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Effects of craving behavioral intervention on neural substrates of cue-induced craving in Internet gaming disorder.
Zhang, Jin-Tao; Yao, Yuan-Wei; Potenza, Marc N; Xia, Cui-Cui; Lan, Jing; Liu, Lu; Wang, Ling-Jiao; Liu, Ben; Ma, Shan-Shan; Fang, Xiao-Yi.
Afiliación
  • Zhang JT; State Key Laboratory of Cognitive Neuroscience and Learning and IDG/McGovern Institute for Brain Research, Beijing Normal University, Beijing 100875, China; Center for Collaboration and Innovation in Brain and Learning Sciences, Beijing Normal University, Beijing 100875, China.
  • Yao YW; State Key Laboratory of Cognitive Neuroscience and Learning and IDG/McGovern Institute for Brain Research, Beijing Normal University, Beijing 100875, China.
  • Potenza MN; Departments of Psychiatry and Neuroscience, Child Study Center, and CASAColumbia, Yale University School of Medicine, New Haven, CT 06519, USA; Connecticut Mental Health Center, New Haven, CT 06519, USA.
  • Xia CC; Students Counseling Center, Beijing Normal University, Beijing 100875, China.
  • Lan J; Institute of Developmental Psychology, Beijing Normal University, Beijing 100875, China.
  • Liu L; Institute of Developmental Psychology, Beijing Normal University, Beijing 100875, China.
  • Wang LJ; State Key Laboratory of Cognitive Neuroscience and Learning and IDG/McGovern Institute for Brain Research, Beijing Normal University, Beijing 100875, China.
  • Liu B; State Key Laboratory of Cognitive Neuroscience and Learning and IDG/McGovern Institute for Brain Research, Beijing Normal University, Beijing 100875, China.
  • Ma SS; State Key Laboratory of Cognitive Neuroscience and Learning and IDG/McGovern Institute for Brain Research, Beijing Normal University, Beijing 100875, China.
  • Fang XY; Institute of Developmental Psychology, Beijing Normal University, Beijing 100875, China.
Neuroimage Clin ; 12: 591-599, 2016.
Article en En | MEDLINE | ID: mdl-27699148
Internet gaming disorder (IGD) is characterized by high levels of craving for online gaming and related cues. Since addiction-related cues can evoke increased activation in brain areas involved in motivational and reward processing and may engender gaming behaviors or trigger relapse, ameliorating cue-induced craving may be a promising target for interventions for IGD. This study compared neural activation between 40 IGD and 19 healthy control (HC) subjects during an Internet-gaming cue-reactivity task and found that IGD subjects showed stronger activation in multiple brain areas, including the dorsal striatum, brainstem, substantia nigra, and anterior cingulate cortex, but lower activation in the posterior insula. Furthermore, twenty-three IGD subjects (CBI + group) participated in a craving behavioral intervention (CBI) group therapy, whereas the remaining 17 IGD subjects (CBI - group) did not receive any intervention, and all IGD subjects were scanned during similar time intervals. The CBI + group showed decreased IGD severity and cue-induced craving, enhanced activation in the anterior insula and decreased insular connectivity with the lingual gyrus and precuneus after receiving CBI. These findings suggest that CBI is effective in reducing craving and severity in IGD, and it may exert its effects by altering insula activation and its connectivity with regions involved in visual processing and attention bias.
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Texto completo: 1 Base de datos: MEDLINE Asunto principal: Tronco Encefálico / Corteza Cerebral / Conducta Adictiva / Neostriado / Juegos de Video / Internet / Señales (Psicología) / Ansia Límite: Adult / Female / Humans / Male Idioma: En Revista: Neuroimage Clin Año: 2016 Tipo del documento: Article País de afiliación: China

Texto completo: 1 Base de datos: MEDLINE Asunto principal: Tronco Encefálico / Corteza Cerebral / Conducta Adictiva / Neostriado / Juegos de Video / Internet / Señales (Psicología) / Ansia Límite: Adult / Female / Humans / Male Idioma: En Revista: Neuroimage Clin Año: 2016 Tipo del documento: Article País de afiliación: China