMEN

Human gait phase estimation has been studied in the field of robotics due to its importance for controlling wearable devices (e.g., prostheses or exoskeletons) in a synchronized manner with the user. As data-driven approaches have recently risen in the field, researchers have attempted to estimate the user gait phase using a learning-based method. Thigh and torso information have been widely utilized in estimating the human gait phase for wearable devices. Torso information, however, is known to have high variability, specifically in slow walking, and its effect on gait phase estimation has not been studied. In this study, we quantified torso variability and investigated how the torso information affects the gait phase estimation result at various walking speeds. We obtained three different trained models (i.e., general, slow, and normal-fast models) using long short-term memory (LSTM). These models were compared to identify the effect of torso information at different walking speeds. In addition, the ablation study was performed to identify the isolated effect of the torso on the gait phase estimation. As a result, when the torso segment's angular velocity was used with thigh information, the accuracy of gait phase estimation was increased, while the torso segment's angular position had no apparent effect on the accuracy. This study suggests that the torso segment's angular velocity enhances human gait phase estimation when used together with the thigh information despite its known variability.

5.
IEEE Trans Haptics ; 15(1): 109-114, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35061593

RESUMEN

We propose a novel, gyroscopic device for haptics and hand rehabilitation, named Gymball. It consists of a fully actuated rotor-gimbal assembly encased in an easy-to-grip appealing design. When held, the device generates a gyroscopic torque which causes the user's hand to move about the wrist. Interviews with occupational therapists, simulations, and proof-of-concept models helped determine the design specifications of Gymball. Compared to the existing gyroscopic devices, Gymball has the following advantages. (i) A smaller form-factor with better user appeal while achieving 0.5 Nm torque. (ii) A wire entanglement-free design allowing complete rotations of the rotor-gimbal assembly. (iii) Negligible rotary imbalances owing to a symmetrical design, resulting in haptic signals with minimal vibratory noise. In this paper, we detail the design and analysis of the device. A feasibility study was conducted to validate prospect of using the device for haptic feedback or therapy. Specifically, the study focused on (i) whether the gyroscopic torque generated by the device can passively move the user's hand about the wrist and (ii) whether the produced hand motion can be controlled. The results show that Gymball can successfully generate about 7° of hand oscillations. The amplitude and frequency of the hand oscillations can be controlled using the speed of rotor and gimbal.


Asunto(s)
Mano , Tecnología Háptica , Diseño de Equipo , Fuerza de la Mano , Humanos , Torque , Extremidad Superior
6.
Artículo en Inglés | MEDLINE | ID: mdl-37015549

RESUMEN

Human gait phase estimation has been studied in the field of robotics due to its importance in controlling wearable devices (e.g., robotic prostheses or exoskeletons) in a synchronized manner with the user. Researchers have attempted to estimate the user's gait phase using a learning-based method, as data-driven approaches have recently emerged in the field. In this study, we propose a new labeling method (i.e., a piecewise linear label) to have the estimator learn the ground truth based on variable toe-off onset at different walking speeds. Using whole-body marker data, we computed the angular positions and velocities of thigh and torso segments and utilized them as input data for model training. Three models (i.e., general, slow, and normal-fast) were obtained based on long short-term memory (LSTM). These models are compared in order to identify the effect of the piecewise linear label at various walking speeds. As a result, when the proposed labeling method was used while training the general model, the estimation accuracy was significantly improved. This fact was also found when estimating the user's gait phase during the mid-stance phase. Furthermore, the proposed method maintained good performance in detecting the heel-strike and toe-off. According to the findings of this study, the newly proposed labeling method could improve speed-adaptability in gait phase estimation, resulting in outstanding accuracy for both gait phase, heel-strike, and toe-off estimation.

7.
Sci Rep ; 11(1): 19780, 2021 10 05.
Artículo en Inglés | MEDLINE | ID: mdl-34611178

RESUMEN

Toe joint is known as one of the critical factors in designing a prosthetic foot due to its nonlinear stiffness characteristic. This stiffness characteristic provides a general feeling of springiness in the toe-off and it also affects the ankle kinetics. In this study, the toe part of the prosthetic foot was designed to improve walking performance. The toe joint was implemented as a single part suitable for 3D printing. The various shape factors such as curved shape, bending space, auxetic structure, and bending zone were applied to mimic human foot characteristics. The finite element analysis (FEA) was conducted to simulate terminal stance (from heel-off to toe-off) using the designed prosthetic foot. To find the structure with characteristics similar to the human foot, the optimization was performed based on the toe joint geometries. As a result, the optimized foot showed good agreement with human foot behavior in the toe torque-angle curve. Finally, the simulation conditions were validated by comparing with human walking data and it was confirmed that the designed prosthetic foot structure can implement the human foot function.


