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1.
J Surg Res ; 247: 150-155, 2020 03.
Artículo en Inglés | MEDLINE | ID: mdl-31776024

RESUMEN

BACKGROUND: Time away from surgical practice can lead to skills decay. Research residents are thought to be prone to skills decay, given their limited experience and reduced exposure to clinical activities during their research training years. This study takes a cross-sectional approach to assess differences in residents' skills at the beginning and end of their research years using virtual reality. We hypothesized that research residents will have measurable decay in psychomotor skills when evaluated using virtual reality. METHODS: Surgical residents (n = 28) were divided into two groups; the first group was just beginning their research time (clinical residents: n = 19) and the second group (research residents: n = 9) had just finished at least 2 y of research. All participants were asked to perform a target-tracking task using a haptic device, and their performance was compared using Welch's t-test. RESULTS: Research residents showed a higher level of "tracking error" (1.69 ± 0.44 cm versus 1.40 ± 0.19 cm; P = 0.04) and a similar level of "path length" (62.5 ± 10.5 cm versus 62.1 ± 5.2 cm; P = 0.92) when compared with clinical residents. CONCLUSIONS: The increased "tracking error" among residents at the end of their research time suggests fine psychomotor skills decay in residents who spend time away from clinical duties during laboratory time. This decay demonstrates the need for research residents to regularly participate in clinical activities, simulation, or assessments to minimize and monitor skills decay while away from clinical practice. Additional longitudinal studies may help better map learning and decay curves for residents who spend time away from clinical practice.


Asunto(s)
Investigación Biomédica/estadística & datos numéricos , Competencia Clínica/estadística & datos numéricos , Internado y Residencia/estadística & datos numéricos , Desempeño Psicomotor , Entrenamiento Simulado/estadística & datos numéricos , Estudios Transversales , Femenino , Humanos , Masculino , Entrenamiento Simulado/métodos , Factores de Tiempo , Realidad Virtual
2.
Surgery ; 166(2): 218-222, 2019 08.
Artículo en Inglés | MEDLINE | ID: mdl-31229312

RESUMEN

BACKGROUND: This study investigated the possibility of using virtual reality perceptual-motor tasks as a screening tool for laparoscopic ability. We hypothesized that perceptual-motor skills assessed using virtual reality will correlate with the quality of simulated laparoscopic ventral hernia repair. MATERIALS AND METHODS: Surgical residents (N = 37), performed 2 virtual reality perceptual-motor tasks: (1) force matching and (2) target tracking. Participants also performed a laparoscopic ventral hernia repair on a simulator and final product quality score, and endoscopic visualization errors were calculated. Correlational analysis was performed to assess the relationship between performance on virtual reality tasks and laparoscopic ventral hernia repair. RESULTS: Residents with poor performance on force matching in virtual reality-"peak deflection" (r = -0.34, P < .05) and "summation distance" (r = -0.36, P < .05)-had lower final product quality scores. Likewise, poor performance in virtual reality-based target tracking-"path length" (r = -0.49, P < .05) and "maximum distance" (r = -0.37, P < .05)-correlated with a lower final product quality score. CONCLUSION: Our findings support the notion that virtual reality could be used as a screening tool for perceptual-motor skill. Trainees identified as having poor perceptual-motor skill can benefit from focused curricula, allowing them to hone personal areas of weakness and maximize technical skill.


Asunto(s)
Competencia Clínica , Laparoscopía/educación , Tamizaje Masivo/métodos , Entrenamiento Simulado/métodos , Análisis y Desempeño de Tareas , Realidad Virtual , Adulto , Simulación por Computador , Educación de Postgrado en Medicina/métodos , Femenino , Humanos , Internado y Residencia/métodos , Internado y Residencia/estadística & datos numéricos , Laparoscopía/métodos , Masculino , Destreza Motora , Medición de Riesgo , Factores de Tiempo
3.
Am J Surg ; 212(4): 573-578.e1, 2016 Oct.
Artículo en Inglés | MEDLINE | ID: mdl-27649977

RESUMEN

BACKGROUND: Due to the increased use of peripherally inserted central catheter lines, central lines are not performed as frequently. The aim of this study is to evaluate whether a virtual reality (VR)-based assessment of fine motor skills can be used as a valid and objective assessment of central line skills. METHODS: Surgical residents (N = 43) from 7 general surgery programs performed a subclavian central line in a simulated setting. Then, they participated in a force discrimination task in a VR environment. Hand movements from the subclavian central line simulation were tracked by electromagnetic sensors. Gross movements as monitored by the electromagnetic sensors were compared with the fine motor metrics calculated from the force discrimination tasks in the VR environment. RESULTS: Long periods of inactivity (idle time) during needle insertion and lack of smooth movements, as detected by the electromagnetic sensors, showed a significant correlation with poor force discrimination in the VR environment. Also, long periods of needle insertion time correlated to the poor performance in force discrimination in the VR environment. CONCLUSIONS: This study shows that force discrimination in a defined VR environment correlates to needle insertion time, idle time, and hand smoothness when performing subclavian central line placement. Fine motor force discrimination may serve as a valid and objective assessment of the skills required for successful needle insertion when placing central lines.


Asunto(s)
Cateterismo Venoso Central , Competencia Clínica , Simulación por Computador , Cirugía General/educación , Destreza Motora , Humanos , Internado y Residencia , Maniquíes , Vena Subclavia , Telemetría , Estados Unidos
4.
Stud Health Technol Inform ; 220: 285-8, 2016.
Artículo en Inglés | MEDLINE | ID: mdl-27046593

RESUMEN

In this paper we develop and analyze the metrics associated with a force production task involving a stationary target with the help of advanced VR and Force Dimension Omega 6 haptic device. We study the effects of force magnitude and direction on the various metrics namely path length, movement smoothness, velocity and acceleration patterns, reaction time and overall error in achieving the target. Data was collected from 47 participants who were residents. Results show a positive correlation between the maximum force applied and the deflection error, velocity while reducing the path length and increasing smoothness with a force of higher magnitude showing the stabilizing characteristics of higher magnitude forces. This approach paves a way to assess and model procedural skills decay.


Asunto(s)
Actigrafía/instrumentación , Mano/fisiología , Movimiento/fisiología , Equilibrio Postural/fisiología , Desempeño Psicomotor/fisiología , Interfaz Usuario-Computador , Adulto , Diseño de Equipo , Análisis de Falla de Equipo , Humanos , Masculino , Postura/fisiología , Reproducibilidad de los Resultados , Sensibilidad y Especificidad , Estrés Mecánico , Tacto/fisiología , Adulto Joven
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