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1.
Sci Rep ; 13(1): 13554, 2023 08 21.
Artículo en Inglés | MEDLINE | ID: mdl-37604955

RESUMEN

We present a method to infer the 3D pose of mice, including the limbs and feet, from monocular videos. Many human clinical conditions and their corresponding animal models result in abnormal motion, and accurately measuring 3D motion at scale offers insights into health. The 3D poses improve classification of health-related attributes over 2D representations. The inferred poses are accurate enough to estimate stride length even when the feet are mostly occluded. This method could be applied as part of a continuous monitoring system to non-invasively measure animal health, as demonstrated by its use in successfully classifying animals based on age and genotype. We introduce the Mouse Pose Analysis Dataset, the first large scale video dataset of lab mice in their home cage with ground truth keypoint and behavior labels. The dataset also contains high resolution mouse CT scans, which we use to build the shape models for 3D pose reconstruction.


Asunto(s)
Modelos Animales , Grabación en Video , Animales , Ratones , Extremidades , Pie , Genotipo
2.
IEEE Trans Vis Comput Graph ; 15(1): 34-48, 2009.
Artículo en Inglés | MEDLINE | ID: mdl-19008554

RESUMEN

We present a novel algorithm for collision-free navigation of a large number of independent agents in complex and dynamic environments. We introduce adaptive roadmaps to perform global path planning for each agent simultaneously. Our algorithm takes into account dynamic obstacles and interagents interaction forces to continuously update the roadmap based on a physically-based dynamics simulator. In order to efficiently update the links, we perform adaptive particle-based sampling along the links. We also introduce the notion of 'link bands' to resolve collisions among multiple agents. In practice, our algorithm can perform real-time navigation of hundreds and thousands of human agents in indoor and outdoor scenes.


Asunto(s)
Algoritmos , Gráficos por Computador , Interpretación de Imagen Asistida por Computador/métodos , Modelos Biológicos , Interfaz Usuario-Computador , Simulación por Computador
3.
IEEE Trans Vis Comput Graph ; 14(3): 526-38, 2008.
Artículo en Inglés | MEDLINE | ID: mdl-18369262

RESUMEN

We present a novel approach for efficient path planning and navigation of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multi-agent Navigation Graph (MaNG), which is constructed using first- and second-order Voronoi diagrams. The MaNG is used to perform route planning and proximity computations for each agent in real time. Moreover, we use the path information and proximity relationships for local dynamics computation of each agent by extending a social force model [Helbing05]. We compute the MaNG using graphics hardware and present culling techniques to accelerate the computation. We also address undersampling issues and present techniques to improve the accuracy of our algorithm. Our algorithm is used for real-time multi-agent planning in pursuit-evasion, terrain exploration and crowd simulation scenarios consisting of hundreds of moving agents, each with a distinct goal.


Asunto(s)
Algoritmos , Gráficos por Computador , Presentación de Datos , Técnicas de Apoyo para la Decisión , Interpretación de Imagen Asistida por Computador/métodos , Robótica/métodos , Interfaz Usuario-Computador , Sistemas de Computación , Aumento de la Imagen/métodos , Imagenología Tridimensional/métodos , Movimiento (Física) , Análisis Numérico Asistido por Computador , Procesamiento de Señales Asistido por Computador
4.
IEEE Comput Graph Appl ; 27(2): 68-76, 2007.
Artículo en Inglés | MEDLINE | ID: mdl-17388204

RESUMEN

Laplacian instability is the physical mechanism driving pattern formation in many disparate natural phenomena. Current algorithms for simulating this instability are slow and memory intensive. A new algorithm, based on the dielectric breakdown model from physics, is more than three orders of magnitude faster than previous methods and decreases memory use by two orders of magnitude.


Asunto(s)
Algoritmos , Gráficos por Computador , Aumento de la Imagen/métodos , Interpretación de Imagen Asistida por Computador/métodos , Imagenología Tridimensional/métodos , Modelos Teóricos , Procesamiento de Señales Asistido por Computador , Simulación por Computador , Sistemas en Línea
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