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1.
Hippocampus ; 34(7): 310-326, 2024 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-38721743

RESUMO

Classic research has shown a division in the neuroanatomical structures that support flexible (e.g., short-cutting) and habitual (e.g., familiar route following) navigational behavior, with hippocampal-caudate systems associated with the former and putamen systems with the latter. There is, however, disagreement about whether the neural structures involved in navigation process particular forms of spatial information, such as associations between constellations of cues forming a cognitive map, versus single landmark-action associations, or alternatively, perform particular reinforcement learning algorithms that allow the use of different spatial strategies, so-called model-based (flexible) or model-free (habitual) forms of learning. We sought to test these theories by asking participants (N = 24) to navigate within a virtual environment through a previously learned, 9-junction route with distinctive landmarks at each junction while undergoing functional magnetic resonance imaging (fMRI). In a series of probe trials, we distinguished knowledge of individual landmark-action associations along the route versus knowledge of the correct sequence of landmark-action associations, either by having absent landmarks, or "out-of-sequence" landmarks. Under a map-based perspective, sequence knowledge would not require hippocampal systems, because there are no constellations of cues available for cognitive map formation. Within a learning-based model, however, responding based on knowledge of sequence would require hippocampal systems because prior context has to be utilized. We found that hippocampal-caudate systems were more active in probes requiring sequence knowledge, supporting the learning-based model. However, we also found greater putamen activation in probes where navigation based purely on sequence memory could be planned, supporting models of putamen function that emphasize its role in action sequencing.


Assuntos
Hipocampo , Imageamento por Ressonância Magnética , Navegação Espacial , Humanos , Navegação Espacial/fisiologia , Hipocampo/fisiologia , Hipocampo/diagnóstico por imagem , Masculino , Imageamento por Ressonância Magnética/métodos , Feminino , Adulto Jovem , Adulto , Corpo Estriado/fisiologia , Corpo Estriado/diagnóstico por imagem , Mapeamento Encefálico/métodos , Realidade Virtual , Sinais (Psicologia)
2.
J Exp Child Psychol ; 224: 105518, 2022 12.
Artigo em Inglês | MEDLINE | ID: mdl-35964343

RESUMO

Previous work shows that in adults, illusory embodiment of a virtual avatar can be induced using congruent visuomotor cues. Furthermore, embodying different-sized avatars influences adults' perception of their environment's size. This study (N = 92) investigated whether children are also susceptible to such embodiment and size illusions. Adults and 5-year-old children viewed a first-person perspective of different-sized avatars moving either congruently or incongruently with their own body. Participants rated their feelings of embodiment over the avatar and also estimated the sizes of their body and objects in the environment. Unlike adults, children embodied the avatar regardless of visuomotor congruency. Both adults and children freely embodied different-sized avatars, and this affected their size perception in the surrounding virtual environment; they felt that objects were larger in a small body and vice versa in a large body. In addition, children felt that their body had grown in the large body condition. These findings have important implications for both our theoretical understanding of own-body representation, and our knowledge of perception in virtual environments.


Assuntos
Ilusões , Realidade Virtual , Adulto , Imagem Corporal , Tamanho Corporal , Pré-Escolar , Humanos , Percepção de Tamanho
3.
Conscious Cogn ; 78: 102882, 2020 02.
Artigo em Inglês | MEDLINE | ID: mdl-31958664

RESUMO

Evidence from the Full Body Illusion (FBI) has shown that adults can embody full bodies which are not their own when they move synchronously with their own body or are viewed from a first-person perspective. However, there is currently no consensus regarding the time course of the illusion. Here, for the first time, we examined the effect of visuomotor synchrony (synchronous/asynchronous/no movement) on the FBI over time. Surprisingly, we found evidence of embodiment over a virtual body after five seconds in all conditions. Embodiment decreased with increased exposure to asynchronous movement, but remained high in synchronous and no movement conditions. We suggest that embodiment of a body seen from a first-person perspective is felt by default, and that embodiment can then be lost in the face of contradictory cues. These results have significant implications for our understanding of how multisensory cues contribute to embodiment.


