Search details
1.
IMU-Based Fitness Activity Recognition Using CNNs for Time Series Classification.
Sensors (Basel)
; 24(3)2024 Jan 23.
Article
in English
| MEDLINE | ID: mdl-38339459
2.
Give Me a Sign: Using Data Gloves for Static Hand-Shape Recognition.
Sensors (Basel)
; 23(24)2023 Dec 15.
Article
in English
| MEDLINE | ID: mdl-38139692
3.
Recognizing Full-Body Exercise Execution Errors Using the Teslasuit.
Sensors (Basel)
; 21(24)2021 Dec 15.
Article
in English
| MEDLINE | ID: mdl-34960481
4.
Predicting functional performance via classification of lower extremity strength in older adults with exergame-collected data.
J Neuroeng Rehabil
; 17(1): 164, 2020 12 10.
Article
in English
| MEDLINE | ID: mdl-33302975
5.
Recent advances in rehabilitation for Parkinson's Disease with Exergames: A Systematic Review.
J Neuroeng Rehabil
; 16(1): 17, 2019 01 29.
Article
in English
| MEDLINE | ID: mdl-30696453
6.
Genetic Variants Associated with the Age of Onset Identified by Whole-Exome Sequencing in Fatal Familial Insomnia.
Cells
; 12(16)2023 08 12.
Article
in English
| MEDLINE | ID: mdl-37626863
7.
Correction: A case control study to investigate differences in motor control between individuals with and without non-specific low back pain during standing.
PLoS One
; 17(6): e0270017, 2022.
Article
in English
| MEDLINE | ID: mdl-35679296
8.
A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications.
IEEE Trans Vis Comput Graph
; 26(10): 3089-3108, 2020 10.
Article
in English
| MEDLINE | ID: mdl-31021797
9.
A case control study to investigate differences in motor control between individuals with and without non-specific low back pain during standing.
PLoS One
; 15(7): e0234858, 2020.
Article
in English
| MEDLINE | ID: mdl-32628670
10.
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance.
JMIR Serious Games
; 8(3): e19037, 2020 Jul 24.
Article
in English
| MEDLINE | ID: mdl-32706669
11.
The pupil response as an indicator of user experience in a digital exercise game.
Psychophysiology
; 56(10): e13418, 2019 10.
Article
in English
| MEDLINE | ID: mdl-31206737
12.
Development of a Classifier to Determine Factors Causing Cybersickness in Virtual Reality Environments.
Games Health J
; 8(6): 439-444, 2019 Dec.
Article
in English
| MEDLINE | ID: mdl-31295007
13.
Serious Games for Health: The Potential of Metadata.
Games Health J
; 6(1): 49-56, 2017 Feb.
Article
in English
| MEDLINE | ID: mdl-28051899
14.
Personalized Adaptive Control of Training Load in Cardio-Exergames--A Feasibility Study.
Games Health J
; 4(6): 470-9, 2015 Dec.
Article
in English
| MEDLINE | ID: mdl-26484388
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