Asunto(s)
Fenómenos Biomecánicos , Análisis de Elementos Finitos , Pie , Impresión Tridimensional , Prótesis e Implantes , Diseño de Prótesis , Articulación del Dedo del Pie , Simulación por Computador , Humanos
8.
J Neuroeng Rehabil ; 18(1): 132, 2021 09 06.
Artículo en Inglés | MEDLINE | ID: mdl-34488800

RESUMEN

BACKGROUND: Physical therapy treatments incorporating equine movement are recognized as an effective tool to treat functional mobility and balance in children with cerebral palsy (CP). To date, only a few studies examined kinematic outputs of the horses and children when mounted. In this pilot study, to better understand the effectiveness of this type of treatment, we examined the interaction between the horses and children with CP during physical therapy sessions where equine movement was utilized. METHODS: Four children with CP participated in eight physical therapy sessions incorporating hippotherapy as a treatment intervention. Functional mobility was assessed using the Timed Up Go or the 10 m Walk Test. Inertial measurement unit sensors, attached to children and horses, recorded movements and tracked acceleration, angular velocity, and body orientation. Correlation between vertical accelerations of children and horses were analyzed. In addition, peak frequencies of vertical accelerations of children and horses were compared. RESULTS: Functional tests modestly improved over time. The children's movements, (quantified in frequency and temporal domains) increasingly synchronized to the vertical movement of the horse's walk, demonstrated by reduced frequency errors and increased correlation. CONCLUSIONS: The findings suggest that as the sessions progressed, the participants appeared to become more familiar with the horse's movement. Since the horse's gait at a walk mimics the human gait this type of treatment may provide individuals with CP, who have abnormal gait patterns, an opportunity for their neuromuscular system to experience a typical gait pattern. The horse's movement at the walk are consistent, cyclical, rhythmical, reciprocal and multi-dimensional, all of which can facilitate motor learning. The increased synchronization between horse and the mounted participant suggests that physical therapy utilizing equine movement is a viable treatment tool to enhance functional mobility. This study may provide a useful baseline for future work. Trial registrationTexas A&M University Institutional Review Board. IRB2018-0064. Registered 8 March 2018. Link: https://rcb.tamu.edu/humans/irb and https://github.com/pilwonhur/HPOT.


Asunto(s)
Parálisis Cerebral , Terapía Asistida por Caballos , Animales , Niño , Marcha , Caballos , Humanos , Movimiento , Modalidades de Fisioterapia , Proyectos Piloto
9.
Artículo en Inglés | MEDLINE | ID: mdl-34283718

RESUMEN

User gait phase estimation plays a key role for the seamless control of the lower-limb robotic assistive devices (e.g., exoskeletons or prostheses) during ambulation. To achieve this, several studies have attempted to estimate the gait phase using a thigh or shank angle. However, their estimation resulted in some deviation from the actual walking and varied across the walking speeds. In this study, we investigated the different setups using for the machine learning approach to obtain more accurate and consistent gait phase estimation for the robotic transfemoral prosthesis over different walking speeds. Considering the transfemoral prosthetic application, we proposed two different sensor setups: i) the angular positions and velocities of both thigh and torso (S1) and ii) the angular positions and velocities of both thigh and torso, and heel force data (S2). The proposed setups and method are experimentally evaluated with three healthy young subjects at four different walking speeds: 0.5, 1.0, 1.5, and 2.0 m/s. Both results showed robust and accurate gait phase estimation with respect to the ground truth (loss value of S1: 4.54e-03 Vs. S2: 4.70e-03). S1 had the advantage of a simple equipment setup using only two IMUs, while S2 had the advantage of estimating more accurate heel-strikes than S1 by using additional heel force data. The choice between the two sensor setups can depend on the researchers' preference in consideration of the device setup or the focus of the interest.


