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3.
Front Vet Sci ; 8: 644414, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-34095271

RESUMEN

Coronavirus infections have been a part of the animal kingdom for millennia. The difference emerging in the twenty-first century is that a greater number of novel coronaviruses are being discovered primarily due to more advanced technology and that a greater number can be transmitted to humans, either directly or via an intermediate host. This has a range of effects from annual infections that are mild to full-blown pandemics. This review compares the zoonotic potential and relationship between MERS, SARS-CoV, and SARS-CoV-2. The role of bats as possible host species and possible intermediate hosts including pangolins, civets, mink, birds, and other mammals are discussed with reference to mutations of the viral genome affecting zoonosis. Ecological, social, cultural, and environmental factors that may play a role in zoonotic transmission are considered with reference to SARS-CoV, MERS, and SARS-CoV-2 and possible future zoonotic events.

4.
Data Brief ; 17: 876-884, 2018 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-29516034

RESUMEN

Five datasets were constructed from ligand and bioassay result data from the literature. These datasets include bioassay results from the Ames mutagenicity assay, Greenscreen GADD-45a-GFP assay, Syrian Hamster Embryo (SHE) assay, and 2 year rat carcinogenicity assay results. These datasets provide information about chemical mutagenicity, genotoxicity and carcinogenicity.

5.
Regul Toxicol Pharmacol ; 94: 8-15, 2018 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-29337192

RESUMEN

In vitro genotoxicity bioassays are cost-efficient methods of assessing potential carcinogens. However, many genotoxicity bioassays are inappropriate for detecting chemicals eliciting non-genotoxic mechanisms, such as tumour promotion, this necessitates the use of in vivo rodent carcinogenicity (IVRC) assays. In silico IVRC modelling could potentially address the low throughput and high cost of this assay. We aimed to develop and combine computational QSAR models of novel bioassays for the prediction of IVRC results and compare with existing software. QSAR models were generated from existing Ames (n = 6512), Syrian Hamster Embryonic (SHE, n = 410), ISSCAN rodent carcinogenicity (ISC, n = 834) and GreenScreen GADD45a-GFP (n = 1415) chemical datasets. These models mapped the molecular descriptors of each compound to their respective assay result using machine learning algorithms (adaboost, k-Nearest Neighbours, C.45 Decision Tree, Multilayer Perceptron, Random Forest). The best performing models were combined with k-Nearest Neighbours to create a cascade model for IVRC prediction. High QSAR model performance was observed from ten time 10-fold cross-validation with above 80% accuracy and 0.85 AUC for each assay dataset. The cascade model predicted rat carcinogenicity with 69.3% accuracy and 0.700 AUC. This study demonstrates the novelty of a combined approach for IVRC prediction, with higher performance than existing software.


Asunto(s)
Carcinógenos/toxicidad , Aprendizaje Automático , Modelos Biológicos , Animales , Bioensayo , Pruebas de Carcinogenicidad , Simulación por Computador , Ratas
6.
Eat Weight Disord ; 23(3): 369-374, 2018 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-28244034

RESUMEN

PURPOSE: Individuals with eating disorder (ED) are at an increased risk of cardiac arrhythmias due to cardiac dysautonomia, which may be exacerbated if depression is also present. The aim of the study was to use heart rate analysis as a marker for cardiac dysautonomia in patients with eating disorders and depression as a comorbidity. METHODS: Clinical data, including presence of depression, was obtained from all participants. A three-lead ECG was used to determine interbeat intervals, and these were analyzed using time domain, frequency domain, and nonlinear heart rate variability measures. RESULTS: Thirty ED patients and 44 healthy controls participated in the research. The presence of depression was associated with additional decreased time domain (RMSSD 36.8 ± 26 vs. 22.9 ± 12.3; p < 0.05), frequency domain (HF power 788 ± 1075 vs. 279 ± 261; p < 0.05), and nonlinear domain (DFAα2 0.82 ± 0.1 vs. 0.97 ± 0.1; p < 0.01) which results in the ED group compared to patients with no depression. CONCLUSIONS: The presence of depression in ED patients decreased HRV even further compared to the non-depressed patient group and controls, suggesting that higher vigilance and a holistic treatment approach may be required for these patients to avoid cardiac arrhythmia complications.


