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1.
J Vis ; 22(12): 14, 2022 11 01.
Artículo en Inglés | MEDLINE | ID: mdl-36378133

RESUMEN

Cue combination describes the use of two sensory cues together to increase perceptual precision. Internal relative bias describes a situation in which two cues to the same state of the world are perceived as signaling different states of the world on average. Current theory and evidence have difficulty accounting for many instances where cue combination is absent, such as in children under 10 years old, and in a variety of tasks. Here we show that internal relative biases between cues could be a key explanatory factor. Experiment 1, studying children's three-dimensional (slant) perception via disparity and texture, found a negative cross-sectional correlation between internal relative bias and cue combination behavior in 7- to 10-year-olds. Strikingly, children who had below-median levels of internal relative bias were able to combine cues, unlike the typical result for that age range. Experiment 2, studying adults' visual-auditory localization, found that cue combination behavior increased after an intervention designed to decrease internal relative bias. We interpret this as strong but preliminary evidence that internal relative bias can disrupt cue combination behavior. This provides a plausible mechanism to explain why children under 10 generally do not combine cues and why the audiovisual cue combination is so inconsistent in adults. Moving forward, we suggest that researchers who fail to find an expected cue combination effect should further investigate the possibility of issues with internal relative bias. Decreasing internal relative bias may also be an important goal for rehabilitation and sensory substitution or augmentation approaches to promoting efficient multisensory perception.


Asunto(s)
Señales (Psicología) , Adulto , Niño , Humanos , Estudios Transversales , Sesgo
2.
Behav Res Methods ; 54(1): 508-521, 2022 02.
Artículo en Inglés | MEDLINE | ID: mdl-34258708

RESUMEN

Observers in perceptual tasks are often reported to combine multiple sensory cues in a weighted average that improves precision-in some studies, approaching statistically optimal (Bayesian) weighting, but in others departing from optimality, or not benefitting from combined cues at all. To correctly conclude which combination rules observers use, it is crucial to have accurate measures of their sensory precision and cue weighting. Here, we present a new approach for accurately recovering these parameters in perceptual tasks with continuous responses. Continuous responses have many advantages, but are susceptible to a central tendency bias, where responses are biased towards the central stimulus value. We show that such biases lead to inaccuracies in estimating both precision gains and cue weightings, two key measures used to assess sensory cue combination. We introduce a method that estimates sensory precision by regressing continuous responses on targets and dividing the variance of the residuals by the squared slope of the regression line, "correcting-out" the error introduced by the central bias and increasing statistical power. We also suggest a complementary analysis that recovers the sensory cue weights. Using both simulations and empirical data, we show that the proposed methods can accurately estimate sensory precision and cue weightings in the presence of central tendency biases. We conclude that central tendency biases should be (and can easily be) accounted for to consistently capture Bayesian cue combination in continuous response data.


Asunto(s)
Señales (Psicología) , Teorema de Bayes , Sesgo , Humanos
3.
PLoS Comput Biol ; 15(10): e1007380, 2019 10.
Artículo en Inglés | MEDLINE | ID: mdl-31658253

RESUMEN

Cognitive development studies how information processing in the brain changes over the course of development. A key part of this question is how information is represented and stored in memory. This study examined allocentric (world-based) spatial memory, an important cognitive tool for planning routes and interacting with the space around us. This is typically theorized to use multiple landmarks all at once whenever it operates. In contrast, here we show that allocentric spatial memory frequently operates over a limited spatial window, much less than the full proximal scene, for children between 3.5 and 8.5 years old. The use of multiple landmarks increases gradually with age. Participants were asked to point to a remembered target location after a change of view in immersive virtual reality. A k-fold cross-validation model-comparison selected a model where young children usually use the target location's vector to the single nearest landmark and rarely take advantage of the vectors to other nearby landmarks. The comparison models, which attempt to explain the errors as generic forms of noise rather than encoding to a single spatial cue, did not capture the distribution of responses as well. Parameter fits of this new single- versus multi-cue model are also easily interpretable and related to other variables of interest in development (age, executive function). Based on this, we theorize that spatial memory in humans develops through three advancing levels (but not strict stages): most likely to encode locations egocentrically (relative to the self), then allocentrically (relative to the world) but using only one landmark, and finally, most likely to encode locations relative to multiple parts of the scene.