Asunto(s)
Miembros Artificiales , Procedimientos Quirúrgicos Robotizados , Fenómenos Biomecánicos , Marcha , Humanos , Caminata , Velocidad al Caminar
10.
Front Neurorobot ; 15: 790060, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-35087389

RESUMEN

User customization of a lower-limb powered Prosthesis controller remains a challenge to this date. Controllers adopting impedance control strategies mandate tedious tuning for every joint, terrain condition, and user. Moreover, no relationship is known to exist between the joint control parameters and the slope condition. We present a control framework composed of impedance control and trajectory tracking, with the transitioning between the two strategies facilitated by Bezier curves. The impedance (stiffness and damping) functions vary as polynomials during the stance phase for both the knee and ankle. These functions were derived through least squares optimization with healthy human sloped walking data. The functions derived for each slope condition were simplified using principal component analysis. The weights of the resulting basis functions were found to obey monotonic trends within upslope and downslope walking, proving the existence of a relationship between the joint parameter functions and the slope angle. Using these trends, one can now design a controller for any given slope angle. Amputee and able-bodied walking trials with a powered transfemoral prosthesis revealed the controller to generate a healthy human gait. The observed kinematic and kinetic trends with the slope angle were similar to those found in healthy walking.

11.
PLoS One ; 15(3): e0230019, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-32163463

RESUMEN

Falls cause negative impacts on society and the economy. Slipping is a common initiating event for falling. Yet, individuals differ in their ability to recover from slips. Persons experiencing mild slips can accommodate the perturbation without falling, whereas severe slipping is associated with inadequate or slow pre- or post-slip control that make these individuals more prone to fall. Knowing the discrepancies between mild and severe slippers in kinematic and kinetic variables improves understanding of adverse control responsible for severe slipping. This study examined differences across these participants with respect to center of mass (COM) height, sagittal angular momentum (H), upper body kinematics, and the duration of single/double phase. Possible causality of such relationships was also studied by observing the time-lead of the deviations. Twenty healthy young adults performed walking trials in dry and slippery conditions. They were classified into mild and severe slippers based on their heel slipping speed. No inter-group differences were observed in the upper extremity kinematics. It was found that mild and severe slippers do not differ in the studied variables during normal gait; however, they do show significant differences through slipping. Compared to mild slippers, sever slippers lowered their COM height following a slip, presented higher H, and shortened their single support phase (p-value<0.05 for all). Based on the time-lead observed in H over all other variables suggests that failure to control angular momentum may influence slip severity.


Asunto(s)
Accidentes por Caídas/prevención & control , Caminata , Adulto , Fenómenos Biomecánicos , Femenino , Pie/fisiología , Marcha , Humanos , Masculino , Hombro/fisiología , Adulto Joven
12.
Front Hum Neurosci ; 13: 383, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-31787887

RESUMEN

Slipping is frequently responsible for falling injuries. Preventing slips, and more importantly severe slips, is of importance in fall prevention. Our previous study characterized mild slipping and severe slipping by the analysis of muscle synergies. Significant discrepancies in motor control of slipping have been observed between mild and severe slippers. We are further interested in whether differences exist in baseline motor control patterns between persons who experience mild and severe slips when exposed to a slippery contaminant. This study investigated walking with a muscle synergy approach to detect if walking muscle synergies differ between groups experiencing different slip severities. Twenty healthy young adults (eight mild slippers and 12 severe slippers) participated in this study and their muscle synergies of walking were extracted. Muscle synergy analysis showed that mild slippers had a higher contribution of hamstring and quadriceps during walking while severe slippers had increased contribution of the tibialis group. This study provides novel information that may contribute to identifying diagnostic techniques for identifying persons or populations with a high risk of fall based on their walking patterns.

13.
Sci Rep ; 9(1): 16870, 2019 11 14.
Artículo en Inglés | MEDLINE | ID: mdl-31727928

RESUMEN

Human upright standing involves an integration of multiple sensory inputs such as vision, vestibular and somatosensory systems. It has been known that sensory deficits worsen the standing balance. However, how the modulation of sensory information contributes to postural stabilization still remains an open question for researchers. The purpose of this work was to formulate the human standing postural control system in the framework of the free-energy principle, and to investigate the efficacy of the skin stretch feedback in enhancing the human standing balance. Previously, we have shown that sensory augmentation by skin stretch feedback at the fingertip could modulate the standing balance of the people with simulated sensory deficits. In this study, subjects underwent ten 30-second trials of quiet standing balance with and without skin stretch feedback. Visual and vestibular sensory deficits were simulated by having each subject close their eyes and tilt their head back. We found that sensory augmentation by velocity-based skin stretch feedback at the fingertip reduced the entropy of the standing postural sway of the people with simulated sensory deficits. This result aligns with the framework of the free energy principle which states that a self-organizing biological system at its equilibrium state tries to minimize its free energy either by updating the internal state or by correcting body movement with appropriate actions. The velocity-based skin stretch feedback at the fingertip may increase the signal-to-noise ratio of the sensory signals, which in turn enhances the accuracy of the internal states in the central nervous system. With more accurate internal states, the human postural control system can further adjust the standing posture to minimize the entropy, and thus the free energy.


