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1.
Holist Nurs Pract ; 38(3): 151-163, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-38709131

RESUMEN

Cancer is a global health concern and affects patient quality of life, anxiety, depression, and sleep. Physical exercise shows promise in alleviating these effects. Karate is a holistic intervention that could be used to improve several outcomes related to cancer disease, but to date its effect remains unexplored. This quasi-experimental pre-/poststudy evaluated the effects of a 6-month karate program conducted twice a week for 60 minutes each session on quality of life, anxiety, depression, sleep quality, and psychosomatic symptoms in 22 patients with posttherapy oncology. Significant improvements in quality of life (P = .006), anxiety (P < .001), depression (P < .001), and sleep quality (P = .011) were observed. Multidimensional psychophysical evaluation showed significant reductions in symptoms (P < .05). High participant satisfaction was reported across all dimensions. This pilot study shows the potential benefits in oncology patients, but more research is necessary to confirm these findings.


Asunto(s)
Neoplasias , Calidad de Vida , Humanos , Femenino , Persona de Mediana Edad , Masculino , Neoplasias/psicología , Neoplasias/complicaciones , Neoplasias/terapia , Adulto , Calidad de Vida/psicología , Anciano , Proyectos Piloto , Ansiedad/psicología , Ansiedad/terapia , Artes Marciales/psicología , Artes Marciales/estadística & datos numéricos , Depresión/terapia , Depresión/psicología
2.
Semin Oncol Nurs ; 39(4): 151470, 2023 08.
Artículo en Inglés | MEDLINE | ID: mdl-37455151

RESUMEN

OBJECTIVES: This study aims to assess the effects of immersive Virtual Reality in people with cancer undergoing antiblastic therapy, on anxiety, fatigue and pain. DATA SOURCES: This is a randomized controlled three-arm trial. Seventy-four cancer patients were recruited from a regional hospital in Italy, and randomly allocated into three groups: a Virtual Reality group (n=25), a narrative medicine group (n=25) and a standard care group (n=24). The primary outcome was anxiety. Secondary outcomes included fatigue and pain. The outcomes were evaluated immediately before and after the interventions. The findings showed that anxiety decreased more in the Virtual Reality group (Δpre-post = 6.24, 95% CI 2.578 to 9.902, p=.001, d = 0.63) than in the narrative medicine group, whereas it did not change for those in the standard care group. Fatigue decreased in the Virtual Reality group (Δpre-post = 0.576, 95% CI 0.246 to 0.907, p=.001, d = 0.23), while remaining stable in the narrative medicine group, and increasing in the standard care group. Average levels of pain did not change before and after the intervention [F(1,71) = 1.06, p=.307, ηp2 = .015]. CONCLUSION: Findings show that virtual reality is effective to reduce anxiety and fatigue in people with cancer undergoing antiblastic therapy. IMPLICATIONS FOR NURSING PRACTICE: Virtual Reality can be recommended as an complementary intervention to manage anxiety and fatigue in people with cancer during antiblastic therapy. TRIAL REGISTRATION: ClinicalTrials.gov NCT05629507.


Asunto(s)
Neoplasias , Realidad Virtual , Humanos , Dolor , Ansiedad/terapia , Neoplasias/tratamiento farmacológico , Fatiga/terapia
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