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1.
Cogn Process ; 22(4): 593-607, 2021 Nov.
Article in English | MEDLINE | ID: mdl-34047893

ABSTRACT

In several studies, individuals who reported to frequently multitask with different media displayed reduced cognitive performance, for example in fluid intelligence and executive functioning. These cognitive functions are relevant for making advantageous decisions under both objective risk (requiring reflection and strategical planning) and ambiguous risk (requiring learning from feedback). Thus, compared to low media multitaskers (LMMs), high media multitaskers (HMMs) may perform worse in both types of decision situations. The current study investigated HMMs and LMMs in a laboratory setting with the Game of Dice Task (GDT; objective risk), the Iowa Gambling Task (IGT; ambiguous risk), various tests quantifying cognitive functions (logical reasoning, working memory, information processing, general executive functions), and self-report measures of impulsivity, media multitasking expectancies, and problematic Internet use. From 182 participants, 25 HMMs and 19 LMMs were identified using the Media Multitasking Index. Results show that HMMs compared to LMMs performed weaker on the IGT but not on the GDT. Furthermore, HMMs had slightly decreased performance in tests of logical reasoning and working memory capacity. HMMs tended to increased information processing speed but this difference was not significant. Furthermore, HMMs have more positive expectancies regarding media multitasking and reported higher tendencies toward problematic Internet use. HMMs and LMMs did not differ significantly with respect to impulsivity and executive functions. The results give a first hint that HMMs may have difficulties in decision-making under ambiguous but not under objective risk. HMMs may be more prone to errors in tasks that require feedback processing. However, HMMs appear not to be impaired in aspects of long-term strategic decision-making.


Subject(s)
Cognition , Impulsive Behavior , Decision Making , Executive Function , Humans , Intelligence , Memory, Short-Term , Neuropsychological Tests , Risk-Taking
2.
Ergonomics ; 63(10): 1271-1280, 2020 Oct.
Article in English | MEDLINE | ID: mdl-32496964

ABSTRACT

Previous studies increasingly report problems with simulator adaptation as well as dropouts. Therefore, the present study aims at better understanding these aspects by considering individual factors, such as age and mental abilities. 414 people were tested with commonly used neuropsychological measures as well as within a driving simulator which consists of a close-to-production vehicle of the compact class. In contrast to previous findings, neither a significant relationship between age and the time of adaptation nor an interaction between age and mental abilities on adaptation time could be identified. However, the time participants spent in the simulator (simulator dropout) significantly correlated with age but not with mental abilities. People who showed no adaptation spent significantly less time in the simulator, because of the occurrence of simulator sickness. Although attention was only mildly associated with the time of simulator adaptation, further research on this linkage is suggested. Practitioner summary: The study at hand clarifies the relevance of considering the process of simulator adaptation within simulator studies. However, the present findings suggest no relation between age and the time of adaptation but with simulator dropouts. Abbreviations: TMT: trail making test; LPS: leistungsprüfsystem; IOP: index of performance; ALFASY: altersgerechte fahrerassistenzsystem (Age-based Driver Assistance Systems).


Subject(s)
Adaptation, Physiological , Attention , Automobile Driving , Virtual Reality , Adult , Age Factors , Aged , Aged, 80 and over , Female , Humans , Male , Middle Aged , Motion Sickness/etiology
3.
Ann N Y Acad Sci ; 1532(1): 37-49, 2024 Feb.
Article in English | MEDLINE | ID: mdl-38197226

ABSTRACT

Traditional mindfulness interventions have been frequently reported to be effective in improving cognitive functions. In recent years, however, traditional programs are being increasingly replaced by technology-enabled mindfulness training programs. The aim of the present systematic review (PROSPERO ID: CRD42021289480) is to evaluate the research evidence on their effects on cognitive functions. Empirical training studies in the realm of digital mindfulness training that fulfilled the inclusion criteria led to 19 studies and 1654 participants being included in this review from among the papers searched in PubMed, Scopus, and Web of Knowledge. Results support previous assumptions on the potential of digital mindfulness training, with the most robust effect on attention control, followed by executive regulation, memory, cognitive flexibility, and other cognitive functions. However, the number of studies that did not find significant changes at least equaled, if not exceeded, the number of studies that found increases. The heterogeneity of identified studies prompted us to discuss several aspects in order to help the future development of digital applications.


