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1.
Ergonomics ; 53(4): 478-90, 2010 Apr.
Article in English | MEDLINE | ID: mdl-20309744

ABSTRACT

This study investigates the performance of a touch screen, mouse and trackball in a motion environment. A Stewart motion platform was used to generate a six-degree-of-freedom motion environment. Participants were placed in an environment where vehicle vibration was simulated. Tasks were used according to Fitts' Law to obtain the movement time, error rate, index of performance and throughput of each input device. The results showed that during static conditions, the touch screen gave the best results. However, in the vibration environment, the mouse gave the best results. The trackball is the worst of the three. The error rate and end-point variation tends to increase for the touch screen in the vibration environment. STATEMENT OF RELEVANCE: This study investigates the performance of a pointing device in a vibration environment. The results showed that during static conditions, the touch screen gave the best results. However, in the vibration environment, the mouse gave the best results. The track ball is the worst of the three. This research achievement can help human-computer interaction design in various dynamic environments such as in sea and land vehicles.


Subject(s)
Computer Peripherals , Vibration , Adult , Computer Peripherals/standards , Computer Terminals/standards , Female , Humans , Male , Movement/physiology , Task Performance and Analysis , Time Factors
2.
Percept Mot Skills ; 105(3 Pt 1): 959-67, 2007 Dec.
Article in English | MEDLINE | ID: mdl-18229550

ABSTRACT

This study examined models of Fitts' law and effective target widths of three pointing devices in vibration environments. From a research institute 10 employees, ages 26 to 31 years were recruited as paid subjects. Pointing tasks consisted of four square target sizes, four movement distances, and four target angles and were performed on a motion platform using a touch screen, a mouse, and a track ball. The platform simulated two levels of sea wave vibration environments besides a static one. Analysis showed effective target widths increased with vibration, indicating increased variability of the pointing task under vibration. The increase in the track ball was smaller, indicating resistance to motion disturbance. The study also suggests an enlarged target (button) size for the touch screen under the vibration environment. The findings have implications in motor control and human-computer interfacing.


Subject(s)
Biomechanical Phenomena/methods , Movement/physiology , Postural Balance/physiology , Psychomotor Performance/physiology , User-Computer Interface , Vibration , Adult , Analysis of Variance , Female , Humans , Male , Man-Machine Systems , Models, Biological , Motor Skills/physiology , Probability , Task Performance and Analysis
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