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A systematic review and meta-analysis on the clinical implications of probability discounting among individuals with Internet gaming disorder.
Chung, Weilun; Sun, Cheuk-Kwan; Tsai, I-Ting; Hung, Kuo-Chuan; Chiu, Hsien-Jane; Tzang, Ruu-Fen; Yeh, Pin-Yang; Cheng, Yu-Shian.
Affiliation
  • Chung W; Department of Psychiatry, Tsyr-Huey Mental Hospital, Kaohsiung Jen-Ai's Home, No. 509, Fengping 1st Rd., Houzhuang Vil., Daliao Dist., Kaohsiung City, 831, Taiwan.
  • Sun CK; Department of Emergency Medicine, E-Da Hospital, Kaohsiung, Taiwan.
  • Tsai IT; School of Medicine, College of Medicine, I-Shou University, Kaohsiung, Taiwan.
  • Hung KC; Department of Emergency Medicine, E-Da Hospital, Kaohsiung, Taiwan.
  • Chiu HJ; School of Medicine, College of Medicine, I-Shou University, Kaohsiung, Taiwan.
  • Tzang RF; Department of Anesthesiology, Chi Mei Medical Center, Tainan, Taiwan.
  • Yeh PY; Department of Health and Nutrition, Chia Nan University of Pharmacy and Science, Tainan, Taiwan.
  • Cheng YS; Taoyuan Psychiatric Center, Ministry of Health and Welfare, Taoyuan City, Taiwan.
Sci Rep ; 11(1): 3177, 2021 02 04.
Article in En | MEDLINE | ID: mdl-33542406
ABSTRACT
The significance of probability discounting (PD) among individuals with Internet gaming disorder (IGD) remains unclear. Following the PRISMA guidelines, we systematically searched the PubMed, Embase, and ScienceDirect databases for English articles on Internet addiction that included comparison between individuals with and without IGD as well as probabilistic discounting task as the main outcome from January 1970 to July 2020 using the appropriate keyword strings. The primary outcome was the overall difference in rate of PD, while the secondary outcomes included the difference in PD with magnitude of probabilistic reward and response time of the PD task. Effect size (ES) was calculated through dividing the group means (e.g., h value or AUC) by the pooled standard deviations of the two groups. A total of five studies with 300 participants (i.e., IGD group, n = 150, mean age = 20.27 ± 2.68; healthy controls, n = 150, mean age = 20.70 ± 2.81) were analyzed. The IGD group was more willing to take risks in probabilistic gains but performances on probabilistic losses were similar between the two groups. The IGD group also exhibited a shorter response time (Hedge's g = - 0.51; 95%CI = - 0.87 to - 0.15). Meta-regression demonstrated a positive correlation between maximum reward magnitude and PD rate (p < 0.04). However, significant publication bias was noted among the included studies (Egger's test, p < 0.01). In conclusion, individuals with IGD seemed more impulsive in making risky decisions, especially when the potential gains were expected. Our findings not only supported the use of PD for assessing individuals with IGD but may also provide new insights into appropriate interventions.
Subject(s)

Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Video Games / Decision Making / Delay Discounting / Internet Addiction Disorder / Impulsive Behavior Type of study: Diagnostic_studies / Observational_studies / Prognostic_studies / Risk_factors_studies / Systematic_reviews Limits: Adolescent / Adult / Female / Humans / Male Language: En Journal: Sci Rep Year: 2021 Type: Article Affiliation country: Taiwan

Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Video Games / Decision Making / Delay Discounting / Internet Addiction Disorder / Impulsive Behavior Type of study: Diagnostic_studies / Observational_studies / Prognostic_studies / Risk_factors_studies / Systematic_reviews Limits: Adolescent / Adult / Female / Humans / Male Language: En Journal: Sci Rep Year: 2021 Type: Article Affiliation country: Taiwan