Asunto(s)
Percepción Espacial/fisiología , Memoria Espacial/fisiología , Niño , Preescolar , Cognición , Señales (Psicología) , Femenino , Humanos , Masculino , Memoria/fisiología , Memoria a Corto Plazo/fisiología , Modelos Teóricos , Estimulación Luminosa , Desempeño Psicomotor/fisiología , Realidad Virtual
4.
Dev Sci ; 21(1)2018 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-28256025

RESUMEN

Using landmarks and other scene features to recall locations from new viewpoints is a critical skill in spatial cognition. In an immersive virtual reality task, we asked children 3.5-4.5 years old to remember the location of a target using various cues. On some trials they could use information from their own self-motion. On some trials they could use a view match. In the very hardest kind of trial, they were 'teleported' to a new viewpoint and could only use an allocentric spatial representation. This approach provides a strict test for allocentric coding (without either a matching viewpoint or self-motion information) while avoiding additional task demands in previous studies (it does not require them to deal with a small table-top environment or to manage stronger cue conflicts). Both the younger and older groups were able to point back at the target location better than chance when they could use view matching and/or self-motion, but allocentric recall was only seen in the older group (4.0-4.5). In addition, we only obtained evidence for a specific kind of allocentric recall in the older group: they tracked one major axis of the space significantly above chance, r(158) = .28, but not the other, r(158) = -.01. We conclude that there is a major qualitative change in coding for spatial recall around the fourth birthday, potentially followed by further development towards fully flexible recall from new viewpoints.


Asunto(s)
Percepción Espacial , Realidad Virtual , Preescolar , Cognición , Señales (Psicología) , Femenino , Humanos , Masculino , Recuerdo Mental
5.
J Exp Child Psychol ; 170: 1-29, 2018 06.
Artículo en Inglés | MEDLINE | ID: mdl-29407185

RESUMEN

Spatial memory is an important aspect of adaptive behavior and experience, providing both content and context to the perceptions and memories that we form in everyday life. Young children's abilities in this realm shift from mainly egocentric (self-based) to include allocentric (world-based) codings at around 4 years of age. However, information about the cognitive mechanisms underlying acquisition of these new abilities is still lacking. We examined allocentric spatial recall in 4.5- to 8.5-year-olds, looking for continuity with navigation as previously studied in 2- to 4-year-olds and other species. We specifically predicted an advantage for three-dimensional landmarks over two-dimensional ones and for recalling targets "in the middle" versus elsewhere. However, we did not find compelling evidence for either of these effects, and indeed some analyses even support the opposite of each of these conclusions. There were also no significant interactions with age. These findings highlight the incompleteness of our overall theories of the development of spatial cognition in general and allocentric spatial recall in particular. They also suggest that allocentric spatial recall involves processes that have separate behavioral characteristics from other cognitive systems involved in navigation earlier in life and in other species.


Asunto(s)
Recuerdo Mental/fisiología , Memoria Espacial/fisiología , Factores de Edad , Análisis de Varianza , Niño , Preescolar , Humanos , Orientación/fisiología , Navegación Espacial/fisiología , Interfaz Usuario-Computador
6.
Dev Sci ; 17(6): 956-64, 2014 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-24702852

RESUMEN

Does speaking more than one language help a child perform better on certain types of cognitive tasks? One possibility is that bilingualism confers either specific or general cognitive advantages on tasks that require selective attention to one dimension over another (e.g. Bialystok, ; Hilchey & Klein, ). Other studies have looked for such an advantage but found none (e.g. Morton & Harper, ; Paap & Greenberg, ). The present study compared monolingual and bilingual children's performance on a numerical discrimination task, which required children to ignore area and attend to number. Ninety-two children, ages 3 to 6 years, were asked which of two arrays of dots had 'more dots'. Half of the trials were congruent, where the numerically greater array was also larger in total area, and half were incongruent, where the numerically greater array was smaller in total area. All children performed better on congruent than on incongruent trials. Older children were more successful than younger children at ignoring area in favor of number. Bilingual children did not perform differently from monolingual children either in number discrimination itself (i.e. identifying which array had more dots) or at selectively attending to number. The present study thus finds no evidence of a bilingual advantage on this task for children of this age.


