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1.
Int J Neural Syst ; 34(5): 2450024, 2024 May.
Artículo en Inglés | MEDLINE | ID: mdl-38533631

RESUMEN

Emotion recognition plays an essential role in human-human interaction since it is a key to understanding the emotional states and reactions of human beings when they are subject to events and engagements in everyday life. Moving towards human-computer interaction, the study of emotions becomes fundamental because it is at the basis of the design of advanced systems to support a broad spectrum of application areas, including forensic, rehabilitative, educational, and many others. An effective method for discriminating emotions is based on ElectroEncephaloGraphy (EEG) data analysis, which is used as input for classification systems. Collecting brain signals on several channels and for a wide range of emotions produces cumbersome datasets that are hard to manage, transmit, and use in varied applications. In this context, the paper introduces the Empátheia system, which explores a different EEG representation by encoding EEG signals into images prior to their classification. In particular, the proposed system extracts spatio-temporal image encodings, or atlases, from EEG data through the Processing and transfeR of Interaction States and Mappings through Image-based eNcoding (PRISMIN) framework, thus obtaining a compact representation of the input signals. The atlases are then classified through the Empátheia architecture, which comprises branches based on convolutional, recurrent, and transformer models designed and tuned to capture the spatial and temporal aspects of emotions. Extensive experiments were conducted on the Shanghai Jiao Tong University (SJTU) Emotion EEG Dataset (SEED) public dataset, where the proposed system significantly reduced its size while retaining high performance. The results obtained highlight the effectiveness of the proposed approach and suggest new avenues for data representation in emotion recognition from EEG signals.


Asunto(s)
Encéfalo , Emociones , Humanos , China , Electroencefalografía/métodos , Conducta Compulsiva
2.
Sensors (Basel) ; 23(5)2023 Feb 28.
Artículo en Inglés | MEDLINE | ID: mdl-36904859

RESUMEN

During flight, unmanned aerial vehicles (UAVs) need several sensors to follow a predefined path and reach a specific destination. To this aim, they generally exploit an inertial measurement unit (IMU) for pose estimation. Usually, in the UAV context, an IMU entails a three-axis accelerometer and a three-axis gyroscope. However, as happens for many physical devices, they can present some misalignment between the real value and the registered one. These systematic or occasional errors can derive from different sources and could be related to the sensor itself or to external noise due to the place where it is located. Hardware calibration requires special equipment, which is not always available. In any case, even if possible, it can be used to solve the physical problem and sometimes requires removing the sensor from its location, which is not always feasible. At the same time, solving the problem of external noise usually requires software procedures. Moreover, as reported in the literature, even two IMUs from the same brand and the same production chain could produce different measurements under identical conditions. This paper proposes a soft calibration procedure to reduce the misalignment created by systematic errors and noise based on the grayscale or RGB camera built-in on the drone. Based on the transformer neural network architecture trained in a supervised learning fashion on pairs of short videos shot by the UAV's camera and the correspondent UAV measurements, the strategy does not require any special equipment. It is easily reproducible and could be used to increase the trajectory accuracy of the UAV during the flight.

3.
Comput Methods Programs Biomed ; 221: 106833, 2022 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-35537296

RESUMEN

BACKGROUND: over the last year, the severe acute respiratory syndrome coronavirus-2 (SARS-CoV-2) and its variants have highlighted the importance of screening tools with high diagnostic accuracy for new illnesses such as COVID-19. In that regard, deep learning approaches have proven as effective solutions for pneumonia classification, especially when considering chest-x-rays images. However, this lung infection can also be caused by other viral, bacterial or fungi pathogens. Consequently, efforts are being poured toward distinguishing the infection source to help clinicians to diagnose the correct disease origin. Following this tendency, this study further explores the effectiveness of established neural network architectures on the pneumonia classification task through the transfer learning paradigm. METHODOLOGY: to present a comprehensive comparison, 12 well-known ImageNet pre-trained models were fine-tuned and used to discriminate among chest-x-rays of healthy people, and those showing pneumonia symptoms derived from either a viral (i.e., generic or SARS-CoV-2) or bacterial source. Furthermore, since a common public collection distinguishing between such categories is currently not available, two distinct datasets of chest-x-rays images, describing the aforementioned sources, were combined and employed to evaluate the various architectures. RESULTS: the experiments were performed using a total of 6330 images split between train, validation, and test sets. For all models, standard classification metrics were computed (e.g., precision, f1-score), and most architectures obtained significant performances, reaching, among the others, up to 84.46% average f1-score when discriminating the four identified classes. Moreover, execution times, areas under the receiver operating characteristic (AUROC), confusion matrices, activation maps computed via the Grad-CAM algorithm, and additional experiments to assess the robustness of each model using only 50%, 20%, and 10% of the training set were also reported to present an informed discussion on the networks classifications. CONCLUSION: this paper examines the effectiveness of well-known architectures on a joint collection of chest-x-rays presenting pneumonia cases derived from either viral or bacterial sources, with particular attention to SARS-CoV-2 contagions for viral pathogens; demonstrating that existing architectures can effectively diagnose pneumonia sources and suggesting that the transfer learning paradigm could be a crucial asset in diagnosing future unknown illnesses.


Asunto(s)
COVID-19 , Aprendizaje Profundo , Neumonía , COVID-19/diagnóstico por imagen , Humanos , Neumonía/diagnóstico por imagen , SARS-CoV-2 , Rayos X
4.
J Biomed Inform ; 89: 81-100, 2019 01.
Artículo en Inglés | MEDLINE | ID: mdl-30521854

RESUMEN

Strokes, surgeries, or degenerative diseases can impair motor abilities and balance. Long-term rehabilitation is often the only way to recover, as completely as possible, these lost skills. To be effective, this type of rehabilitation should follow three main rules. First, rehabilitation exercises should be able to keep patient's motivation high. Second, each exercise should be customizable depending on patient's needs. Third, patient's performance should be evaluated objectively, i.e., by measuring patient's movements with respect to an optimal reference model. To meet the just reported requirements, in this paper, an interactive and low-cost full body rehabilitation framework for the generation of 3D immersive serious games is proposed. The framework combines two Natural User Interfaces (NUIs), for hand and body modeling, respectively, and a Head Mounted Display (HMD) to provide the patient with an interactive and highly defined Virtual Environment (VE) for playing with stimulating rehabilitation exercises. The paper presents the overall architecture of the framework, including the environment for the generation of the pilot serious games and the main features of the used hand and body models. The effectiveness of the proposed system is shown on a group of ninety-two patients. In a first stage, a pool of seven rehabilitation therapists has evaluated the results of the patients on the basis of three reference rehabilitation exercises, confirming a significant gradual recovery of the patients' skills. Moreover, the feedbacks received by the therapists and patients, who have used the system, have pointed out remarkable results in terms of motivation, usability, and customization. In a second stage, by comparing the current state-of-the-art in rehabilitation area with the proposed system, we have observed that the latter can be considered a concrete contribution in terms of versatility, immersivity, and novelty. In a final stage, by training a Gated Recurrent Unit Recurrent Neural Network (GRU-RNN) with healthy subjects (i.e., baseline), we have also provided a reference model to objectively evaluate the degree of the patients' performance. To estimate the effectiveness of this last aspect of the proposed approach, we have used the NTU RGB + D Action Recognition dataset obtaining comparable results with the current literature in action recognition.


Asunto(s)
Terapia por Ejercicio/métodos , Rehabilitación/métodos , Juegos de Video , Terapia de Exposición Mediante Realidad Virtual/métodos , Humanos
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