Subject(s)
Mindfulness , Humans , Mindfulness/methods , Cognition/physiology , Attention
4.
Sci Rep ; 14(1): 13030, 2024 06 06.
Article in English | MEDLINE | ID: mdl-38844772

ABSTRACT

Digital media (DM) takes an increasingly large part of children's time, yet the long-term effect on brain development remains unclear. We investigated how individual effects of DM use (i.e., using social media, playing video games, or watching television/videos) on the development of the cortex (i.e., global cortical surface area), striatum, and cerebellum in children over 4 years, accounting for both socioeconomic status and genetic predisposition. We used a prospective, multicentre, longitudinal cohort of children from the Adolescent Brain and Cognitive Development Study, aged 9.9 years when entering the study, and who were followed for 4 years. Annually, children reported their DM usage through the Youth Screen Time Survey and underwent brain magnetic resonance imaging scans every 2 years. Quadratic-mixed effect modelling was used to investigate the relationship between individual DM usage and brain development. We found that individual DM usage did not alter the development of cortex or striatum volumes. However, high social media usage was associated with a statistically significant change in the developmental trajectory of cerebellum volumes, and the accumulated effect of high-vs-low social media users on cerebellum volumes over 4 years was only ß = - 0.03, which was considered insignificant. Nevertheless, the developmental trend for heavy social media users was accelerated at later time points. This calls for further studies and longer follow-ups on the impact of social media on brain development.


Subject(s)
Brain , Magnetic Resonance Imaging , Video Games , Humans , Child , Male , Female , Brain/growth & development , Brain/diagnostic imaging , Longitudinal Studies , Video Games/adverse effects , Social Media , Prospective Studies , Child Development , Adolescent , Cerebellum/growth & development , Cerebellum/diagnostic imaging
5.
Sci Rep ; 12(1): 7720, 2022 05 11.
Article in English | MEDLINE | ID: mdl-35545630

ABSTRACT

Digital media defines modern childhood, but its cognitive effects are unclear and hotly debated. We believe that studies with genetic data could clarify causal claims and correct for the typically unaccounted role of genetic predispositions. Here, we estimated the impact of different types of screen time (watching, socializing, or gaming) on children's intelligence while controlling for the confounding effects of genetic differences in cognition and socioeconomic status. We analyzed 9855 children from the USA who were part of the ABCD dataset with measures of intelligence at baseline (ages 9-10) and after two years. At baseline, time watching (r = - 0.12) and socializing (r = - 0.10) were negatively correlated with intelligence, while gaming did not correlate. After two years, gaming positively impacted intelligence (standardized ß = + 0.17), but socializing had no effect. This is consistent with cognitive benefits documented in experimental studies on video gaming. Unexpectedly, watching videos also benefited intelligence (standardized ß = + 0.12), contrary to prior research on the effect of watching TV. Although, in a posthoc analysis, this was not significant if parental education (instead of SES) was controlled for. Broadly, our results are in line with research on the malleability of cognitive abilities from environmental factors, such as cognitive training and the Flynn effect.


Subject(s)
Intelligence , Internet , Child , Cognition , Humans , Intelligence/genetics , Social Class , Television
6.
Children (Basel) ; 9(9)2022 Sep 15.
Article in English | MEDLINE | ID: mdl-36138702

ABSTRACT

Using digital media has become the most popular leisure activity for children and adolescents. The effects of digital media use on the developing brain and cognitive processes of children are subject to debate. Here, we examine the effect of digital media use on attention subdomains in children aged 6 to 10 years. In total, 77 children participated in the study. Selective and divided attention as well as switching between attentional subdomains were quantified by the SwAD-task. Parents were asked to assess the screen time of their children (smartphone, laptop/PC, game console, tablet, TV). Results show no main or interaction effects of screen time on any of the attention conditions investigated. Based on the present findings as well as previous studies, we suggest a possible non-linear relationship between the amount of screen time and attention function. Furthermore, we emphasize the relevance of considering the socio-economic background of children and a need for longitudinal studies.

7.
Sci Rep ; 11(1): 22325, 2021 11 16.
Article in English | MEDLINE | ID: mdl-34785702

ABSTRACT

The capacity to regulate one's attention in accordance with fluctuating task demands and environmental contexts is an essential feature of adaptive behavior. Although the electrophysiological correlates of attentional processing have been extensively studied in the laboratory, relatively little is known about the way they unfold under more variable, ecologically-valid conditions. Accordingly, this study employed a 'real-world' EEG design to investigate how attentional processing varies under increasing cognitive, motor, and environmental demands. Forty-four participants were exposed to an auditory oddball task while (1) sitting in a quiet room inside the lab, (2) walking around a sports field, and (3) wayfinding across a university campus. In each condition, participants were instructed to either count or ignore oddball stimuli. While behavioral performance was similar across the lab and field conditions, oddball count accuracy was significantly reduced in the campus condition. Moreover, event-related potential components (mismatch negativity and P3) elicited in both 'real-world' settings differed significantly from those obtained under laboratory conditions. These findings demonstrate the impact of environmental factors on attentional processing during simultaneously-performed motor and cognitive tasks, highlighting the value of incorporating dynamic and unpredictable contexts within naturalistic designs.