Asunto(s)
Atención/fisiología , Cognición/fisiología , Discriminación en Psicología/fisiología , Multilingüismo , Niño , Preescolar , Femenino , Humanos , Masculino , Matemática , Tiempo de Reacción
7.
Artículo en Inglés | MEDLINE | ID: mdl-37302045

RESUMEN

BACKGROUND: Sensory substitution and augmentation systems (SSASy) seek to either replace or enhance existing sensory skills by providing a new route to access information about the world. Tests of such systems have largely been limited to untimed, unisensory tasks. OBJECTIVE: To test the use of a SSASy for rapid, ballistic motor actions in a multisensory environment. METHODS: Participants played a stripped-down version of air hockey in virtual reality with motion controls (Oculus Touch). They were trained to use a simple SASSy (novel audio cue) for the puck's location. They were tested on ability to strike an oncoming puck with the SASSy, degraded vision, or both. RESULTS: Participants coordinated vision and the SSASy to strike the target with their hand more consistently than with the best single cue alone, t(13) = 9.16, p <.001, Cohen's d = 2.448. CONCLUSIONS: People can adapt flexibly to using a SSASy in tasks that require tightly timed, precise, and rapid body movements. SSASys can augment and coordinate with existing sensorimotor skills rather than being limited to replacement use cases - in particular, there is potential scope for treating moderate vision loss. These findings point to the potential for augmenting human abilities, not only for static perceptual judgments, but in rapid and demanding perceptual-motor tasks.

8.
J Exp Psychol Hum Percept Perform ; 49(5): 600-622, 2023 May.
Artículo en Inglés | MEDLINE | ID: mdl-37261769

RESUMEN

It is clear that people can learn a new sensory skill-a new way of mapping sensory inputs onto world states. It remains unclear how flexibly a new sensory skill can become embedded in multisensory perception and decision-making. To address this, we trained typically sighted participants (N = 12) to use a new echo-like auditory cue to distance in a virtual world, together with a noisy visual cue. Using model-based analyses, we tested for key markers of efficient multisensory perception and decision-making with the new skill. We found that 12 of 14 participants learned to judge distance using the novel auditory cue. Their use of this new sensory skill showed three key features: (a) It enhanced the speed of timed decisions; (b) it largely resisted interference from a simultaneous digit span task; and (c) it integrated with vision in a Bayes-like manner to improve precision. We also show some limits following this relatively short training: Precision benefits were lower than the Bayes-optimal prediction, and there was no forced fusion of signals. We conclude that people already embed new sensory skills in flexible multisensory perception and decision-making after a short training period. A key application of these insights is to the development of sensory augmentation systems that can enhance human perceptual abilities in novel ways. The limitations we reveal (sub-optimality, lack of fusion) provide a foundation for further investigations of the limits of these abilities and their brain basis. (PsycInfo Database Record (c) 2023 APA, all rights reserved).


Asunto(s)
Aprendizaje , Percepción Visual , Humanos , Teorema de Bayes , Percepción Auditiva , Estimulación Luminosa
9.
Child Dev ; 83(6): 2019-27, 2012 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-22803603

RESUMEN

How is number-concept acquisition related to overall language development? Experiments 1 and 2 measured number-word knowledge and general vocabulary in a total of 59 children, ages 30-60 months. A strong correlation was found between number-word knowledge and vocabulary, independent of the child's age, contrary to previous results (D. Ansari et al., 2003). This result calls into question arguments that (a) the number-concept creation process is scaffolded mainly by visuo-spatial development and (b) that language only becomes integrated after the concepts are created (D. Ansari et al., 2003). Instead, this may suggest that having a larger nominal vocabulary helps children learn number words. Experiment 3 shows that the differences with previous results are likely due to changes in how the data were analyzed.


Asunto(s)
Formación de Concepto/fisiología , Desarrollo del Lenguaje , Conceptos Matemáticos , Vocabulario , Análisis de Varianza , Preescolar , Humanos , Pruebas del Lenguaje
10.
Behav Res Methods ; 44(1): 57-66, 2012 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-21789732

RESUMEN

Number-knower levels are a series of stages of number concept development in early childhood. A child's number-knower level is typically assessed using the give-N task. Although the task procedure has been highly refined, the standard ways of analyzing give-N data remain somewhat crude. Lee and Sarnecka (Cogn Sci 34:51-67, 2010, in press) have developed a Bayesian model of children's performance on the give-N task that allows knower level to be inferred in a more principled way. However, this model requires considerable expertise and computational effort to implement and apply to data. Here, we present an approximation to the model's inference that can be computed with Microsoft Excel. We demonstrate the accuracy of the approximation and provide instructions for its use. This makes the powerful inferential capabilities of the Bayesian model accessible to developmental researchers interested in estimating knower levels from give-N data.