Asunto(s)
Retroalimentación Fisiológica , Equilibrio Postural/fisiología , Percepción Espacial/fisiología , Vestíbulo del Laberinto/fisiología , Visión Ocular/fisiología , Percepción Visual/fisiología , Adulto , Fenómenos Biomecánicos , Entropía , Femenino , Dedos/inervación , Dedos/fisiología , Sensación de Gravedad/fisiología , Humanos , Masculino , Postura/fisiología , Piel/inervación
14.
Am J Occup Ther ; 73(4): 7304205090p1-7304205090p10, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-31318673

RESUMEN

IMPORTANCE: Along with growth in telerehabilitation, a concurrent need has arisen for standardized methods of tele-evaluation. OBJECTIVE: To examine the feasibility of using the Kinect sensor in an objective, computerized clinical assessment of upper limb motor categories. DESIGN: We developed a computerized Mallet classification using the Kinect sensor. Accuracy of computer scoring was assessed on the basis of reference scores determined collaboratively by multiple evaluators from reviewing video recording of movements. In addition, using the reference score, we assessed the accuracy of the typical clinical procedure in which scores were determined immediately on the basis of visual observation. The accuracy of the computer scores was compared with that of the typical clinical procedure. SETTING: Research laboratory. PARTICIPANTS: Seven patients with stroke and 10 healthy adult participants. Healthy participants intentionally achieved predetermined scores. OUTCOMES AND MEASURES: Accuracy of the computer scores in comparison with accuracy of the typical clinical procedure (immediate visual assessment). RESULTS: The computerized assessment placed participants' upper limb movements in motor categories as accurately as did typical clinical procedures. CONCLUSIONS AND RELEVANCE: Computerized clinical assessment using the Kinect sensor promises to facilitate tele-evaluation and complement telehealth applications. WHAT THIS ARTICLE ADDS: Computerized clinical assessment can enable patients to conduct evaluations remotely in their homes without therapists present.


Asunto(s)
Rehabilitación de Accidente Cerebrovascular , Accidente Cerebrovascular , Telerrehabilitación , Extremidad Superior/fisiopatología , Adulto , Humanos , Movimiento
15.
Front Hum Neurosci ; 11: 536, 2017.
Artículo en Inglés | MEDLINE | ID: mdl-29163111

RESUMEN

Falls impose significant negative impacts to the US population and economy. A significant number of falls may be prevented via appropriate slip-responses since a strong relation exists between slips and falls. More importantly, as severe slips are more prone to result in a fall, identifying severe slippers along with the responsible factors for their adverse motor control and severe slipping should be the highest priority in fall prevention process. Previous studies have suggested that muscle synergies may be building blocks of the central nervous system in controlling motor tasks. Muscle synergies observed during slipping ('post-slip-initiation synergies' or 'just briefly,' 'slipping muscle synergies'), may represent the fundamental blocks of the neural control during slipping. Hence, studying the differences in slipping muscle synergies of mild and severe slippers can potentially reveal the differences in their neural control and subsequently, indicate the responsible factors for the adverse post-slip response in severe slippers. Even though the slipping muscle synergies have been investigated before, it still remains unclear on how the slip severity is associated with the slipping muscle synergies. More importantly, muscle synergies can be interpreted not only as neural blocks but also as physical sub-tasks of the main motor task. Hence, studying the differences of slipping synergies of mild and severe slippers would reveal the discrepancies in sub-tasks of their post-slip response. These discrepancies help pinpoint the malfunctioning sub-function associated with inadequate motor response seen in severe slippers. Twenty healthy subjects were recruited and underwent an unexpected slip (to extract their slipping synergies). Subjects were classified into mild and severe slippers based on their Peak Heel Speed. An independent t-test revealed several significant inter-group differences for muscle synergies of mild and severe slippers indicating differences in their neural control of slipping. A forward dynamic simulation was utilized to reveal the functionality of each synergy. Decomposition of slipping into sub-tasks (synergies), and finding the malfunctioning sub-task in severe slippers is important as it results in a novel targeted motor-rehabilitation technique that only aims to re-establish the impaired sub-task responsible for the adverse motor-response in severe slippers.