Asunto(s)
Sistema Nervioso Autónomo/fisiopatología , Depresión/complicaciones , Trastorno Depresivo/complicaciones , Trastornos de Alimentación y de la Ingestión de Alimentos/complicaciones , Disautonomías Primarias/complicaciones , Adolescente , Adulto , Presión Sanguínea/fisiología , Depresión/fisiopatología , Depresión/psicología , Trastorno Depresivo/fisiopatología , Trastorno Depresivo/psicología , Electrocardiografía , Trastornos de Alimentación y de la Ingestión de Alimentos/fisiopatología , Trastornos de Alimentación y de la Ingestión de Alimentos/psicología , Femenino , Frecuencia Cardíaca/fisiología , Humanos , Disautonomías Primarias/fisiopatología , Disautonomías Primarias/psicología , Adulto Joven
7.
Front Psychol ; 8: 888, 2017.
Artículo en Inglés | MEDLINE | ID: mdl-28638353

RESUMEN

Frequently, we use expectations about likely locations of a target to guide the allocation of our attention. Despite the importance of this attentional process in everyday tasks, examination of pre-cueing effects on attention, particularly endogenous pre-cueing effects, has been relatively little explored outside an eccentricity of 20°. Given the visual field has functional subdivisions that attentional processes can differ significantly among the foveal, perifoveal, and more peripheral areas, how endogenous pre-cues that carry spatial information of targets influence our allocation of attention across a large visual field (especially in the more peripheral areas) remains unclear. We present two experiments examining how the expectation of the location of the target shapes the distribution of attention across eccentricities in the visual field. We measured participants' ability to pick out a target among distractors in the visual field after the presentation of a highly valid cue indicating the size of the area in which the target was likely to occur, or the likely direction of the target (left or right side of the display). Our first experiment showed that participants had a higher target detection rate with faster responses, particularly at eccentricities of 20° and 30°. There was also a marginal advantage of pre-cueing effects when trials of the same size cue were blocked compared to when trials were mixed. Experiment 2 demonstrated a higher target detection rate when the target occurred at the cued direction. This pre-cueing effect was greater at larger eccentricities and with a longer cue-target interval. Our findings on the endogenous pre-cueing effects across a large visual area were summarized using a simple model to assist in conceptualizing the modifications of the distribution of attention over the visual field. We discuss our finding in light of cognitive penetration of perception, and highlight the importance of examining attentional process across a large area of the visual field.

8.
PLoS One ; 10(6): e0130611, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-26076144

RESUMEN

Many critical activities require visual attention to be distributed simultaneously among distinct tasks where the attended foci are not spatially separated. In our two experiments, participants performed a large number of trials where both a primary task (enumeration of spots) and a secondary task (reporting the presence/absence or identity of a distinctive shape) required the division of visual attention. The spots and the shape were commingled spatially and the shape appeared unpredictably on a relatively small fraction of the trials. The secondary task stimulus (the shape) was reported in inverse proportion to the attentional load imposed by the primary task (enumeration of spots). When the shape did appear, performance on the primary task (enumeration) suffered relative to when the shape was absent; both speed and accuracy were compromised. When the secondary task required identification in addition to detection, reaction times increased by about 200 percent. These results are broadly compatible with biased competition models of perceptual processing. An important area of application, where the commingled division of visual attention is required, is the augmented reality head-up display (AR-HUD). This innovation has the potential to make operating vehicles safer but our data suggest that there are significant concerns regarding driver distraction.