Subject(s)
Attention/physiology , Electroencephalography , Evoked Potentials/physiology , Reaction Time/physiology , Walking/physiology , Adolescent , Adult , Female , Humans , Male
8.
Front Psychol ; 11: 486, 2020.
Article in English | MEDLINE | ID: mdl-32265793

ABSTRACT

Whether males and females differ in decision-making remains highly debatable. However, a male advantage in decision making is observed in animal as well as human models of the iowa gambling task (IGT), and, in case of the latter, the difference is observed across a wide range of age groups. It is unclear if these sex differences on the IGT are malleable to environmental influences such as sociocultural factors. We tested sex differences during the uncertainty and risk phases of the IGT in data pooled from three countries that reflected high, moderate, to low gender-equity (Germany, United States, and India: N = 531, female = 269). Comparing the net scores in uncertainty vs. risk blocks (first two vs. last two blocks) confirmed the male-advantage on the IGT across the three countries, specifically in the risk blocks, with the highest male-advantage observed for Germany. Results are discussed in terms of sex differences in reaction to uncertainty vs. risk, and the counter-intuitive effect of gender-equitable environment suggesting that national/environmental factors might influence advantageous decision making, but in ways that accentuate rather than abate sex differences.

9.
Front Psychol ; 10: 2178, 2019.
Article in English | MEDLINE | ID: mdl-31636578

ABSTRACT

Task switching paradigms are frequently used to identify costs of switching between modalities, spatiality, attributes, rules, etc., but switching between different attentional demands has been somehow neglected. The present study introduces an innovative paradigm, that allows to test single attentional demands (such as selective and divided attention), and more importantly the process of switching between these demands. We examined the feasibility of the paradigm by focusing on the demands of selective and divided attention with a sample of 94 people (age: M = 21.44 years, SD = 2.68; 76 women). In addition, we tested correlations between the implemented single attentional demands and commonly used measures of selective and divided attention. Results show no general difference between individual assessments under single demand conditions. Reaction times under divided attention are significantly higher compared to selective attention. In the switching condition, reaction times in both demands increase with increased switching. Furthermore, switching costs significantly increase in selective but not in divided attention. Means of selective and divided attention in single and switching conditions significantly correlate with a commonly used measure of selective attention. Means of divided attention under single demand significantly correlate with performance in a commonly used dual-task paradigm. Summarizing the present findings, it can be stated that the introduced paradigm comprises a feasible way for quantifying the process of switching attention between different demands.

10.
Brain Res ; 1684: 1-8, 2018 04 01.
Article in English | MEDLINE | ID: mdl-29409797

ABSTRACT

We often walk around when we have to think about something, but suddenly stop when we are confronted with a demanding cognitive task, such as calculating 1540*24. While previous neurophysiological research investigated cognitive and motor performance separately, findings that combine both are rare. To get a deeper understanding of the influence of motor demands as well as the difficulty of a simultaneously performed cognitive task, we investigated 20 healthy individuals. Participants performed two cognitive tasks with different levels of difficulty while sitting or standing on one leg. In addition to behavioral data, we recorded the electroencephalogram from 26Ag/AgCI scalp electrodes. The critical time-windows, predefined by visual inspection, yielded an early (200-300 ms, P2) and a subsequent positivity (350-500 ms, P3). Statistical analysis of the early time window registered a motor × cognition interaction. Resolution of this interaction revealed an effect of the cognitive task in the one-legged stance motor condition, with a more pronounced positivity for the difficult task. No significant differences between cognitive tasks emerged for the simple motor condition. The time-window between 350 and 500 ms registered main effects of the motor task and a trend for the cognitive task. While the influence of cognitive task difficulty (in the P3) is in accordance with previous studies, the motor task effect is specific to one-legged stance (cf. no effects for running in previous research). The motor-cognition interaction found in the P2 indicates that the more difficult motor task (one-legged stance) facilitates cognitive task performance.