16.
Front Neurorobot ; 11: 31, 2017.
Artículo en Inglés | MEDLINE | ID: mdl-28690514

RESUMEN

Cutaneous sensory feedback can be used to provide additional sensory cues to a person performing a motor task where vision is a dominant feedback signal. A haptic joystick has been widely used to guide a user by providing force feedback. However, the benefit of providing force feedback is still debatable due to performance dependency on factors such as the user's skill-level, task difficulty. Meanwhile, recent studies have shown the feasibility of improving a motor task performance by providing skin-stretch feedback. Therefore, a combination of two aforementioned feedback types is deemed to be promising to promote synergistic effects to consistently improve the person's motor performance. In this study, we aimed at identifying the effect of the combined haptic and skin-stretch feedbacks on the aged person's driving motor performance. For the experiment, 15 healthy elderly subjects (age 72.8 ± 6.6 years) were recruited and were instructed to drive a virtual power-wheelchair through four different courses with obstacles. Four augmented sensory feedback conditions were tested: no feedback, force feedback, skin-stretch feedback, and a combination of both force and skin-stretch feedbacks. While the haptic force was provided to the hand by the joystick, the skin-stretch was provided to the steering forearm by a custom-designed wearable skin-stretch device. We tested two hypotheses: (i) an elderly individual's motor control would benefit from receiving information about a desired trajectory from multiple sensory feedback sources, and (ii) the benefit does not depend on task difficulty. Various metrics related to skills and safety were used to evaluate the control performance. Repeated measure ANOVA was performed for those metrics with two factors: task scenario and the type of the augmented sensory feedback. The results revealed that elderly subjects' control performance significantly improved when the combined feedback of both haptic force and skin-stretch feedback was applied. The proposed approach suggest the feasibility to improve people's task performance by the synergistic effects of multiple augmented sensory feedback modalities.

17.
Front Hum Neurosci ; 11: 40, 2017.
Artículo en Inglés | MEDLINE | ID: mdl-28220067

RESUMEN

Falling accidents are costly due to their prevalence in the workplace. Slipping has been known to be the main cause of falling. Understanding the motor response used to regain balance after slipping is crucial to developing intervention strategies for effective recovery. Interestingly, studies on spinalized animals and studies on animals subjected to electrical microstimulation have provided major evidence that the Central Nervous System (CNS) uses motor primitives, such as muscle synergies, to control motor tasks. Muscle synergies are thought to be a critical mechanism used by the CNS to control complex motor tasks by reducing the dimensional complexity of the system. Even though synergies have demonstrated potential for indicating how the body responds to balance perturbations by accounting for majority of the data set's variability, this concept has not been applied to slipping. To address this gap, data from 11 healthy young adults were collected and analyzed during both unperturbed walking and slipping. Applying an iterative non-negative matrix decomposition technique, four muscle synergies and the corresponding time-series activation coefficients were extracted. The synergies and the activation coefficients were then compared between baseline walking and slipping to determine shared vs. task-specific synergies. Correlation analyses found that among four synergies, two synergies were shared between normal walking and slipping. However, the other two synergies were task-specific. Both limbs were contributing to each of the four synergies, suggesting substantial inter-limb coordination during gait and slip. These findings stay consistent with previous unilateral studies that reported similar synergies between unperturbed and perturbed walking. Activation coefficients corresponding to the two shared synergies were similar between normal walking and slipping for the first 200 ms after heel contact and differed later in stance, suggesting the activation of muscle synergies in response to a slip. A muscle synergy approach would reveal the used sub-tasks during slipping, facilitating identification of impaired sub-tasks, and potentially leading to a purposeful rehabilitation based on damaged sub-functions.

