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Aerobic Stimulus Induced by Virtual Reality Games in Stroke Survivors.
Silva de Sousa, Julio Cesar; Torriani-Pasin, Camila; Tosi, Amanda Barboza; Fecchio, Rafael Yokoyama; Costa, Luiz Augusto Riani; Forjaz, Cláudia Lúcia de Moraes.
Afiliación
  • Silva de Sousa JC; Exercise Hemodynamic Laboratory, School of Physical Education and Sport, University of São Paulo, São Paulo, SP, Brazil.
  • Torriani-Pasin C; Motor Behaviour Laboratory, School of Physical Education and Sport, University of São Paulo, São Paulo, SP, Brazil.
  • Tosi AB; Motor Behaviour Laboratory, School of Physical Education and Sport, University of São Paulo, São Paulo, SP, Brazil.
  • Fecchio RY; Exercise Hemodynamic Laboratory, School of Physical Education and Sport, University of São Paulo, São Paulo, SP, Brazil.
  • Costa LAR; Exercise Hemodynamic Laboratory, School of Physical Education and Sport, University of São Paulo, São Paulo, SP, Brazil.
  • Forjaz CLM; Exercise Hemodynamic Laboratory, School of Physical Education and Sport, University of São Paulo, São Paulo, SP, Brazil. Electronic address: cforjaz@usp.br.
Arch Phys Med Rehabil ; 99(5): 927-933, 2018 05.
Article en En | MEDLINE | ID: mdl-29428343
ABSTRACT

OBJECTIVE:

To evaluate whether virtual reality games (VRGs) in stroke survivors produce significant and reproducible heart rate and oxygen consumption (V˙o2) responses during their execution, corresponding to an intensity between the anaerobic threshold (AT) and the respiratory compensation point (RCP).

DESIGN:

Single-subject, repeated-measure design.

SETTING:

Stroke survivors registered from a rehabilitation program.

PARTICIPANTS:

Chronic hemiparetic stroke survivors (N=12; 10 men; mean age ± SD, 58±12y) rated at 3 or 4 in the Functional Ambulation Categories.

INTERVENTIONS:

Participants underwent, in a random order, 2 identical sessions of VRGs (console Xbox 360 + Kinect) and 1 control session (38min watching a movie). The VRG sessions were composed of 4 sets of VRGs (3min of tennis, 1min for changing the game, and 4min of boxing) interspaced with 2 minutes of rest. MAIN OUTCOME

MEASURES:

Heart rate and V˙o2 were measured during the experimental sessions and compared with heart rate and V˙o2 obtained at AT and RCP assessed during a maximal cardiopulmonary exercise test.

RESULTS:

Heart rate and V˙o2 during VRGs had good reproducibility (intraclass correlation coefficients, ≥.91 and ≥.85, respectively; coefficients of variation, ≤6.7% and ≤13.7%, respectively). Heart rate during VRGs was similar to AT and significantly lower than RCP (P≤.05), while V˙o2 was significantly lower than AT and RCP (P<.05).

CONCLUSIONS:

An acute session of VRGs composed of tennis and boxing games using the console XBox 360 + Kinect promotes reproducible responses of heart rate and V˙o2 that corresponded, respectively, to AT and below AT, characterizing a low-intensity aerobic stimulus.
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Texto completo: 1 Banco de datos: MEDLINE Asunto principal: Paresia / Ejercicio Físico / Juegos de Video / Accidente Cerebrovascular / Rehabilitación de Accidente Cerebrovascular Tipo de estudio: Etiology_studies Límite: Aged / Female / Humans / Male / Middle aged Idioma: En Revista: Arch Phys Med Rehabil Año: 2018 Tipo del documento: Article País de afiliación: Brasil

Texto completo: 1 Banco de datos: MEDLINE Asunto principal: Paresia / Ejercicio Físico / Juegos de Video / Accidente Cerebrovascular / Rehabilitación de Accidente Cerebrovascular Tipo de estudio: Etiology_studies Límite: Aged / Female / Humans / Male / Middle aged Idioma: En Revista: Arch Phys Med Rehabil Año: 2018 Tipo del documento: Article País de afiliación: Brasil