Subject(s)
Cognition/physiology , Postural Balance/physiology , Psychomotor Performance/physiology , Task Performance and Analysis , Adult , Behavior/physiology , Electroencephalography/methods , Female , Humans , Male , Young Adult
11.
Front Psychol ; 8: 2128, 2017.
Article in English | MEDLINE | ID: mdl-29270145

ABSTRACT

The ability of decision making plays a highly relevant role in our survival, but is adversely affected during the process of aging. The present review aims to provide a better understanding of age-related differences in decision making and the role of cognitive and emotional factors in this context. We reviewed the literature about age-effects on decision-making performance, focusing on decision making under ambiguous and objective risk. In decisions under ambiguous risks, as measured by the Iowa Gambling Task, decisions are based on the experiences with consequences. In this case, many articles have attributed age-related impairments in decision making to changes in emotional and somatic reward- and punishment processing. In decisions under objective risks, as measured for example by the Game of Dice Task, decisions can be based on explicit information about risks and consequences. In this case, age-related changes have been attributed mainly to a cognitive decline, particularly impaired executive functions. However, recent findings challenge these conclusions. The present review summarizes neuropsychological and neurophysiological findings of age-related differences in decision making under ambiguous and objective risk. In this context, the relevance of learning, but also of cognitive and emotional contributors - responsible for age-related differences in decision making - are additionally pointed out.

12.
PLoS One ; 9(1): e85787, 2014.
Article in English | MEDLINE | ID: mdl-24465708

ABSTRACT

Variability indicates motor control disturbances and is suitable to identify gait pathologies. It can be quantified by linear parameters (amplitude estimators) and more sophisticated nonlinear methods (structural information). Detrended Fluctuation Analysis (DFA) is one method to measure structural information, e.g., from stride time series. Recently, an improved method, Adaptive Fractal Analysis (AFA), has been proposed. This method has not been applied to gait data before. Fractal scaling methods (FS) require long stride-to-stride data to obtain valid results. However, in clinical studies, it is not usual to measure a large number of strides (e.g., [Formula: see text][Formula: see text] strides). Amongst others, clinical gait analysis is limited due to short walkways, thus, FS seem to be inapplicable. The purpose of the present study was to evaluate FS under clinical conditions. Stride time data of five self-paced walking trials ([Formula: see text] strides each) of subjects with PD and a healthy control group (CG) was measured. To generate longer time series, stride time sequences were stitched together. The coefficient of variation (CV), fractal scaling exponents [Formula: see text] (DFA) and [Formula: see text] (AFA) were calculated. Two surrogate tests were performed: A) the whole time series was randomly shuffled; B) the single trials were randomly shuffled separately and afterwards stitched together. CV did not discriminate between PD and CG. However, significant differences between PD and CG were found concerning [Formula: see text] and [Formula: see text]. Surrogate version B yielded a higher mean squared error and empirical quantiles than version A. Hence, we conclude that the stitching procedure creates an artificial structure resulting in an overestimation of true [Formula: see text]. The method of stitching together sections of gait seems to be appropriate in order to distinguish between PD and CG with FS. It provides an approach to integrate FS as standard in clinical gait analysis and to overcome limitations such as short walkways.


Subject(s)
Gait Disorders, Neurologic/diagnosis , Parkinson Disease/complications , Aged , Biomechanical Phenomena , Case-Control Studies , Fractals , Gait , Gait Disorders, Neurologic/etiology , Humans , Linear Models , Middle Aged , Parkinson Disease/physiopathology , Software , Statistics, Nonparametric , Walking , Young Adult
13.
Mult Scler Int ; 2014: 306878, 2014.
Article in English | MEDLINE | ID: mdl-25587449

ABSTRACT

There is increasing evidence that physical exercise leads to numerous positive effects in PwMS. However, long-term effects of exercise may only be achievable if training is implemented in daily routine. Enabling patients to exercise regularly, we developed a patient education program focused on evidence-based information of training. PwMS were educated in neurophysiological effects of physical exercise, exercise-induced benefits for PwMS, and risk factors (e.g., weather). Fifteen PwMS were analyzed before (T 0) and after (T 1) a 12-week patient education. Afterwards, participants performed their exercises autonomously for 32 weeks and were tested in sustainability tests (T 2). Guided interviews were carried out, additionally. Significant improvements from T 0 to T 1 were found in 6MWT, gait velocity, TUG, fatigue, and quality of life. Significant results of TUG and gait velocity from T 1 to T 2 demonstrated that participants kept few effects after the 32-week training phase. Qualitative analyses showed improved self-confidence and identified training strategies and barriers. This pilot study provides evidence that PwMS are able to acquire good knowledge about physical exercise and apply this knowledge successfully in training management. One might conclude that this exercise-based patient education seems to be a feasible option to maintain or improve patients' integral constitution concerning physical and mental health.

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