Assuntos
Ilusões/fisiologia , Propriocepção/fisiologia , Desempenho Psicomotor/fisiologia , Adolescente , Adulto , Sinais (Psicologia) , Feminino , Humanos , Masculino , Óculos Inteligentes , Fatores de Tempo , Realidade Virtual , Adulto Jovem
4.
MethodsX ; 12: 102632, 2024 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-38524304

RESUMO

With temperatures rising above 1000 °C within 5 min, hydrocarbon fire causes rapid strength degradation of structural steel members. It is among the most dangerous hazards, such as boiling liquid expanding vapour explosion (BLEVE) in the oil and gas industry. Intumescent coating as passive protection is widely adopted to prevent the steel structure from material property reduction. However, when optimising fire protection with heat transfer simulation, repetitive modelling work and lacking recalculation principle hinder productivity improvement. This method is developed to generate steel beam models and provides an effective algorithm to optimise coating thickness considering the temperature of a specific region. The main functions of the method include: •Providing section dimensions, initial insulation thickness, target temperature and heating time, temperature allowance and mesh size as variables.•Automatically generating the Abaqus steel beam model under 3-side heating conditions.•Effective iteration algorithm to modify fire protection thickness: test containing 38 Universal beam sections with a 5 °C allowance below target shows that 55.2% were completed within five iterations and 76.3% were completed within eight iterations.

5.
J Neuropsychol ; 2024 May 09.
Artigo em Inglês | MEDLINE | ID: mdl-38721996

RESUMO

The present study explored the effects of visuomotor synchrony in virtual reality during the embodiment of a full human avatar in children (aged 5-6 years) and adults. Participants viewed their virtual bodies from a first-person perspective while they moved the body during self-generated and structured movement. Embodiment was measured via questions and psychophysiological responses (skin conductance) to a virtual body-threat and during both movement conditions. Both children and adults had increased feelings of ownership and agency over a virtual body during synchronous visuomotor feedback (compared to asynchronous visuomotor feedback). Children had greater ownership compared to adults during synchronous movement but did not differ from adults on agency. There were no differences in SCRs (frequency or magnitude) between children and adults, between conditions (i.e., baseline or movement conditions) or visuomotor feedback. Collectively, the study highlights the importance of visuomotor synchrony for children's ratings of embodiment for a virtual avatar from at least 5 years old, and suggests adults and children are comparable in terms of psychophysiological arousal when moving (or receiving a threat to) a virtual body. This has important implications for our understanding of the development of embodied cognition and highlights the considerable promise of exploring visuomotor VR experiences in children.

6.
Heliyon ; 10(9): e29697, 2024 May 15.
Artigo em Inglês | MEDLINE | ID: mdl-38694123

RESUMO

This paper aims to identify construction robotics' potential to reduce airborne virus transmission, review factors limiting the technology's adoption and highlight how similar barriers have been addressed in other industries. Construction robotics were identified and classified into 8 themes with 25 categories through a critical literature review. We undertook interviews with 4 construction contractors and conducted an online questionnaire with 32 experts from the UK (n=14) and China (n=18) who reviewed the robotic systems we identified and ranked the potential ability of each to reduce airborne virus transmission within the construction industry. The results of this study showed that construction robotics is not only beneficial to reduce airborne virus transmission, but may also help to reduce the spread of future contagious viruses. We found no significant difference (P>0.05) in practical usage and implementation barriers to construction robotics between the UK and China. Cost, training and limited awareness of robotic technologies were the main implementation barriers we identified in both countries. Both the UK and China may need to adopt strategies such as providing more financial support to small construction industries and skill training which are utilised successfully in other sectors to realise the potential of construction robotic technologies.

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