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1.
Proc Natl Acad Sci U S A ; 119(12): e2117432119, 2022 03 22.
Artículo en Inglés | MEDLINE | ID: mdl-35294284

RESUMEN

SignificanceMany bad decisions and their devastating consequences could be avoided if people used optimal decision strategies. Here, we introduce a principled computational approach to improving human decision making. The basic idea is to give people feedback on how they reach their decisions. We develop a method that leverages artificial intelligence to generate this feedback in such a way that people quickly discover the best possible decision strategies. Our empirical findings suggest that a principled computational approach leads to improvements in decision-making competence that transfer to more difficult decisions in more complex environments. In the long run, this line of work might lead to apps that teach people clever strategies for decision making, reasoning, goal setting, planning, and goal achievement.


Asunto(s)
Inteligencia Artificial , Toma de Decisiones , Humanos
2.
PLoS Comput Biol ; 19(6): e1011087, 2023 06.
Artículo en Inglés | MEDLINE | ID: mdl-37262023

RESUMEN

Human behavior emerges from planning over elaborate decompositions of tasks into goals, subgoals, and low-level actions. How are these decompositions created and used? Here, we propose and evaluate a normative framework for task decomposition based on the simple idea that people decompose tasks to reduce the overall cost of planning while maintaining task performance. Analyzing 11,117 distinct graph-structured planning tasks, we find that our framework justifies several existing heuristics for task decomposition and makes predictions that can be distinguished from two alternative normative accounts. We report a behavioral study of task decomposition (N = 806) that uses 30 randomly sampled graphs, a larger and more diverse set than that of any previous behavioral study on this topic. We find that human responses are more consistent with our framework for task decomposition than alternative normative accounts and are most consistent with a heuristic-betweenness centrality-that is justified by our approach. Taken together, our results suggest the computational cost of planning is a key principle guiding the intelligent structuring of goal-directed behavior.


Asunto(s)
Heurística , Humanos , Objetivos , Conducta
3.
Behav Res Methods ; 55(4): 2037-2079, 2023 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-35819717

RESUMEN

One of the most unique and impressive feats of the human mind is its ability to discover and continuously refine its own cognitive strategies. Elucidating the underlying learning and adaptation mechanisms is very difficult because changes in cognitive strategies are not directly observable. One important domain in which strategies and mechanisms are studied is planning. To enable researchers to uncover how people learn how to plan, we offer a tutorial introduction to a recently developed process-tracing paradigm along with a new computational method for measuring the nature and development of a person's planning strategies from the resulting process-tracing data. Our method allows researchers to reveal experience-driven changes in people's choice of individual planning operations, planning strategies, strategy types, and the relative contributions of different decision systems. We validate our method on simulated and empirical data. On simulated data, its inferences about the strategies and the relative influence of different decision systems are accurate. When evaluated on human data generated using our process-tracing paradigm, our computational method correctly detects the plasticity-enhancing effect of feedback and the effect of the structure of the environment on people's planning strategies. Together, these methods can be used to investigate the mechanisms of cognitive plasticity and to elucidate how people acquire complex cognitive skills such as planning and problem-solving. Importantly, our methods can also be used to measure individual differences in cognitive plasticity and examine how different types (pedagogical) interventions affect the acquisition of cognitive skills.


Asunto(s)
Aprendizaje , Solución de Problemas , Humanos , Actitud
4.
PLoS Comput Biol ; 17(3): e1008863, 2021 03.
Artículo en Inglés | MEDLINE | ID: mdl-33770069

RESUMEN

Simple choices (e.g., eating an apple vs. an orange) are made by integrating noisy evidence that is sampled over time and influenced by visual attention; as a result, fluctuations in visual attention can affect choices. But what determines what is fixated and when? To address this question, we model the decision process for simple choice as an information sampling problem, and approximate the optimal sampling policy. We find that it is optimal to sample from options whose value estimates are both high and uncertain. Furthermore, the optimal policy provides a reasonable account of fixations and choices in binary and trinary simple choice, as well as the differences between the two cases. Overall, the results show that the fixation process during simple choice is influenced dynamically by the value estimates computed during the decision process, in a manner consistent with optimal information sampling.


Asunto(s)
Conducta de Elección/fisiología , Fijación Ocular/fisiología , Modelos Psicológicos , Humanos , Psicometría , Tiempo de Reacción/fisiología
5.
Psychol Rev ; 131(3): 781-811, 2024 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-37732967

RESUMEN

Most of us have experienced moments when we could not recall some piece of information but felt that it was just out of reach. Research in metamemory has established that such judgments are often accurate; but what adaptive purpose do they serve? Here, we present an optimal model of how metacognitive monitoring (feeling of knowing) could dynamically inform metacognitive control of memory (the direction of retrieval efforts). In two experiments, we find that, consistent with the optimal model, people report having a stronger memory for targets they are likely to recall and direct their search efforts accordingly, cutting off the search when it is unlikely to succeed and prioritizing the search for stronger memories. Our results suggest that metamemory is indeed adaptive and motivate the development of process-level theories that account for the dynamic interplay between monitoring and control. (PsycInfo Database Record (c) 2024 APA, all rights reserved).


