Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 4 de 4
Filtrar
Más filtros

Banco de datos
Tipo del documento
País de afiliación
Intervalo de año de publicación
1.
Sensors (Basel) ; 19(23)2019 Nov 28.
Artículo en Inglés | MEDLINE | ID: mdl-31795067

RESUMEN

The main goal of this study is to evaluate how to optimally select the best vibrotactile pattern to be used in a closed loop control of upper limb myoelectric prostheses as a feedback of the exerted force. To that end, we assessed both the selection of actuation patterns and the effects of the selection of frequency and amplitude parameters to discriminate between different feedback levels. A single vibrotactile actuator has been used to deliver the vibrations to subjects participating in the experiments. The results show no difference between pattern shapes in terms of feedback perception. Similarly, changes in amplitude level do not reflect significant improvement compared to changes in frequency. However, decreasing the number of feedback levels increases the accuracy of feedback perception and subject-specific variations are high for particular participants, showing that a fine-tuning of the parameters is necessary in a real-time application to upper limb prosthetics. In future works, the effects of training, location, and number of actuators will be assessed. This optimized selection will be tested in a real-time proportional myocontrol of a prosthetic hand.


Asunto(s)
Miembros Artificiales , Adulto , Electromiografía , Retroalimentación Sensorial , Femenino , Fuerza de la Mano/fisiología , Humanos , Masculino , Diseño de Prótesis , Vibración , Adulto Joven
2.
IEEE J Biomed Health Inform ; 28(7): 3965-3972, 2024 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-38687658

RESUMEN

Stress is revealed by the inability of individuals to cope with their environment, which is frequently evidenced by a failure to achieve their full potential in tasks or goals. This study aims to assess the feasibility of estimating the level of stress that the user is perceiving related to a specific task through an electroencephalograpic (EEG) system. This system is integrated with a Serious Game consisting of a multi-level stress driving tool, and Deep Learning (DL) neural networks are used for classification. The game involves controlling a vehicle to dodge obstacles, with the number of obstacles increasing based on complexity. Assuming that there is a direct correlation between the difficulty level of the game and the stress level of the user, a recurrent neural network (RNN) with a structure based on gated recurrent units (GRU) was used to classify the different levels of stress. The results show that the RNN model is able to predict stress levels above current state-of-the-art with up to 94% accuracy in some cases, suggesting that the use of EEG systems in combination with Serious Games and DL represents a promising technique in the prediction and classification of mental stress levels.


Asunto(s)
Aprendizaje Profundo , Electroencefalografía , Procesamiento de Señales Asistido por Computador , Estrés Psicológico , Juegos de Video , Humanos , Electroencefalografía/métodos , Estrés Psicológico/fisiopatología , Masculino , Adulto , Femenino , Adulto Joven
3.
Biosensors (Basel) ; 12(11)2022 Nov 10.
Artículo en Inglés | MEDLINE | ID: mdl-36354506

RESUMEN

Robotic developments in the field of rehabilitation and assistance have seen a significant increase in the last few years [...].


Asunto(s)
Técnicas Biosensibles , Robótica
4.
Biosensors (Basel) ; 12(7)2022 Jun 29.
Artículo en Inglés | MEDLINE | ID: mdl-35884272

RESUMEN

In this paper, we present ARMIA: a sensorized arm wearable that includes a combination of inertial and sEMG sensors to interact with serious games in telerehabilitation setups. This device reduces the cost of robotic assistance technologies to be affordable for end-users at home and at rehabilitation centers. Hardware and acquisition software specifications are described together with potential applications of ARMIA in real-life rehabilitation scenarios. A detailed comparison with similar medical technologies is provided, with a specific focus on wearable devices and virtual and augmented reality approaches. The potential advantages of the proposed device are also described showing that ARMIA could provide similar, if not better, the effectivity of physical therapy as well as giving the possibility of home-based rehabilitation.


Asunto(s)
Robótica , Dispositivos Electrónicos Vestibles , Computadores , Programas Informáticos
SELECCIÓN DE REFERENCIAS
DETALLE DE LA BÚSQUEDA