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1.
Aggress Behav ; 42(1): 16-28, 2016.
Artículo en Inglés | MEDLINE | ID: mdl-26299393

RESUMEN

Violent video game playing has been associated with both positive and negative effects on cognition. We examined whether playing two or more hours of violent video games a day, compared to not playing video games, was associated with a different pattern of recognition of five facial emotions, while controlling for general perceptual and cognitive differences that might also occur. Undergraduate students were categorized as violent video game players (n = 83) or non-gamers (n = 69) and completed a facial recognition task, consisting of an emotion recognition condition and a control condition of gender recognition. Additionally, participants completed questionnaires assessing their video game and media consumption, aggression, and mood. Violent video game players recognized fearful faces both more accurately and quickly and disgusted faces less accurately than non-gamers. Desensitization to violence, constant exposure to fear and anxiety during game playing, and the habituation to unpleasant stimuli, are possible mechanisms that could explain these results. Future research should evaluate the effects of violent video game playing on emotion processing and social cognition more broadly.


Asunto(s)
Emociones/fisiología , Expresión Facial , Reconocimiento en Psicología/fisiología , Juegos de Video/psicología , Violencia/psicología , Adolescente , Adulto , Agresión/psicología , Cognición , Femenino , Humanos , Masculino , Conducta Social , Percepción Social , Encuestas y Cuestionarios , Adulto Joven
2.
J Affect Disord ; 165: 196-202, 2014 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-24882200

RESUMEN

BACKGROUND: Previous literature has indicated abnormalities in facial emotion recognition abilities, as well as deficits in basic visual processes in major depression. However, the literature is unclear on a number of important factors including whether or not these abnormalities represent deficient or enhanced emotion recognition abilities compared to control populations, and the degree to which basic visual deficits might impact this process. METHODS: The present study investigated emotion recognition abilities for angry versus neutral facial expressions in a sample of undergraduate students with Beck Depression Inventory-II (BDI-II) scores indicative of moderate depression (i.e., ≥20), compared to matched low-BDI-II score (i.e., ≤2) controls via the Bubbles Facial Emotion Perception Task. RESULTS: Results indicated unimpaired behavioural performance in discriminating angry from neutral expressions in the high depressive symptoms group relative to the minimal depressive symptoms group, despite evidence of an abnormal pattern of visual facial information usage. LIMITATIONS: The generalizability of the current findings is limited by the highly structured nature of the facial emotion recognition task used, as well as the use of an analog sample undergraduates scoring high in self-rated symptoms of depression rather than a clinical sample. CONCLUSIONS: Our findings suggest that basic visual processes are involved in emotion recognition abnormalities in depression, demonstrating consistency with the emotion recognition literature in other psychopathologies (e.g., schizophrenia, autism, social anxiety). Future research should seek to replicate these findings in clinical populations with major depression, and assess the association between aberrant face gaze behaviours and symptom severity and social functioning.


Asunto(s)
Ira , Trastorno Depresivo Mayor/psicología , Expresión Facial , Reconocimiento Visual de Modelos , Adolescente , Adulto , Niño , Femenino , Humanos , Masculino , Escalas de Valoración Psiquiátrica , Reconocimiento en Psicología , Autoinforme , Adulto Joven
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