Asunto(s)
Desarrollo Infantil , Formación de Concepto , Teorema de Bayes , Niño , Preescolar , Cognición , Humanos , Modelos Teóricos
11.
J Exp Psychol Hum Percept Perform ; 47(10): 1409-1429, 2021 Oct.
Artículo en Inglés | MEDLINE | ID: mdl-34766823

RESUMEN

After becoming disoriented, an organism must use the local environment to reorient and recover vectors to important locations. A new theory, adaptive combination, suggests that the information from different spatial cues is combined with Bayesian efficiency during reorientation. To test this further, we modified the standard reorientation paradigm to be more amenable to Bayesian cue combination analyses while still requiring reorientation in an allocentric (i.e., world-based, not egocentric) frame. Twelve adults and 20 children at ages 5 to 7 years old were asked to recall locations in a virtual environment after a disorientation. Results were not consistent with adaptive combination. Instead, they are consistent with the use of the most useful (nearest) single landmark in isolation. We term this adaptive selection. Experiment 2 suggests that adults also use the adaptive selection method when they are not disoriented but are still required to use a local allocentric frame. This suggests that the process of recalling a location in the allocentric frame is typically guided by the single most useful landmark rather than a Bayesian combination of landmarks. These results illustrate that there can be important limits to Bayesian theories of the cognition, particularly for complex tasks such as allocentric recall. (PsycInfo Database Record (c) 2021 APA, all rights reserved).


Asunto(s)
Señales (Psicología) , Percepción Espacial , Adulto , Teorema de Bayes , Niño , Preescolar , Cognición , Humanos , Recuerdo Mental
12.
Sci Rep ; 10(1): 7000, 2020 04 24.
Artículo en Inglés | MEDLINE | ID: mdl-32332793

RESUMEN

Prior information represents the long-term statistical structure of an environment. For example, colds develop more often than throat cancer, making the former a more likely diagnosis for a sore throat. There is ample evidence for effective use of prior information during a variety of perceptual tasks, including the ability to recall locations using an egocentric (self-based) frame. However, it is not yet known if people can use prior information effectively when using an allocentric (world-based) frame. Forty-eight adults were shown sixty sets of three target locations in a sparse virtual environment with three beacons. The targets were drawn from one of four prior distributions. They were then asked to point to the targets after a delay and a change in perspective. While searches were biased towards the beacons, we did not find any evidence that participants successfully exploited the prior distributions of targets. These results suggest that allocentric reasoning does not conform to normative Bayesian models: we saw no evidence for use of priors in our cognitively-complex (allocentric) task, unlike in previous, simpler (egocentric) recall tasks. It is possible that this reflects the high biological cost of processing precise allocentric information.

13.
J Exp Psychol Learn Mem Cogn ; 46(6): 1007-1021, 2020 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-31556639

RESUMEN

Large walls and other typical boundaries strongly influence neural activity related to navigation and the representations of spatial layouts. They are also major aids to reliable navigation behavior in young children and nonhuman animals. Is this because they are physical boundaries (barriers to movement), or because they present certain visual features, such as visually extended 3D surfaces? Here, these 2 factors were dissociated by using immersive virtual reality and real boundaries. Eighty adults recalled target locations in 1 of 4 environments: plywood, where a virtual wall coincided with a large piece of real plywood; pass through, where the virtual wall coincided with empty space and participants could pass through it; pass over, where the virtual wall was projected downward to be visible underneath a transparent floor; and cones, where the walls were replaced with traffic cones. One condition had features that were boundaries and looked like boundaries (plywood); 2 had features that were not boundaries but looked like boundaries (pass over/through); and 1 had features that were not boundaries and did not look like boundaries (cones). The precision and bias of responses changed only as a function of looking like a boundary. This suggests that variations in spatial coding are more closely linked to the visual properties of environmental layouts than to whether they contain physical boundaries (barriers to movement). (PsycInfo Database Record (c) 2020 APA, all rights reserved).