Asunto(s)
Metacognición , Humanos , Memoria , Recuerdo Mental , Juicio , Emociones
6.
Psychol Rev ; 2024 Apr 18.
Artículo en Inglés | MEDLINE | ID: mdl-38635156

RESUMEN

Perfectly rational decision making is almost always out of reach for people because their computational resources are limited. Instead, people may rely on computationally frugal heuristics that usually yield good outcomes. Although previous research has identified many such heuristics, discovering good heuristics and predicting when they will be used remains challenging. Here, we present a theoretical framework that allows us to use methods from machine learning to automatically derive the best heuristic to use in any given situation by considering how to make the best use of limited cognitive resources. To demonstrate the generalizability and accuracy of our method, we compare the heuristics it discovers against those used by people across a wide range of multi-attribute risky choice environments in a behavioral experiment that is an order of magnitude larger than any previous experiments of its type. Our method rediscovered known heuristics, identifying them as rational strategies for specific environments, and discovered novel heuristics that had been previously overlooked. Our results show that people adapt their decision strategies to the structure of the environment and generally make good use of their limited cognitive resources, although their strategy choices do not always fully exploit the structure of the environment. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

7.
Psychol Rev ; 130(6): 1457-1491, 2023 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-37917444

RESUMEN

People's decisions often deviate from classical notions of rationality, incurring costs to themselves and society. One way to reduce the costs of poor decisions is to redesign the decision problems people face to encourage better choices. While often subtle, these nudges can have dramatic effects on behavior and are increasingly popular in public policy, health care, and marketing. Although nudges are often designed with psychological theories in mind, they are typically not formalized in computational terms and their effects can be hard to predict. As a result, designing nudges can be difficult and time-consuming. To address this challenge, we propose a computational framework for understanding and predicting the effects of nudges. Our approach builds on recent work modeling human decision making as adaptive use of limited cognitive resources, an approach called resource-rational analysis. In our framework, nudges change the metalevel problem the agent faces-that is, the problem of how to make a decision. This changes the optimal sequence of cognitive operations an agent should execute, which in turn influences their behavior. We show that models based on this framework can account for known effects of nudges based on default options, suggested alternatives, and information highlighting. In each case, we validate the model's predictions in an experimental process-tracing paradigm. We then show how the framework can be used to automatically construct optimal nudges, and demonstrate that these nudges improve people's decisions more than intuitive heuristic approaches. Overall, our results show that resource-rational analysis is a promising framework for formally characterizing and constructing nudges. (PsycInfo Database Record (c) 2024 APA, all rights reserved).


Asunto(s)
Conducta de Elección , Toma de Decisiones , Humanos , Heurística
8.
Nat Hum Behav ; 6(8): 1112-1125, 2022 08.
Artículo en Inglés | MEDLINE | ID: mdl-35484209

RESUMEN

Making good decisions requires thinking ahead, but the huge number of actions and outcomes one could consider makes exhaustive planning infeasible for computationally constrained agents, such as humans. How people are nevertheless able to solve novel problems when their actions have long-reaching consequences is thus a long-standing question in cognitive science. To address this question, we propose a model of resource-constrained planning that allows us to derive optimal planning strategies. We find that previously proposed heuristics such as best-first search are near optimal under some circumstances but not others. In a mouse-tracking paradigm, we show that people adapt their planning strategies accordingly, planning in a manner that is broadly consistent with the optimal model but not with any single heuristic model. We also find systematic deviations from the optimal model that might result from additional cognitive constraints that are yet to be uncovered.


Asunto(s)
Cognición , Heurística , Humanos
9.
Cognition ; 217: 104885, 2021 12.
Artículo en Inglés | MEDLINE | ID: mdl-34454336

RESUMEN

There's a difference between someone instantaneously saying "Yes!" when you ask them on a date compared to "…yes." Psychologists and economists have long studied how people can infer preferences from others' choices. However, these models have tended to focus on what people choose and not how long it takes them to make a choice. We present a rational model for inferring preferences from response times, using a drift diffusion model to characterize how preferences influence response time, and Bayesian inference to invert this relationship. We test our model's predictions for three experimental questions. Matching model predictions, participants inferred that a decision-maker preferred a chosen item more if the decision-maker spent less time deliberating (Experiment 1), participants predicted a decision-maker's choice in a novel comparison based on inferring the decision-maker's relative preferences from previous response times and choices (Experiment 2), and participants could incorporate information about a decision-maker's mental state of cautious or careless (Experiments 3, 4A, and 4B).


Asunto(s)
Tiempo de Reacción , Teorema de Bayes , Humanos
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