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1.
Behav Res Methods ; 55(5): 2485-2500, 2023 08.
Artículo en Inglés | MEDLINE | ID: mdl-36002623

RESUMEN

The ability to rapidly recognize words and link them to referents is central to children's early language development. This ability, often called word recognition in the developmental literature, is typically studied in the looking-while-listening paradigm, which measures infants' fixation on a target object (vs. a distractor) after hearing a target label. We present a large-scale, open database of infant and toddler eye-tracking data from looking-while-listening tasks. The goal of this effort is to address theoretical and methodological challenges in measuring vocabulary development. We first present how we created the database, its features and structure, and associated tools for processing and accessing infant eye-tracking datasets. Using these tools, we then work through two illustrative examples to show how researchers can use Peekbank to interrogate theoretical and methodological questions about children's developing word recognition ability.


Asunto(s)
Tecnología de Seguimiento Ocular , Desarrollo del Lenguaje , Lactante , Humanos , Percepción Auditiva , Vocabulario
2.
Elife ; 122023 08 16.
Artículo en Inglés | MEDLINE | ID: mdl-37585251

RESUMEN

Across the lifespan, individuals frequently choose between exploiting known rewarding options or exploring unknown alternatives. A large body of work has suggested that children may explore more than adults. However, because novelty and reward uncertainty are often correlated, it is unclear how they differentially influence decision-making across development. Here, children, adolescents, and adults (ages 8-27 years, N = 122) completed an adapted version of a recently developed value-guided decision-making task that decouples novelty and uncertainty. In line with prior studies, we found that exploration decreased with increasing age. Critically, participants of all ages demonstrated a similar bias to select choice options with greater novelty, whereas aversion to reward uncertainty increased into adulthood. Computational modeling of participant choices revealed that whereas adolescents and adults demonstrated attenuated uncertainty aversion for more novel choice options, children's choices were not influenced by reward uncertainty.


Asunto(s)
Conducta Exploratoria , Recompensa , Adolescente , Adulto , Niño , Humanos , Simulación por Computador , Toma de Decisiones , Incertidumbre , Adulto Joven
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