Asunto(s)
Recuerdo Mental/fisiología , Percepción Espacial/fisiología , Memoria Espacial/fisiología , Adulto , Femenino , Humanos , Masculino , Realidad Virtual , Adulto Joven
14.
Cognition ; 193: 104014, 2019 12.
Artículo en Inglés | MEDLINE | ID: mdl-31302529

RESUMEN

Cue combination occurs when two independent noisy perceptual estimates are merged together as a weighted average, creating a unified estimate that is more precise than either single estimate alone. Surprisingly, this effect has not been demonstrated compellingly in children under the age of 10 years, in contrast with the array of other multisensory skills that children show even in infancy. Instead, across a wide variety of studies, precision with both cues is no better than the best single cue - and sometimes worse. Here we provide the first consistent evidence of cue combination in children from 7 to 10 years old. Across three experiments, participants showed evidence of a bimodal precision advantage (Experiments 1a and 1b) and the majority were best-fit by a combining model (Experiment 2). The task was to localize a target horizontally with a binaural audio cue and a noisy visual cue in immersive virtual reality. Feedback was given as well, which could both (a) help participants judge how reliable each cue is and (b) help correct between-cue biases that might prevent cue combination. Crucially, our results show cue combination when feedback is only given on single cues - therefore, combination itself was not a strategy learned via feedback. We suggest that children at 7-10 years old are capable of cue combination in principle, but must have sufficient representations of reliabilities and biases in their own perceptual estimates as relevant to the task, which can be facilitated through task-specific feedback.


Asunto(s)
Adaptación Psicológica/fisiología , Percepción Auditiva/fisiología , Señales (Psicología) , Retroalimentación Psicológica/fisiología , Percepción Visual/fisiología , Niño , Femenino , Humanos , Masculino , Realidad Virtual
15.
F1000Res ; 7: 502, 2018.
Artículo en Inglés | MEDLINE | ID: mdl-29862023

RESUMEN

A hypothesized association between callous-unemotional (CU) traits and risk-taking may account for the link between CU traits and real-world risky behaviors, such as illegal behavior. Prior findings show that reward and punishment responsivity differs in relation to CU traits, but is not associated with general risk-taking. However this has only been examined previously with one task, only with a frequentist framework, and with limited interpretation. Here, we expand to another task and to Bayesian analyses. A total of 657 participants (52% female) completed the Inventory of Callous-Unemotional Traits, the Balloon Analogue Risk Task (essentially a gambling task), and the Stoplight driving task, which repeatedly presents participants with riskier or less risky choices to make while driving. We found strong evidence for the null model, in which there is no relation between the two risk-taking tasks and CU traits (R 2 = 0.001; BF 10 = 1/60.22). These results suggest that general risk-taking does not underlie the real-world risky behavior of people with CU traits. Alternative explanations include a different method of valuing certain outcomes.

16.
Sci Rep ; 8(1): 16880, 2018 11 15.
Artículo en Inglés | MEDLINE | ID: mdl-30442895

RESUMEN

Humans are effective at dealing with noisy, probabilistic information in familiar settings. One hallmark of this is Bayesian Cue Combination: combining multiple noisy estimates to increase precision beyond the best single estimate, taking into account their reliabilities. Here we show that adults also combine a novel audio cue to distance, akin to human echolocation, with a visual cue. Following two hours of training, subjects were more precise given both cues together versus the best single cue. This persisted when we changed the novel cue's auditory frequency. Reliability changes also led to a re-weighting of cues without feedback, showing that they learned something more flexible than a rote decision rule for specific stimuli. The main findings replicated with a vibrotactile cue. These results show that the mature sensory apparatus can learn to flexibly integrate new sensory skills. The findings are unexpected considering previous empirical results and current models of multisensory learning.


