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1.
Am J Phys Med Rehabil ; 93(8): 649-55, 2014 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-24743453

RESUMEN

OBJECTIVE: Children with a neuromuscular disease are prone to early muscular fatigue. The objective of the present study was to evaluate the effects of fatigue induced by a walking exercise on the strength, postural control, and gait of children with a neuromuscular disease. DESIGN: Maximal isometric knee strength (extension and flexion), quiet standing postural control, and gait were evaluated in 12 children (8.8 [1.4] yrs) with a neuromuscular disease before and after a walking exercise. The participants were asked to stop walking when they considered themselves "very fatigued." RESULTS: After the exercise-induced fatigue, a significant increase in range of motion in pelvis obliquity, hip abduction and adduction, and ankle flexion and extension during gait was reported along with an increase in stride length variability. Fatigue also reduced the knee flexor strength and had a detrimental effect on postural control. CONCLUSIONS: Fatigue affects the strength, postural control, and gait of children with a neuromuscular disease and could notably increase the risks of falling and the occurrence of serious injuries.


Asunto(s)
Ejercicio Físico/fisiología , Fatiga Muscular/fisiología , Fuerza Muscular , Enfermedades Neuromusculares/rehabilitación , Articulación del Tobillo/fisiopatología , Niño , Femenino , Marcha , Articulación de la Cadera/fisiopatología , Humanos , Rodilla/fisiopatología , Articulación de la Rodilla/fisiopatología , Masculino , Enfermedades Neuromusculares/fisiopatología , Equilibrio Postural , Rango del Movimiento Articular
2.
Phys Ther ; 93(8): 1084-91, 2013 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-23580626

RESUMEN

BACKGROUND: Children with cerebral palsy (CP) are prone to secondary complications related to physical inactivity and poor cardiorespiratory capacity. This problem could be greatly attenuated through the use of video games that incorporate physical activity for 2 reasons: Video games already represent an important component of leisure time in younger people, and such games can lead to a high level of exercise intensity in people who are healthy. OBJECTIVE: The study objective was to evaluate exercise intensity in children with spastic diplegic CP and children who were typically developing while playing with an active video game console. DESIGN: This was a cross-sectional study. METHODS: Ten children (7-12 years old) with spastic diplegic CP (Gross Motor Function Classification System level I or II) and 10 children who were age matched and typically developing were evaluated in a movement analysis laboratory. Four games were played with the active video game console (jogging, bicycling, snowboarding, and skiing) for 40 minutes. Heart rate was recorded during the entire playing period with a heart rate belt monitor. Exercise intensity was defined as the percentage of heart rate reserve (HRR). In addition, lower extremity motion analysis was carried out during the final minute of the playing period for the jogging and bicycling games. RESULTS: No difference between groups was observed for any variables. A main effect of games was observed for the amount of time spent at an intensity greater than 40% of HRR. Specifically, more than 50% of the playing time for the jogging game and more than 30% of the playing time for the bicycling game were spent at an intensity greater than 40% of HRR. In addition, the jogging game produced a larger range of motion than the bicycling game. LIMITATIONS: A limitation of this study was the relatively small and heterogeneous sample. CONCLUSIONS: For all 4 games, similar exercise intensity levels were observed for children who were typically developing and children with CP, suggesting that children with CP could obtain exercise-related benefits similar to those obtained by children without CP while playing with an active video game console.


Asunto(s)
Parálisis Cerebral/fisiopatología , Parálisis Cerebral/rehabilitación , Ejercicio Físico/fisiología , Juegos de Video , Análisis de Varianza , Niño , Estudios Transversales , Evaluación de la Discapacidad , Femenino , Frecuencia Cardíaca/fisiología , Humanos , Modelos Lineales , Masculino , Limitación de la Movilidad
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