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The relationship between video games and social-emotional delay in Chinese rural preschoolers: A comparison of five types of media video games and social-emotional delay.
Gou, He; Yang, Yinglong.
Afiliación
  • Gou H; School of Journalism and New Media, Xi'an Jiaotong University, Xi'an, China.
  • Yang Y; Guangming School of Journalism and Communication, China University of Political Science and Law, Beijing, China.
Child Care Health Dev ; 50(4): e13288, 2024 Jul.
Article en En | MEDLINE | ID: mdl-38837450
ABSTRACT

BACKGROUND:

Recent studies have revealed a negative relationship between children's digital media use and social-emotional development. However, few studies distinguish between different digital devices and the different functions they provide that may lead to different outcomes.

METHODS:

This study explored the relationship between young children's time spent on various digital devices and their social-emotional delay based on a survey of 1182 preschoolers (3 to 6 years old) in rural China. Children's social-emotional delay was assessed through a validated screening tool (ASQ-SE II).

RESULTS:

Children's time spent on television, computers, tablets, or smartphones was not associated with their social-emotional delay. However, their risk of social-emotional delay increased as their time spent on game consoles increased. This relationship was reflected in five of the seven behavioural areas of children's social-emotional development (i.e., self-regulation, compliance, affect, social communications, and interactions with people). Moreover, it did not vary between children with different socioeconomic statuses.

CONCLUSIONS:

This study suggests a possible relationship between children's social-emotional delay and video games, which might need to be paid more attention to than other media types.
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Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Asunto principal: Población Rural / Juegos de Video Límite: Child / Child, preschool / Female / Humans / Male País/Región como asunto: Asia Idioma: En Revista: Child Care Health Dev Año: 2024 Tipo del documento: Article País de afiliación: China

Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Asunto principal: Población Rural / Juegos de Video Límite: Child / Child, preschool / Female / Humans / Male País/Región como asunto: Asia Idioma: En Revista: Child Care Health Dev Año: 2024 Tipo del documento: Article País de afiliación: China