Asunto(s)
Atención/fisiología , Estimulación Luminosa/métodos , Percepción Visual/fisiología , Adulto , Femenino , Humanos , Masculino , Tiempo de Reacción , Adulto Joven
9.
Iperception ; 5(2): 97-100, 2014.
Artículo en Inglés | MEDLINE | ID: mdl-25469215

RESUMEN

Biases exist in many perceptual and cognitive functions. Since visual attention plays an important role in a wide range of perceptual and cognitive processes, any bias in the spatial distribution of attention is likely to be a significant source of perceptual and cognitive asymmetries. An attentional visual field task (AVF) requiring localization of a target among distractors was used to assess possible asymmetries in attentional processing in the vertical meridian. The results showed a bias favoring the upper visual field, suggesting a potentially important role of attention in perceptual and cognitive asymmetries.

10.
Atten Percept Psychophys ; 75(4): 673-86, 2013 May.
Artículo en Inglés | MEDLINE | ID: mdl-23460295

RESUMEN

Playing action videogames is known to improve visual spatial attention and related skills. Here, we showed that playing action videogames also improves classic visual search, as well as the ability to locate targets in a dual search that mimics certain aspects of an action videogame. In Experiment 1A, first-person shooter (FPS) videogame players were faster than nonplayers in both feature search and conjunction search, and in Experiment 1B, they were faster and more accurate in a peripheral search and identification task while simultaneously performing a central search. In Experiment 2, we showed that 10 h of play could improve the performance of nonplayers on each of these tasks. Three different genres of videogames were used for training: two action games and a 3-D puzzle game. Participants who played an action game (either an FPS or a driving game) achieved greater gains on all search tasks than did those who trained using the puzzle game. Feature searches were faster after playing an action videogame, suggesting that players developed a better target template to guide search in a top-down manner. The results of the dual search suggest that, in addition to enhancing the ability to divide attention, playing an action game improves the top-down guidance of attention to possible target locations. The results have practical implications for the development of training tools to improve perceptual and cognitive skills.


Asunto(s)
Atención , Aprendizaje , Tiempo de Reacción , Juegos de Video , Visión Ocular , Percepción Visual , Adulto , Algoritmos , Causalidad , Femenino , Humanos , Masculino , Juego e Implementos de Juego , Juegos de Video/psicología
11.
Exp Psychol ; 60(3): 149-56, 2013.
Artículo en Inglés | MEDLINE | ID: mdl-23128583

RESUMEN

Although it may seem paradoxical, the unified-focus and multiple-foci theories of spatial selective attention are both well supported by experimental evidence. However, the apparent contradiction is illusory and the two competing views may be reconciled by a closer examination of the spatial mechanisms involved. We propose that the deployment of attention may be modeled as a mixture of individual distributions of attention and we tested this hypothesis in two experiments. Participants had to identify targets among distractors, with the targets presented at various distances from the cued locations. Experiment 1 confirmed that the distribution of attention may be described by a mixture of individual distributions, each centered at a cued location. Experiment 2 showed that cue separation is an important determinant of whether spatial attention is divided or not.


Asunto(s)
Atención/fisiología , Señales (Psicología) , Reconocimiento Visual de Modelos/fisiología , Tiempo de Reacción/fisiología , Percepción Espacial/fisiología , Adolescente , Adulto , Femenino , Humanos , Masculino , Estimulación Luminosa/métodos , Adulto Joven
12.
Front Psychol ; 3: 103, 2012.
Artículo en Inglés | MEDLINE | ID: mdl-22529826

RESUMEN

Attention and visuospatial working memory (VWM) share very similar characteristics; both have the same upper bound of about four items in capacity and they recruit overlapping brain regions. We examined whether both attention and VWM share the same processing resources using a novel dual-task costs approach based on a load-varying dual-task technique. With sufficiently large loads on attention and VWM, considerable interference between the two processes was observed. A further load increase on either process produced reciprocal increases in interference on both processes, indicating that attention and VWM share common resources. More critically, comparison among four experiments on the reciprocal interference effects, as measured by the dual-task costs, demonstrates no significant contribution from additional processing other than the shared processes. These results support the notion that attention and VWM share the same processing resources.

