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1.
Neuropsychologia ; 44(2): 300-6, 2006.
Article in English | MEDLINE | ID: mdl-16029879

ABSTRACT

An important role for emotion in decision-making has recently been highlighted by disruptions in problem solving abilities after lesion to the frontal lobes. Such complex decision-making skills appear to be based on a class of memory ability (emotion-based learning) that may be anatomically independent of hippocampally mediated episodic memory systems. There have long been reports of intact emotion-based learning in amnesia, arguably dating back to the classic report of Claparede. However, all such accounts relate to relatively simple patterns of emotional valence learning, rather than the more complex contingency patterns of emotional experience, which characterise everyday life. A patient, SL, who had a profound anterograde amnesia following posterior cerebral artery infarction, performed a measure of complex emotion-based learning (the Iowa Gambling Task) on three separate occasions. Despite his severe episodic memory impairment, he showed normal levels of performance on the Gambling Task, at levels comparable or better than controls-including learning that persisted across substantial periods of time (weeks). Thus, emotion-based learning systems appear able to encode, and sustain, more sophisticated patterns of valence learning than have previously been reported.


Subject(s)
Amnesia/psychology , Decision Making , Emotions , Learning , Stroke/complications , Aged, 80 and over , Amnesia/etiology , Amnesia/physiopathology , Functional Laterality , Gambling , Games, Experimental , Humans , Male , Matched-Pair Analysis , Problem Solving , Stroke/psychology
2.
Neuropsychology ; 20(3): 290-298, 2006 May.
Article in English | MEDLINE | ID: mdl-16719622

ABSTRACT

Although it might seem that people with schizophrenia would perform poorly on measures of emotion-based learning, several studies have shown normal levels of performance on the Iowa Gambling Task (IGT; C. E. Y. Evans, C. H. Bowman, & O. H. Turnbull, 2005; L. M. Ritter, J. H. Meador-Woodruff, & G. W. Dalack, 2004; B. Shurman, W. P. Horan, & K. H. Nuechterlein, 2005; K. E. Wilder, D. R. Weinberger, & T. E. Goldberg, 1998). The present article describes a newly developed modification of the IGT involving initial familiarization with the basic contingency pattern then 3 periods of contingency shift. Control participants showed substantial gains during the later trials of each shift period. Analyzed in terms of positive symptoms, those with schizophrenia were little different from control participants. Those high in negative symptoms could perform the basic task but showed remarkably poor performances (no better than chance) in the shift phases, retaining a preference for decks that had previously been "good," even when they experienced substantial losses.


Subject(s)
Decision Making/physiology , Emotions/physiology , Learning/physiology , Schizophrenia/physiopathology , Adult , Analysis of Variance , Female , Games, Experimental , Humans , Male , Middle Aged , Neuropsychological Tests/statistics & numerical data
3.
Cortex ; 41(1): 67-75, 2005 Feb.
Article in English | MEDLINE | ID: mdl-15633708

ABSTRACT

Patients with anosognosia fail to acknowledge, or feel distressed by, their disability. Given the recent suggestion that right (frontal) systems are selectively involved in negative emotions, it might be claimed that anosognosia results from a disruption in negative emotions. This is not consistent with the finding that some anosognosic patients exhibit substantial fluctuations in emotion, including the experience of negative emotions such as sadness. The present study investigates a patient (IW) with a right convexity lesion and anosognosia. He reported being frequently overcome by powerful emotions, especially sadness. IW was assessed on a self-report emotion questionnaire, where his reports were typically of higher levels of emotion than the control group. He was also assessed on the more indirect measure of Affective Story Recall. Here his pattern of emotional experience was similar to that of two control groups, one of which consisted of non-anosognosic patients with hemiparesis. His performance on Story Recall was notable in that he directed his emotions to a different 'object' to that of controls (other vs. self, respectively). These findings are not consistent with any claim that anosognosia results from an absence of negative emotions.


Subject(s)
Awareness , Denial, Psychological , Emotions , Paresis/psychology , Perceptual Disorders/diagnosis , Aged , Agnosia/diagnosis , Agnosia/psychology , Brain Damage, Chronic/etiology , Brain Damage, Chronic/psychology , Humans , Male , Neuropsychological Tests , Paresis/etiology , Perceptual Disorders/psychology , Self Concept , Stroke/complications , Stroke/psychology
4.
Brain Cogn ; 57(3): 244-7, 2005 Apr.
Article in English | MEDLINE | ID: mdl-15780457

ABSTRACT

The role of emotion in complex decision-making can be assessed on the Iowa Gambling Task (IGT), a widely used neuropsychological measure that may tap a different aspect of executive function than that assessed by conventional measures. Most notably, the 'feeling' about which decks are good or bad, often described in relation to IGT performance, seems reminiscent of decision-making based on intuition-linked to a long history of research in decision-making contrasting the 'intuition' versus 'reasoning' styles of problem solving. To test the claim that the performance on the IGT relies more on emotion-based learning than conventional executive resources for normal performance, a group of participants completed the IGT simultaneously with one of two secondary-tasks, one of which (random number generation) is known to load executive resources. A third group performed the IGT with no secondary-task. If performance on the IGT requires the properties associated with intuitive operations, then participants should either show no disruption when completing a secondary-task, or at least show no selective disruption on a secondary-task that loads for executive function. The rate of learning in the three groups was not significantly different. This suggests that the sorts of cognitive resources loaded by traditional executive tasks such as random number generation do not overlap, in the cognitive architecture, with the emotion-based learning skills that are required for Iowa Gambling Task performance. The findings of the present study are also consistent with a previous claim of the Iowa group that emotion-based learning and working memory resources are doubly dissociable.


