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1.
Artículo en Inglés | MEDLINE | ID: mdl-26465418

RESUMEN

Thin-shell instability is one process which can generate entangled structures in astrophysical plasma on collisional (fluid) scales. It is driven by a spatially varying imbalance between the ram pressure of the inflowing upstream plasma and the downstream's thermal pressure at a nonplanar shock. Here we show by means of a particle-in-cell simulation that an analog process can destabilize a thin shell formed by two interpenetrating, unmagnetized, and collisionless plasma clouds. The amplitude of the shell's spatial modulation grows and saturates after about ten inverse proton plasma frequencies, when the shell consists of connected piecewise linear patches.

2.
IEEE Trans Vis Comput Graph ; 18(12): 2364-71, 2012 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-26357144

RESUMEN

In this paper, we enable interactive volumetric global illumination by extending photon mapping techniques to handle interactive transfer function (TF) and material editing in the context of volume rendering. We propose novel algorithms and data structures for finding and evaluating parts of a scene affected by these parameter changes, and thus support efficient updates of the photon map. In direct volume rendering (DVR) the ability to explore volume data using parameter changes, such as editable TFs, is of key importance. Advanced global illumination techniques are in most cases computationally too expensive, as they prevent the desired interactivity. Our technique decreases the amount of computation caused by parameter changes, by introducing Historygrams which allow us to efficiently reuse previously computed photon media interactions. Along the viewing rays, we utilize properties of the light transport equations to subdivide a view-ray into segments and independently update them when invalid. Unlike segments of a view-ray, photon scattering events within the volumetric medium needs to be sequentially updated. Using our Historygram approach, we can identify the first invalid photon interaction caused by a property change, and thus reuse all valid photon interactions. Combining these two novel concepts, supports interactive editing of parameters when using volumetric photon mapping in the context of DVR. As a consequence, we can handle arbitrarily shaped and positioned light sources, arbitrary phase functions, bidirectional reflectance distribution functions and multiple scattering which has previously not been possible in interactive DVR.

3.
Phys Rev Lett ; 92(6): 065006, 2004 Feb 13.
Artículo en Inglés | MEDLINE | ID: mdl-14995249

RESUMEN

Electrons can be accelerated by their interaction with nonlinearly saturated electrostatic waves up to speeds with which they can undergo diffusive acceleration across supernova remnant shocks. Here, we model this wave-electron interaction by particle-in-cell and Vlasov simulations. We find that the lifetime of the saturated wave is considerably longer in the Vlasov simulation, due to differences in how these simulation methods approximate the plasma. Electron surfing acceleration which requires a stable saturated wave may thus be more important for electron acceleration at shocks than previously thought. For beam speeds above a critical value, which we estimate here, both simulation codes exclude surfing acceleration due to a rapid wave collapse.

4.
Phys Rev Lett ; 87(25): 255002, 2001 Dec 17.
Artículo en Inglés | MEDLINE | ID: mdl-11736584

RESUMEN

The surfatron offers the possibility of particle acceleration to arbitrarily high energies, given a sufficiently large system. Surfatron acceleration of electrons by waves excited by ions reflected from supernova remnant (SNR) shocks is investigated using particle simulations. It is shown that surfatron and stochastic acceleration could provide a seed population for the acceleration of cosmic ray electrons at SNR shocks.

6.
9.
Phys Rev A ; 47(6): R4555-R4558, 1993 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-9909561
10.
Phys Rev A ; 47(2): 961-970, 1993 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-9909016
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