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1.
Sci Rep ; 13(1): 2419, 2023 02 10.
Artículo en Inglés | MEDLINE | ID: mdl-36765162

RESUMEN

Previous studies suggested that upper and lower facial halves might be involved in the human holistic face processing differently. In this study, we replicated and extended the finding above. In Experiment 1, we used the standard composite-face task to measure holistic face processing when participants made judgements on the upper and lower facial halves separately. Results showed that the composite-face effect was stronger for the upper facial half compared to the lower half. In Experiment 2, we investigated how facial information was integrated when participants focused on different features, using the perceptual field paradigm. Results showed that: (1) more "peripheral faces" were chosen when participants fixated at the eyes than when they fixated at the mouth; (2) less "peripheral faces" were chosen for inverted faces regardless of the fixated features. Findings from both experiments together indicate that more peripheral facial information were integrated when participants focused on the upper facial half, highlighting the significance of focusing on the upper facial half in face processing.


Asunto(s)
Reconocimiento Facial , Humanos , Orientación Espacial , Juicio , Cara , Boca
2.
Atten Percept Psychophys ; 85(7): 2296-2306, 2023 Oct.
Artículo en Inglés | MEDLINE | ID: mdl-37794299

RESUMEN

People recognize familiar faces better than unfamiliar faces. However, it remains unknown whether familiarity affects part-based and/or holistic processing. Wang et al., Frontiers in Psychology, 6, 559 (2015), Vision Research, 157, 89-96 (2019) found both enhanced part-based and holistic processing in eye relative to mouth regions (i.e., in a region-selective manner) for own-race and own-species faces, i.e., faces with more experience. Here, we examined the role of face familiarity in eyes (part-based, region-selective) and holistic processing. Face familiarity was tested at three levels: high-familiar (faces of students from the same department and the same class who attended almost all courses together), low-familiar (faces of students from the same department but different classes who attended some courses together), and unfamiliar (faces of schoolmates from different departments who seldom attended the same courses). Using the old/new task in Experiment 1, we found that participants recognized eyes of high-familiar faces better than low-familiar and unfamiliar ones, while similar performance was observed for mouths, indicating a region-selective, eyes familiarity effect. Using the "Perceptual field" paradigm in Experiment 2, we observed a stronger inversion effect for high-familiar faces, a weaker inversion effect for low-familiar faces, but a non-significant inversion effect for unfamiliar faces, indicating that face familiarity plays a role in holistic processing. Taken together, our results suggest that familiarity, like other experience-based variables (e.g., race and species), can improve both eye processing and holistic processing.


Asunto(s)
Reconocimiento Facial , Reconocimiento en Psicología , Humanos , Ojo , Cara , Boca , Reconocimiento Visual de Modelos
3.
IEEE Trans Inf Technol Biomed ; 16(6): 1105-14, 2012 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-22987537

RESUMEN

Mandibular angle reduction is a popular and efficient procedure widely used to alter the facial contour. The primary surgical instruments, the reciprocating saw and the round burr, employed in the surgery have a common feature: operating at a high-speed. Generally, inexperienced surgeons need a long-time practice to learn how to minimize the risks caused by the uncontrolled contacts and cutting motions in manipulation of instruments with high-speed reciprocation or rotation. A virtual reality-based surgical simulator for the mandibular angle reduction was designed and implemented on a CUDA-based platform in this paper. High-fidelity visual and haptic feedbacks are provided to enhance the perception in a realistic virtual surgical environment. The impulse-based haptic models were employed to simulate the contact forces and torques on the instruments. It provides convincing haptic sensation for surgeons to control the instruments under different reciprocation or rotation velocities. The real-time methods for bone removal and reconstruction during surgical procedures have been proposed to support realistic visual feedbacks. The simulated contact forces were verified by comparing against the actual force data measured through the constructed mechanical platform. An empirical study based on the patient-specific data was conducted to evaluate the ability of the proposed system in training surgeons with various experiences. The results confirm the validity of our simulator.


Asunto(s)
Osteotomía Mandibular/educación , Osteotomía Mandibular/métodos , Animales , Bovinos , Simulación por Computador , Educación Médica Continua , Retroalimentación , Humanos , Mandíbula/cirugía , Modelos Biológicos , Torque , Tacto , Interfaz Usuario-Computador
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