Asunto(s)
Visión Ocular/fisiología , Percepción Visual/fisiología , Adulto , Percepción Auditiva , Teorema de Bayes , Sesgo , Señales (Psicología) , Femenino , Humanos , Masculino , Estimulación Luminosa , Tacto/fisiología , Incertidumbre , Vibración , Adulto Joven
17.
PLoS One ; 10(7): e0131984, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-26133990

RESUMEN

Keeping track of unseen objects is an important spatial skill. In order to do this, people must situate the object in terms of different frames of reference, including body position (egocentric frame of reference), landmarks in the surrounding environment (extrinsic frame reference), or other attached features (intrinsic frame of reference). Nardini et al. hid a toy in one of 12 cups in front of children, turned the array when they were not looking, and then asked them to point to the cup with the toy. This forced children to use the intrinsic frame (information about the array of cups) to locate the hidden toy. Three-year-olds made systematic errors by using the wrong frame of reference, 4-year-olds were at chance, and only 5- and 6-year-olds were successful. Can we better understand the developmental change that takes place at four years? This paper uses a modelling approach to re-examine the data and distinguish three possible strategies that could lead to the previous results at four years: (1) Children were choosing cups randomly, (2) Children were pointing between the egocentric/extrinsic-cued location and the correct target, and (3) Children were pointing near the egocentric/extrinsic-cued location on some trials and near the target on the rest. Results heavily favor the last possibility: 4-year-olds were not just guessing or trying to combine the available frames of reference. They were using the intrinsic frame on some trials, but not doing so consistently. These insights suggest that accounts of improving spatial performance at 4 years need to explain why there is a mixture of responses. Further application of the selected model also suggests that children become both more reliant on the correct frame and more accurate with any chosen frame as they mature.


Asunto(s)
Señales (Psicología) , Orientación/fisiología , Desempeño Psicomotor/fisiología , Percepción Espacial/fisiología , Teorema de Bayes , Preescolar , Conducta de Elección , Ambiente , Femenino , Humanos , Masculino , Memoria/fisiología
18.
Br J Dev Psychol ; 33(1): 92-105, 2015 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-25403910

RESUMEN

Although everyone perceives approximate numerosities, some people make more accurate estimates than others. The accuracy of this estimation is called approximate number system (ANS) acuity. Recently, several studies have reported that individual differences in young children's ANS acuity are correlated with their knowledge of exact numbers such as the word 'six' (Mussolin et al., 2012, Trends Neurosci. Educ., 1, 21; Shusterman et al., 2011, Connecting early number word knowledge and approximate number system acuity; Wagner & Johnson, 2011, Cognition, 119, 10; see also Abreu-Mendoza et al., 2013, Front. Psychol., 4, 1). This study argues that this correlation should not be trusted. It seems to be an artefact of the procedure used to assess ANS acuity in children. The correlation arises because (1) some experimental designs inadvertently allow children to answer correctly based on the size (rather than the number) of dots in the display and/or (2) young children with little exact-number knowledge may not understand the phrase 'more dots' to mean numerically more. When the task is modified to make sure that children respond on the basis of numerosity, the correlation between ANS acuity and exact-number knowledge in normally developing children disappears.


Asunto(s)
Desarrollo Infantil/fisiología , Conceptos Matemáticos , Pruebas Psicológicas/normas , Preescolar , Femenino , Humanos , Masculino
19.
Adv Child Dev Behav ; 43: 237-68, 2012.
Artículo en Inglés | MEDLINE | ID: mdl-23205414

RESUMEN

The question of how human beings acquire exact-number concepts has interested cognitive developmentalists since the time of Piaget. The answer will owe something to both the rationalist and constructivist traditions. On the one hand, some aspects of numerical cognition (e.g. approximate number estimation and the ability to track small sets of one to four individuals) are innate or early-developing and are shared widely among species. On the other hand, only humans create representations of exact, large numbers such as 42, as distinct from both 41 and 43. These representations seem to be constructed slowly, over a period of months or years during early childhood. The task for researchers is to distinguish the innate representational resources from those that are constructed, and to characterize the construction process. Bayesian approaches can be useful to this project in at least three ways: (1) As a way to analyze data, which may have distinct advantages over more traditional methods (e.g. making it possible to find support for a nuli hypothesis); (2) as a way of modeling children's performance on specific tasks: Peculiarities of the task are captured as a prior; the child's knowledge is captured in the way the prior is updated; and behavior is captured as a posterior distribution; and (3) as a way of modeling learning itself, by providing a formal account of how learners might choose among alternative hypotheses.


Asunto(s)
Teorema de Bayes , Formación de Concepto , Matemática , Solución de Problemas , Adulto , Aprendizaje por Asociación , Niño , Preescolar , Comunicación , Cultura , Generalización Psicológica , Humanos , Intuición , Reconocimiento Visual de Modelos
20.
PLoS One ; 10(7): e0134973, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-26230394
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