Subject(s)
Decision Making , Emotions , Gambling/psychology , Intuition , Problem Solving , Cognition , Games, Experimental , Humans
5.
J Clin Exp Neuropsychol ; 27(6): 656-64, 2005 Aug.
Article in English | MEDLINE | ID: mdl-16019642

ABSTRACT

The key role of emotion in complex decision-making is commonly assessed using the Iowa Gambling Task, and has recently been a substantial research topic in neuropsychology. However, the question of subjective experience on such emotion-based learning measures has yet to be fully investigated, largely because previous studies have focussed primarily on behavioral performance measures. The present study investigated subjective experience on the Gambling Task, using a more systematic and quantitative method than that previously employed: evaluating the ability of participants to 'interrogate' emotion-based learning systems. The study also investigated subjective experience in a population (people with schizophrenia) in whom the question of emotional awareness is of special interest. People with schizophrenia showed learning on the Gambling Task at levels entirely comparable with that of controls. Both groups of participants also showed substantial, and rapidly developing, awareness of which decks were 'good' and 'bad'. Importantly, greater awareness was a significant correlate of good performance on the Gambling Task, for both groups, suggesting that there may be greater conscious awareness of emotion-related information in complex decision-making than had previously been appreciated.


Subject(s)
Awareness/physiology , Expressed Emotion/physiology , Gambling/psychology , Neuropsychological Tests/statistics & numerical data , Schizophrenia/physiopathology , Adult , Analysis of Variance , Case-Control Studies , Female , Humans , Male , Middle Aged , Statistics as Topic/methods
6.
Brain Cogn ; 57(1): 21-5, 2005 Feb.
Article in English | MEDLINE | ID: mdl-15629209

ABSTRACT

In the last decade, the Iowa Gambling Task (IGT) has become a widely employed neuropsychological research instrument for the investigation of executive function. The task has been employed in a wide range of formats, from 'manual' procedures to more recently introduced computerised versions. Computer-based formats often require that responses on the task should be artificially delayed by a number of seconds between trials to collect skin-conductance data. Participants, however, may become frustrated when they want to select from a particular deck in the time-limited versions--so that an unintended emotional experience of frustration might well disrupt a task presumed to be reliant on emotion-based learning. We investigated the effect of the various types of Iowa Gambling Task format on performance, using three types of task: the classic manual administration, with no time limitations; a computerised administration with a 6-s enforced delay; and a control computerised version which had no time constraints. We also evaluated the subjective experience of participants on each task. There were no significant differences in performance, between formats, in behavioural terms. Subjective experience measures on the task also showed consistent effects across all three formats-with substantial, and rapidly developing, awareness of which decks were 'good' and 'bad.'


Subject(s)
Decision Making , Frustration , Gambling/psychology , Games, Experimental , Problem Solving , Adolescent , Adult , Female , Humans , Learning , Male , Microcomputers , Neuropsychological Tests , Reference Values , Time Factors , User-Computer Interface
7.
Brain Cogn ; 54(3): 240-4, 2004 Apr.
Article in English | MEDLINE | ID: mdl-15050783

ABSTRACT

Suitable normative information on the Iowa Gambling Task (IGT) is not currently available, though it is clear that there is great individual variability in performance on this assessment tool. Given that the task is presumed to measure the emotion-based learning systems that are thought to form the biological basis of 'intuition,' there is some reason to think that education (especially tertiary education) might explicitly de-emphasise the role of emotion-based learning in decision-making. This suggests the paradoxical finding that better-educated participants should show poorer performance on the IGT. We recruited 30 participants (all female, all aged 18-25) to participate in a 'real money' version of the IGT. There was no significant difference in performance in blocks 1-3 of the task (trials 1-60). However, there was a substantial effect of education on the final two blocks (trials 61-100), such that the less-well-educated participants produced twice as much of an improvement over baseline as did their university-educated colleagues. A range of possible explanations for this remarkable finding are discussed. The most likely appears to be that tertiary education specifically discourages the use of emotion-based learning systems in decision-making. These findings bear on the extent to which education has a role to play in our reliance on cognition and emotion in decision-making, including the likely role of education in the generation and maintenance of false beliefs.


Subject(s)
Decision Making , Educational Status , Emotions , Gambling/psychology , Neuropsychological Tests/statistics & numerical data , Problem Solving , Adolescent , Adult , Female , Humans , Intelligence , Intuition , Psychometrics/statistics & numerical data , Reference Values , Reproducibility of Results
8.
Brain Cogn ; 55(3): 490-4, 2004 Aug.
Article in English | MEDLINE | ID: mdl-15223194

ABSTRACT

Some neurological patients with medial frontal lesions exhibit striking confabulations. Most accounts of the cause of confabulations are cognitive, though the literature has produced anecdotal suggestions that confabulations may not be emotionally neutral, having a ('wish-fulfilment') bias that shapes the patient's perception of reality in a more affectively positive direction. The present study reviewed every case (N = 16) of false beliefs about place reported in the neuroscientific literature from 1980 to 2000, with blind raters evaluating the 'pleasantness' of the patient's actual and confabulated locations. In each case the confabulated location was evaluated as more pleasant. This striking finding supports the claim that there may be a systematic affective bias in the false beliefs held by neurological patients with confabulation.


Subject(s)
Affect , Brain Damage, Chronic/complications , Delusions , Frontal Lobe/physiopathology , Memory Disorders/etiology , Spatial Behavior , Adult , Aged , Brain Damage, Chronic/physiopathology , Emotions , Environment , Female , Frontal Lobe/injuries , Humans , Male , Memory Disorders/classification , Middle Aged , Reality Testing
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