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1.
Ergonomics ; 66(8): 1099-1117, 2023 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-36214560

RESUMEN

ABSTRACUser decision-making concerning critical operations is very important to nuclear power plant (NPP) safety. The NPP interface is the main information source that guides decision-making; thus, a good interface design is essential. Among the interface design factors such as interface complexity, layout and colour, interface complexity (the amount of information in the interface) has the greatest impact on NPP operator decision-making. This paper used the event-related potential (ERP) to evaluate the impact of interface complexity on user decision-making and found interface complexity has a specific range suitable for decision-making. Based on this important finding, a fast and economical method of evaluating NPP interfaces in all design phases was proposed. This method compensates for the shortcomings of traditional methods, such as heuristic evaluation and experimental evaluation, which are inconvenient for evaluating interfaces in initial design phase; it can also be applied to interfaces with similar features in other industrial fields. Practitioner summary: Evaluation of the impact of NPP interface complexity on user decision-making through an ERP experiment revealed a specific range of interface complexity that facilitates user decision-making. Based on this finding, a new, fast and inexpensive interface evaluation method was proposed. Abbreviations: NPP: nuclear power plant, it is a thermal power station in which the heat source is a nuclear reactor; ERP: event-related potential, it is the measured brain response that is the direct result of a specific cognitive, or motor event.


Asunto(s)
Plantas de Energía Nuclear , Interfaz Usuario-Computador , Humanos , Potenciales Evocados
2.
Accid Anal Prev ; 205: 107687, 2024 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-38943983

RESUMEN

Autonomous driving technology has the potential to significantly reduce the number of traffic accidents. However, before achieving full automation, drivers still need to take control of the vehicle in complex and diverse scenarios that the autonomous driving system cannot handle. Therefore, appropriate takeover request (TOR) designs are necessary to enhance takeover performance and driving safety. This study focuses on takeover tasks in hazard scenarios with varied hazard visibility, which can be categorized as overt hazards and covert hazards. Through ergonomic experiments, the impact of TOR interface visual information, including takeover warning, hazard direction, and time to collision, on takeover performance is investigated, and specific analyses are conducted using eye-tracking data. The following conclusions are drawn from the experiments: (1) The visibility of hazards significantly affects takeover performance. (2) Providing more TOR visual information in hazards with different visibility has varying effects on drivers' visual attention allocation but can improve takeover performance. (3) More TOR visual information helps reduce takeover workload and increase human-machine trust. Based on these findings, this paper proposes the following TOR visual interface design strategies: (1) In overt hazard scenarios, only takeover warning is necessary, as additional visual information may distract drivers' attention. (2) In covert hazard scenarios, the TOR visual interface should better assist drivers in understanding the current hazard situation by providing information on hazard direction and time to collision to enhance takeover performance.


Asunto(s)
Accidentes de Tránsito , Atención , Automatización , Conducción de Automóvil , Humanos , Masculino , Accidentes de Tránsito/prevención & control , Adulto , Femenino , Adulto Joven , Tecnología de Seguimiento Ocular , Seguridad , Ergonomía , Sistemas Hombre-Máquina , Movimientos Oculares , Percepción Visual , Interfaz Usuario-Computador , Confianza
3.
Artículo en Inglés | MEDLINE | ID: mdl-36078453

RESUMEN

For special populations with motor impairments, eye-controlled interaction may be the only way for them to communicate with the outside world. Because of the dominance of vision in the motor mechanism, eye-controlled interaction has high usability and important research value. During eye-controlled interaction, the visual channel needs to receive information from the graphical user interface (GUI) and transmit the user's eye-controlled instructions, which overburdens the visual channel and reduces the efficiency of eye-controlled interaction. This study presents an ergonomic experiment to study how to design interactive GUI components in an eye-controlled user interface. The experiments were conducted based on the shape, size, and distance (from the object to the center of the screen) of the visual interactive components. The experiment comprised three parts: (1) the pre-experiment determined the evaluation index and selected the icon material; (2) the formal experiment was a three-factor within-subjects experiment, which included a search task using participants' peripheral vision; and (3) after the experiment, subjective evaluations were conducted using a questionnaire. The results showed that the shape, size, and distance of the interactive object significantly affected the reaction time, and the size factor significantly affected the movement time of the eye-controlled interaction. Finally, combined with the results of the subjective evaluation, we concluded that the recommended sizes of the interactive components were 2.889°, 3.389°, and 3.889°, and the recommended distances were 5.966° and 8.609°. Additionally, designers should utilize components with simple concrete shapes as much as possible to improve user recognition efficiency. Our study provides enlightening recommendations on how to design components in eye-controlled interactive interfaces, and has great guiding significance for building design standards of the eye-controlled systems.


Asunto(s)
Interfaz Usuario-Computador , Percepción Visual , Ergonomía , Humanos , Tiempo de Reacción
4.
Neurosci Lett ; 749: 135755, 2021 04 01.
Artículo en Inglés | MEDLINE | ID: mdl-33610671

RESUMEN

Shape and spirit similarity are two kinds of common artistic modes in concept visualization. The adoption depends on the designers' subjective preference and judgment, which may cause potential risks for semantic communication. This article used pairs of real image-concrete word as the roots, and contrasted four kinds of multimodal mappings such as shape similarity-concrete concept, shape similarity-abstract concept, spirit similarity-concrete concept, and spirit similarity-abstract concept to compare the matching difference through the S1(picture)-S2(word) paradigm. The behavioral results showed that shape similarity had advantages in both matching rate and reaction time over spirit similarity, but the difference was more significant to the concrete word than to the abstract word. The ERPs showed that the N1, P2, and N400 components had alike effects with the behavioral results, but the mappings of spirit similarity-concrete concept elicited the largest positivity of P600, suggesting the complicated mechanisms of semantic integration and concreteness effect in the multimodal mappings. This study proves that the concrete concept should be visualized according to its appearance, not the most striking feature or function; but the visulization of abstract concept shows less difference after a concreteness transition.


Asunto(s)
Encéfalo/fisiología , Cognición/fisiología , Formación de Concepto/fisiología , Potenciales Evocados/fisiología , Adulto , Electroencefalografía/métodos , Femenino , Humanos , Masculino , Tiempo de Reacción , Lectura
5.
J Eye Mov Res ; 12(3)2020 Sep 25.
Artículo en Inglés | MEDLINE | ID: mdl-33828737

RESUMEN

Interactive feedback of interface elements and low level of spatial accuracy are two main key points for the interaction research in the Eye-computer interaction system. This study tried to solve these two problems from the perspective of human-computer interactions and ergonomics. Two experiments were conducted to explore the optimum target size and gaze-triggering dwell time of the eye-computer interaction (ECI) system. Experimental Series 1 was used as the pre-experiment to identify the size that has a greater task completion rate. Experimental Series 2 was used as the main experiment to investigate the optimum gaze-triggering dwell time by using a comprehensive evaluation of the task completion rate, reaction time, and NASA-TLX (Task Load Index). In Experimental Series 1, the optimal element size was determined to be 256 × 256p x 2. The conclusion of Experimental Series 2 was that when the dwell time is set to 600 ms, the efficiency of the interface is the highest, and the task load of subjects is minimal as well. Finally, the results of Experiment Series 1 and 2 have positive effects on improving the usability of the interface. The optimal control size and the optimal dwell time obtained from the experiments have certain reference and application value for interface design and software development of the ECI system.

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