13.
J Cogn Neurosci ; 24(6): 1286-93, 2012 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-22264193

RESUMEN

Playing a first-person shooter (FPS) video game alters the neural processes that support spatial selective attention. Our experiment establishes a causal relationship between playing an FPS game and neuroplastic change. Twenty-five participants completed an attentional visual field task while we measured ERPs before and after playing an FPS video game for a cumulative total of 10 hr. Early visual ERPs sensitive to bottom-up attentional processes were little affected by video game playing for only 10 hr. However, participants who played the FPS video game and also showed the greatest improvement on the attentional visual field task displayed increased amplitudes in the later visual ERPs. These potentials are thought to index top-down enhancement of spatial selective attention via increased inhibition of distractors. Individual variations in learning were observed, and these differences show that not all video game players benefit equally, either behaviorally or in terms of neural change.


Asunto(s)
Plasticidad Neuronal/fisiología , Estimulación Luminosa/métodos , Juego e Implementos de Juego/psicología , Desempeño Psicomotor/fisiología , Juegos de Video/psicología , Percepción Visual/fisiología , Adolescente , Adulto , Potenciales Evocados Visuales/fisiología , Femenino , Humanos , Masculino , Adulto Joven
14.
Res Sports Med ; 20(1): 1-12, 2012 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-22242733

RESUMEN

This study examined the acute effects of a single dose of an antioxidant (AO; Lactaway® containing pycnogenol) on time to fatigue (TTF). Nine trained cyclists [mean ± SD age 35 ± 10 yrs; body mass 71.6 ± 10.2 kg; VO2 peak 63 ± 11 ml/kg/min] performed on two separate occasions a continuous protocol of 5 min at 50% of peak power output (PPO), 8 min at 70% of PPO, and then cycled to fatigue at 95% PPO. Four hours prior to the exercise protocol, the subjects consumed the supplement or a placebo (counterbalanced, double blind protocol). Cyclists, on average, rode for 80 s more in the Lactaway trial than they did in the placebo trial. There was considerable evidence (chances ≥94.5%) for substantial positive treatment effects for TTF and the other performance-related variables (excluding [BLa] at 95% PPO). Other studies are necessary to confirm these results and identify the mechanisms underlying the observed effects.


Asunto(s)
Adyuvantes Inmunológicos/farmacología , Antioxidantes/farmacología , Rendimiento Atlético/fisiología , Ciclismo/fisiología , Suplementos Dietéticos , Flavonoides/farmacología , Consumo de Oxígeno/efectos de los fármacos , Resistencia Física/efectos de los fármacos , Adyuvantes Inmunológicos/administración & dosificación , Antioxidantes/administración & dosificación , Atletas , Prueba de Esfuerzo , Fatiga/tratamiento farmacológico , Flavonoides/administración & dosificación , Humanos , Masculino , Extractos Vegetales
15.
Proc (Bayl Univ Med Cent) ; 23(4): 368-70, 2010 Oct.
Artículo en Inglés | MEDLINE | ID: mdl-20944759

RESUMEN

Sinus bradycardia can be defined as a sinus rhythm with a resting heart rate of 60 beats per minute or less. While it is assumed that increased autonomic parasympathetic activity is associated with sinus bradycardia, such an association has yet to be proven. The aims of this study were to compute a number of heart rate variability (HRV) parameters in healthy individuals with sinus bradycardia and determine whether there was a significant vagal component to sinus bradycardia. Forty-three healthy adults with normal sinus rhythm and 25 healthy adults with sinus bradycardia had an electrocardiogram recorded for 20 minutes, from which HRV indices were calculated. Results showed significant increases in SDNN (standard deviation of NN intervals) (P < 0.05), RMSDD (square root of the mean squared differences of successive NN intervals) (P < 0.05), and DFA32 (detrended fluctuation analysis) (P < 0.05) in bradycardic subjects compared with subjects with normal sinus rhythm. There were no significant differences in sympathetic frequency domain indices between the two groups. In conclusion, there were significant increases in total heart variability and increased parasympathetic drive in subjects with bradycardia. Clinically, bradycardia is likely to be cardioprotective in aging populations based upon these HRV findings.

