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The limitations and challenges in the assessment of executive dysfunction associated with real-world functioning: The opportunity of serious games.
Martínez-Pernía, David; Olavarría, Loreto; Fernández-Manjón, Baltasar; Cabello, Victoria; Henríquez, Fernando; Robert, Philippe; Alvarado, Luís; Barría, Silvia; Antivilo, Andrés; Velasquez, Juan; Cerda, Mauricio; Farías, Gonzalo; Torralva, Teresa; Ibáñez, Agustín; Parra, Mario A; Gilbert, Sam; Slachevsky, Andrea.
Afiliación
  • Martínez-Pernía D; Center for Social and Cognitive Neuroscience (CSCN), School of Psychology, Universidad Adolfo Ibáñez, Santiago, Chile.
  • Olavarría L; Geroscience Center for Brain Health and Metabolism (GERO), Santiago, Chile.
  • Fernández-Manjón B; Memory and Neuropsychiatric Center (CMYN), Memory Unit - Neurology Department, Hospital del Salvador and Faculty of Medicine, University of Chile, Santiago, Chile.
  • Cabello V; Memory and Neuropsychiatric Center (CMYN), Memory Unit - Neurology Department, Hospital del Salvador and Faculty of Medicine, University of Chile, Santiago, Chile.
  • Henríquez F; Facultad de Informática, Universidad Complutense de Madrid, Madrid, Spain.
  • Robert P; Neuropsychology and Clinical Neuroscience Laboratory (LANNEC), Physiopathology Department - Biomedical Science Institute, Neuroscience and East Neuroscience Departments, Faculty of Medicine, University of Chile, Santiago, Chile.
  • Alvarado L; Geroscience Center for Brain Health and Metabolism (GERO), Santiago, Chile.
  • Barría S; Memory and Neuropsychiatric Center (CMYN), Memory Unit - Neurology Department, Hospital del Salvador and Faculty of Medicine, University of Chile, Santiago, Chile.
  • Antivilo A; Neuropsychology and Clinical Neuroscience Laboratory (LANNEC), Physiopathology Department - Biomedical Science Institute, Neuroscience and East Neuroscience Departments, Faculty of Medicine, University of Chile, Santiago, Chile.
  • Velasquez J; Laboratory for Cognitive and Evolutionary Neuroscience (LaNCE), Department of Psychiatry, Faculty of Medicine, Pontificia Universidad Católica de Chile, Santiago, Chile.
  • Cerda M; Cognition Behavior Technology (CoBTeK) Lab, FRIS-Université Côte d'Azur, Nice, France.
  • Farías G; Departamento de Psiquiatría y Salud Mental Norte, Universidad de Chile, Santiago, Chile.
  • Torralva T; Departamento de Ciencias Neurologicas Oriente, Facultad de Medicina, Universidad de Chile, and Servicio de Neurología, Hospital del Salvador, Santiago, Chile.
  • Ibáñez A; Departamento de Ciencias Neurologicas Oriente, Facultad de Medicina, Universidad de Chile, and Servicio de Neurología, Hospital del Salvador, Santiago, Chile.
  • Parra MA; Facultad de Ciencias Físicas y Matemáticas, Web Intelligence Center, Universidad de Chile, Santiago, Chile.
  • Gilbert S; Department of Industrial Engineering, Faculty of Physical and Mathematical Sciences, Instituto Sistemas Complejos de Ingeniería (ISCI), University of Chile, Santiago, Chile.
  • Slachevsky A; Integrative Biology Program, Institute of Biomedical Sciences, and Center for Medical Informatics and Telemedicine, Faculty of Medicine, and Biomedical Neuroscience Institute, Facultad de Medicina, Universidad de Chile, Santiago, Chile.
Appl Neuropsychol Adult ; : 1-17, 2023 Feb 24.
Article en En | MEDLINE | ID: mdl-36827177
ABSTRACT
Nowadays, there is a broad range of methods for detecting and evaluating executive dysfunction ranging from clinical interview to neuropsychological evaluation. Nevertheless, a critical issue of these assessments is the lack of correspondence of the neuropsychological test's results with real-world functioning. This paper proposes serious games as a new framework to improve the neuropsychological assessment of real-world functioning. We briefly discuss the contribution and limitations of current methods of evaluation of executive dysfunction (paper-and-pencil tests, naturalistic observation methods, and Information and Communications Technologies) to inform on daily life functioning. Then, we analyze what are the limitations of these methods to predict real-world performance (1) A lack of appropriate instruments to investigate the complexity of real-world functioning, (2) the vast majority of neuropsychological tests assess well-structured tasks, and (3) measurement of behaviors are based on simplistic data collection and statistical analysis. This work shows how serious games offer an opportunity to develop more efficient tools to detect executive dysfunction in everyday life contexts. Serious games provide meaningful narrative stories and virtual or real environments that immerse the user in natural and social environments with social interactions. In those highly interactive game environments, the player needs to adapt his/her behavioral performance to novel and ill-structured tasks which are suited for collecting user interaction evidence. Serious games offer a novel opportunity to develop better tools to improve diagnosis of the executive dysfunction in everyday life contexts. However, more research is still needed to implement serious games in everyday clinical practice.
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Texto completo: 1 Base de datos: MEDLINE Tipo de estudio: Qualitative_research / Risk_factors_studies Idioma: En Revista: Appl Neuropsychol Adult Año: 2023 Tipo del documento: Article País de afiliación: Chile

Texto completo: 1 Base de datos: MEDLINE Tipo de estudio: Qualitative_research / Risk_factors_studies Idioma: En Revista: Appl Neuropsychol Adult Año: 2023 Tipo del documento: Article País de afiliación: Chile