18.
J Hand Ther ; 29(4): 465-473, 2016.
Artículo en Inglés | MEDLINE | ID: mdl-27769844

RESUMEN

STUDY DESIGN: Repeated measures. INTRODUCTION: The Kinect (Microsoft, Redmond, WA) is widely used for telerehabilitation applications including rehabilitation games and assessment. PURPOSE OF THE STUDY: To determine effects of the Kinect location relative to a person on measurement accuracy of upper limb joint angles. METHODS: Kinect error was computed as difference in the upper limb joint range of motion (ROM) during target reaching motion, from the Kinect vs 3D Investigator Motion Capture System (NDI, Waterloo, Ontario, Canada), and compared across 9 Kinect locations. RESULTS: The ROM error was the least when the Kinect was elevated 45° in front of the subject, tilted toward the subject. This error was 54% less than the conventional location in front of a person without elevation and tilting. The ROM error was the largest when the Kinect was located 60° contralateral to the moving arm, at the shoulder height, facing the subject. The ROM error was the least for the shoulder elevation and largest for the wrist angle. DISCUSSION: Accuracy of the Kinect sensor for detecting upper limb joint ROM depends on its location relative to a person. CONCLUSION: This information facilitates implementation of Kinect-based upper limb rehabilitation applications with adequate accuracy. LEVEL OF EVIDENCE: 3b.


Asunto(s)
Artrometría Articular/instrumentación , Rango del Movimiento Articular/fisiología , Articulación del Hombro/fisiología , Programas Informáticos , Adulto , Fenómenos Biomecánicos , Estudios de Cohortes , Femenino , Humanos , Masculino , Ontario , Mejoramiento de la Calidad , Extremidad Superior/fisiopatología , Adulto Joven
19.
J Rehabil Res Dev ; 53(3): 321-34, 2016.
Artículo en Inglés | MEDLINE | ID: mdl-27271199

RESUMEN

The emergence of lower-cost motion tracking devices enables home-based virtual reality rehabilitation activities and increased accessibility to patients. Currently, little documentation on patients' expectations for virtual reality rehabilitation is available. This study surveyed 10 people with stroke for their expectations of virtual reality rehabilitation games. This study also evaluated the usability of three lower-cost virtual reality rehabilitation games using a survey and House of Quality analysis. The games (kitchen, archery, and puzzle) were developed in the laboratory to encourage coordinated finger and arm movements. Lower-cost motion tracking devices, the P5 Glove and Microsoft Kinect, were used to record the movements. People with stroke were found to desire motivating and easy-to-use games with clinical insights and encouragement from therapists. The House of Quality analysis revealed that the games should be improved by obtaining evidence for clinical effectiveness, including clinical feedback regarding improving functional abilities, adapting the games to the user's changing functional ability, and improving usability of the motion-tracking devices. This study reports the expectations of people with stroke for rehabilitation games and usability analysis that can help guide development of future games.


Asunto(s)
Rehabilitación de Accidente Cerebrovascular/métodos , Juegos de Video , Realidad Virtual , Adulto , Anciano , Brazo , Femenino , Mano , Humanos , Masculino , Persona de Mediana Edad , Actividad Motora , Interfaz Usuario-Computador
20.
Appl Ergon ; 48: 49-55, 2015 May.
Artículo en Inglés | MEDLINE | ID: mdl-25683531

RESUMEN

The purpose of this study was to investigate the effect of firefighter's self-contained breathing apparatus (SCBA) air bottle design and vision on postural control of firefighters. Twenty-four firefighters were tested using four 30-minute SCBA bottle designs that varied by mass and size. Postural sway measures were collected using a forceplate under two visual conditions (eyes open and closed) and two stance conditions (quiet and perturbed stances). For perturbed stance, a mild backward impulsive pull at the waist was applied. In addition to examining center of pressure postural sway measures for both stance conditions, a robustness measure was assessed for the perturbation condition. The results suggest that wearing heavy bottles significantly increased excursion and randomness of postural sway only in medial-lateral direction but not in anterior-posterior direction. This result may be due to stiffening of plantar-flexor muscles. A significant interaction was obtained between SCBA bottle design and vision in anterior-posterior postural sway, suggesting that wearing heavy and large SCBA air bottles can significantly threaten postural stability in AP direction in the absence of vision. SCBA bottle should be redesigned with reduced weight, smaller height, and COM closer to the body of the firefighters. Firefighters should also widen their stance width when wearing heavy PPE with SCBA.


Asunto(s)
Bomberos , Adulto , Diseño de Equipo , Equipos y Suministros/efectos adversos , Humanos , Masculino , Equilibrio Postural , Soporte de Peso
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