16.
J Neurol Sci ; 288(1-2): 151-5, 2010 Jan 15.
Artículo en Inglés | MEDLINE | ID: mdl-19818455

RESUMEN

Hyperphagia and associated eating changes occur frequently in Alzheimer's disease (AD) and lead to considerable morbidity. However, the neurochemical basis for these neuropsychiatric behaviours is at present unclear. In this study, we measured serotonin transporters, 5-HT(1A), 5-HT(2A), and 5-HT(4) receptors using radioligand binding assays in the postmortem temporal cortex of a cohort of controls and AD patients longitudinally assessed for hyperphagia. We found significant decreases in 5-HT(4) receptor densities in the hyperphagic, but not normophagic, AD group. Our data suggest that 5-HT(4) receptor deficits may be a specific neurochemical correlate of hyperphagia, and point to the potential pharmacotherapeutic utility of 5-HT(4) agonists for these behaviours in AD.


Asunto(s)
Enfermedad de Alzheimer/complicaciones , Enfermedad de Alzheimer/metabolismo , Hiperfagia/etiología , Hiperfagia/metabolismo , Serotonina/fisiología , Anciano , Anciano de 80 o más Años , Enfermedad de Alzheimer/psicología , Cadáver , Estudios de Cohortes , Interpretación Estadística de Datos , Femenino , Humanos , Hiperfagia/psicología , Masculino , Neocórtex/metabolismo , Escalas de Valoración Psiquiátrica , Ensayo de Unión Radioligante , Receptor de Serotonina 5-HT1A/metabolismo , Receptor de Serotonina 5-HT2A/metabolismo , Receptores de Serotonina 5-HT4/metabolismo , Serotonina/metabolismo
17.
J Exp Psychol Learn Mem Cogn ; 35(4): 1097-103, 2009 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-19586273

RESUMEN

Meta-analytic studies have concluded that although training improves spatial cognition in both sexes, the male advantage generally persists. However, because some studies run counter to this pattern, a closer examination of the anomaly is warranted. The authors investigated the acquisition of a basic skill (spatial selective attention) using a matched-pair two-wave longitudinal design. Participants were screened with the use of an attentional visual field task, with the objective of selecting and matching 10 male-female pairs, over a wide range (30% to 57% correct). Subsequently, 20 participants 17-23 years of age (selected from 43 screened) were trained for 10 hr (distributed over several sessions) by playing a first-person shooter video game. This genre is known to be highly effective in enhancing spatial skills. All 20 participants improved, with matched members of the male-female pairs achieving very similar gains, independent of starting level. This is consistent with the hypothesis that the learning trajectory of women is not inferior to that of men when acquiring a basic spatial skill. Training methods that develop basic spatial skills may be essential to achieve gender parity in both basic and complex spatial tasks.


Asunto(s)
Aprendizaje/fisiología , Destreza Motora/fisiología , Caracteres Sexuales , Conducta Espacial/fisiología , Adolescente , Análisis de Varianza , Atención , Estudios de Casos y Controles , Femenino , Humanos , Modelos Lineales , Masculino , Tiempo de Reacción/fisiología , Factores de Tiempo , Juegos de Video , Adulto Joven
18.
J Biosci ; 34(1): 35-44, 2009 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-19430117

RESUMEN

The venom of male Atrax robustus spiders is potentially lethal to primates. These spiders have been responsible for a number of human deaths. Robustoxin is the lethal toxin in the venom. It is a highly cross-linked polypeptide that has 42 amino acid residues and four disulphide bridges. If these bridges are broken, the resulting polypeptide is non-toxic. Robustoxin was chemically synthesized with all of its eight cysteine residues protected with acetamidomethyl groups in order to avoid formation of disulphide bridges. The resulting derivative was co-polymerized with keyhole limpet haemocyanin. Two Macaca fascicularis monkeys were immunized with this conjugate. The monkeys were challenged,under anaesthesia,with a potentially lethal dose of male A.robustus crude venom. Both monkeys showed some minor symptoms of intoxication but recovered fully with no adverse after-effects. Immunization with the same immunogen, in the absence of keyhole limpet haemocyanin, did not protect a third monkey. The N-terminal 23 amino acid peptide derived from the sequence of robustoxin was synthesized and conjugated with ovalbumin. A fourth monkey was immunized with this conjugate. However,it was not protected against challenge.The implications of these results for the preparation of synthetic peptide vaccines are discussed.


