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Evaluating the impact of virtual reality game training on upper limb motor performance in children and adolescents with developmental coordination disorder: a scoping review using the ICF framework.
Alharbi, Mohammed; Du, Haoyang; Harris, David; Wood, Greg; Dodd, Helen; Buckingham, Gavin.
Affiliation
  • Alharbi M; Department of Public Health and Sport and Sciences, University of Exeter, Exeter, UK. ma1070@exeter.ac.uk.
  • Du H; Department of Physical Therapy, Faculty of Applied Medical Sciences, University of Hail, Hail, Kingdom of Saudi Arabia. ma1070@exeter.ac.uk.
  • Harris D; Department of Public Health and Sport and Sciences, University of Exeter, Exeter, UK.
  • Wood G; Department of Public Health and Sport and Sciences, University of Exeter, Exeter, UK.
  • Dodd H; Department of Sport and Exercise Sciences, Manchester Metropolitan University, Manchester, UK.
  • Buckingham G; Department of Public Health and Sport and Sciences, University of Exeter, Exeter, UK.
J Neuroeng Rehabil ; 21(1): 95, 2024 06 05.
Article in En | MEDLINE | ID: mdl-38840217
ABSTRACT

OBJECTIVE:

This scoping review aims to explore published literature testing Virtual Reality (VR) interventions for improving upper limb motor performance in children and adolescents with Developmental Coordination Disorder (DCD). Our primary focus was on the types of VR systems used and the measurement tools employed within the International Classification of Functioning, Disability and Health Children and Youth Version (ICF-CY) domains in these studies.

METHODS:

A comprehensive search of six electronic databases up to 11th January 2024 was conducted using predefined terms. Inclusion and exclusion criteria were applied to determine study eligibility, with two authors independently assessing titles, abstracts, and full-text articles.

RESULTS:

Out of 788 potential studies, 14 met the eligibility criteria. Studies predominantly utilized non-immersive VR (nVR) systems, for example, commercial platforms such as Nintendo Wii. Most interventions targeted general motor coordination or balance, with only four studies specifically focusing on upper limb motor performance. The Movement Assessment Battery for Children-2 was the predominant assessment tool. However, the use of game scores and trial durations raised concerns about the accuracy of assessments. The majority of studies reported no significant improvement in upper limb motor performance following VR interventions, though some noted improvements in specific tasks or overall outcomes.

CONCLUSION:

The findings suggest that, while nVR interventions are being explored for paediatric motor rehabilitation, their impact on enhancing upper limb motor performance in children with DCD is unclear. The variability in intervention designs, outcome measures, and the predominant focus on general motor skills rather than specific upper limb improvements highlight the need for more targeted research in this area. IMPACT This review underscores the importance of developing precise and clinically relevant measurement tools in a broader range of VR technologies to optimize the use of VR in therapy for children with DCD. Future research should aim for more rigorous study designs and emerging immersive technologies to maximize therapeutic benefits.
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Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Motor Skills Disorders / Upper Extremity / Virtual Reality Exposure Therapy Limits: Adolescent / Child / Humans Language: En Journal: J Neuroeng Rehabil Journal subject: ENGENHARIA BIOMEDICA / NEUROLOGIA / REABILITACAO Year: 2024 Type: Article

Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Motor Skills Disorders / Upper Extremity / Virtual Reality Exposure Therapy Limits: Adolescent / Child / Humans Language: En Journal: J Neuroeng Rehabil Journal subject: ENGENHARIA BIOMEDICA / NEUROLOGIA / REABILITACAO Year: 2024 Type: Article