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1.
Appl Opt ; 55(25): 6969-77, 2016 Sep 01.
Artículo en Inglés | MEDLINE | ID: mdl-27607272

RESUMEN

To resolve the contradiction between large field of view and high resolution in immersive virtual reality (VR) head-mounted displays (HMDs), an HMD monocular optical system with a large field of view and high resolution was designed. The system was fabricated by adopting aspheric technology with CNC grinding and a high-resolution LCD as the image source. With this monocular optical system, an HMD binocular optical system with a wide-range continuously adjustable interpupillary distance was achieved in the form of partially overlapping fields of view (FOV) combined with a screw adjustment mechanism. A fast image processor-centered LCD driver circuit and an image preprocessing system were also built to address binocular vision inconsistency in the partially overlapping FOV binocular optical system. The distortions of the HMD optical system with a large field of view were measured. Meanwhile, the optical distortions in the display and the trapezoidal distortions introduced during image processing were corrected by a calibration model for reverse rotations and translations. A high-performance not-fully-transparent VR HMD device with high resolution (1920×1080) and large FOV [141.6°(H)×73.08°(V)] was developed. The full field-of-view average value of angular resolution is 18.6 pixels/degree. With the device, high-quality VR simulations can be completed under various scenarios, and the device can be utilized for simulated trainings in aeronautics, astronautics, and other fields with corresponding platforms. The developed device has positive practical significance.


Asunto(s)
Presentación de Datos , Cabeza , Realidad Virtual , Visión Binocular , Calibración , Diseño de Equipo , Procesamiento de Imagen Asistido por Computador , Interfaz Usuario-Computador
2.
Opt Lett ; 38(12): 2035-7, 2013 Jun 15.
Artículo en Inglés | MEDLINE | ID: mdl-23938968

RESUMEN

We present a method of achieving a wide-angle, lightweight, optical see-through, distortion-free head-mounted display (HMD) by using two similar ellipsoids. An HMD that achieves a single channel field-of-view (FOV) of 120°×120° with a 6 mm eye box and a total binocular FOV of 160°×120° with an 80° field overlap is designed as an example. This method can solve the complex tiling problem and the distortion problem of other catadioptric structures. This structure is used to offset distortion and correct aberrations.

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