Asunto(s)
Macaca fascicularis/inmunología , Neurotoxinas/inmunología , Picaduras de Arañas/prevención & control , Venenos de Araña/inmunología , Arañas/química , Vacunas Sintéticas/inmunología , Animales , Masculino , Ratones , Neurotoxinas/química , Neurotoxinas/toxicidad , Venenos de Araña/química , Venenos de Araña/toxicidad , Vacunas Sintéticas/química
19.
Endothelium ; 14(6): 303-14, 2007.
Artículo en Inglés | MEDLINE | ID: mdl-18080867

RESUMEN

Endothelial dysfunction is a major feature of vascular diseases. A practical, minimally invasive method to effectively "probe" gene transcription for an individual patient's endothelium has potential to "customize" assessment for an individual at risk of vascular disease as well as pathophysiologic insight in an in vivo human, clinical context. Published literature lacks a methodology to identify endothelial differential gene expression in individuals with vascular disease. We describe a methodology to do so. The aim of this study was to specifically utilize (a) cutaneous microvascular biopsy, (b) laser capture microdissection, (c) cDNA amplification, (d) suppression subtractive hybridization, (e) high-throughput sequencing techniques, (f) real-time polymerase chain reaction (PCR), and (g) in combination of these methods, to profile differential gene expression in the context of cardiovascular and cerebrovascular disease. Endothelial cells were obtained by laser capture microdissection from a patient and a healthy sibling's microvascular biopsy tissues. Endothelial RNA was extracted, reverse transcribed, and amplified to ds cDNA. Suppression subtractive hybridization was used to establish an endothelial differential gene expression library. Real-time PCR confirmed SERP1, caspase 8, IGFBP7, S100A4, F85, and F147 up-regulation between 1.4- and 3.47-fold. The authors have successfully established a methodology to profile endothelial differential gene expression and identified six differentially expressed genes. This minimally invasive novel method has potential wide application in the customized assessment of many patients suffering vascular diseases.


Asunto(s)
Células Endoteliales/metabolismo , Perfilación de la Expresión Génica/métodos , Adulto , Animales , Vasos Sanguíneos/ultraestructura , Mapeo Cromosómico , ADN Complementario , Bases de Datos de Ácidos Nucleicos , Desoxirribonucleasas de Localización Especificada Tipo II/metabolismo , Células Endoteliales/ultraestructura , Biblioteca de Genes , Humanos , Rayos Láser , Masculino , Ratones , Ratones SCID , Hibridación de Ácido Nucleico , ARN/metabolismo , Reacción en Cadena de la Polimerasa de Transcriptasa Inversa
20.
Psychol Sci ; 18(10): 850-5, 2007 Oct.
Artículo en Inglés | MEDLINE | ID: mdl-17894600

RESUMEN

We demonstrate a previously unknown gender difference in the distribution of spatial attention, a basic capacity that supports higher-level spatial cognition. More remarkably, we found that playing an action video game can virtually eliminate this gender difference in spatial attention and simultaneously decrease the gender disparity in mental rotation ability, a higher-level process in spatial cognition. After only 10 hr of training with an action video game, subjects realized substantial gains in both spatial attention and mental rotation, with women benefiting more than men. Control subjects who played a non-action game showed no improvement. Given that superior spatial skills are important in the mathematical and engineering sciences, these findings have practical implications for attracting men and women to these fields.


Asunto(s)
Cognición/fisiología , Juego e Implementos de Juego/psicología , Percepción Espacial/fisiología , Juegos de Video/psicología , Adulto , Atención/fisiología , Femenino , Humanos , Masculino , Estimulación Luminosa , Práctica Psicológica , Desempeño Psicomotor/fisiología , Factores Sexuales , Estudiantes/psicología , Factores de Tiempo
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