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The Impacts of Three Educational Technologies on Algebraic Understanding in the Context of COVID-19.
Decker-Woodrow, Lauren E; Mason, Craig A; Lee, Ji-Eun; Chan, Jenny Yun-Chen; Sales, Adam; Liu, Allison; Tu, Shihfen.
Afiliação
  • Decker-Woodrow LE; Westat Inc.
  • Mason CA; University of Maine.
  • Lee JE; Worcester Polytechnic Institute.
  • Chan JY; The Education University of Hong Kong.
  • Sales A; Worcester Polytechnic Institute.
  • Liu A; Worcester Polytechnic Institute.
  • Tu S; University of Maine.
AERA Open ; 9: 23328584231165919, 2023.
Article em En | MEDLINE | ID: mdl-37123170
ABSTRACT
The current study investigated the effectiveness of three distinct educational technologies-two game-based applications (From Here to There and DragonBox 12+) and two modes of online problem sets in ASSISTments (an Immediate Feedback condition and an Active Control condition with no immediate feedback) on Grade 7 students' algebraic knowledge. More than 3,600 Grade 7 students across nine in-person and one virtual schools within the same district were randomly assigned to one of the four conditions. Students received nine 30-minute intervention sessions from September 2020 to March 2021. Hierarchical linear modeling analyses of the final analytic sample (N = 1,850) showed significantly higher posttest scores for students who used From Here to There and DragonBox 12+ compared to the Active Control condition. No significant difference was found for the Immediate Feedback condition. The findings have implications for understanding how game-based applications can affect algebraic understanding, even within pandemic pressures on learning.
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Texto completo: 1 Base de dados: MEDLINE Idioma: En Ano de publicação: 2023 Tipo de documento: Article

Texto completo: 1 Base de dados: MEDLINE Idioma: En Ano de publicação: 2023 Tipo de documento: Article