Gaming in Nursing Education: A Literature Review.
Nurs Educ Perspect
; 39(1): 23-28, 2018.
Article
en En
| MEDLINE
| ID: mdl-29232347
ABSTRACT
AIM:
The aim of this research was to investigate videogame-based learning in nursing education and establish how videogames are currently employed and how they link to the development of decision-making, motivation, and other benefits.BACKGROUND:
Although digital game-based learning potentially offers a safe and convenient environment that can support nursing students developing essential skills, nurse educators are typically slow to adopt such resources.METHOD:
A comprehensive search of electronic databases was conducted, followed by a thematic analysis of the literature.RESULTS:
Evaluations of identified games found generally positive results regarding usability and effectiveness of videogames in nursing education. Analysis of advantages of videogames in nursing education identified potential benefits for decision-making, motivation, repeated exposure, logistical, and financial value.CONCLUSION:
Despite the paucity of games available and the methodological limitations identified, findings provide evidence to support the potential effectiveness of videogames as a learning resource in nursing education.
Texto completo:
1
Banco de datos:
MEDLINE
Asunto principal:
Estudiantes de Enfermería
/
Educación en Enfermería
Tipo de estudio:
Prognostic_studies
Límite:
Humans
Idioma:
En
Revista:
Nurs Educ Perspect
Asunto de la revista:
EDUCACAO
/
ENFERMAGEM
Año:
2018
Tipo del documento:
Article