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1.
Neuropsychol Rehabil ; 30(9): 1829-1851, 2020 Oct.
Article in English | MEDLINE | ID: mdl-31046586

ABSTRACT

There is currently a need to identify feasible and effective interventions to help older individuals suffering from memory loss maintain functional independence and quality of life. To improve upon paper and pencil memory notebook interventions, the Digital Memory Notebook (DMN) application (app) was developed iteratively with persons with cognitive impairment. In this paper we detail a manual-based intervention for training use of the DMN app. A series of three case studies are described to illustrate the clinical process of the DMN intervention, the key components of the intervention and participants' perceptions of the intervention. The Reliable Change Index was applied to pre/post intervention scores that examined everyday memory lapses, daily functioning, coping self-efficacy, satisfaction with life, and quality of life with standardized measures. Following the intervention, two of three participants self-reported a clinically significant reduction in everyday memory lapses and improved everyday functioning. One participant reported clinically significant change in quality of life. All participants demonstrated clinically significant changes in their ability to cope with problems and build self-efficacy. Furthermore, all participants scored in the normative range post-intervention on the measure of satisfaction with life. Clinical observations and participant feedback were used for refinement of the DMN intervention (ClinicalTrials.gov NCT03453554).


Subject(s)
Cognitive Dysfunction/rehabilitation , Cognitive Remediation , Memory Disorders/rehabilitation , Aged , Cognitive Remediation/instrumentation , Cognitive Remediation/methods , Computers, Handheld , Humans , Mobile Applications , Patient Outcome Assessment , Software Design
2.
Neuropsychol Rehabil ; 30(2): 315-332, 2020 Mar.
Article in English | MEDLINE | ID: mdl-29734923

ABSTRACT

Non-pharmacological means are being developed to enhance cognitive abilities in drug abusers. This study evaluated virtual reality (VR) as an intervention tool for enhancing cognitive and vocational outcomes in 90 young ketamine users (KU) randomly assigned to a treatment group (virtual reality group, VRG; tutor-administered group, TAG) or wait-listed control group (CG). Two training programmes with similar content but different delivery modes (VR-based and manual-based) were applied using a virtual boutique as a training scenario. Outcome assessments comprised the Digit Vigilance Test, Rivermead Behavioural Memory Test, Wisconsin Cart Sorting Test, work-site test and self-efficacy pre- and post-test and during 3- and 6-month follow-ups. The VRG exhibited significant improvements in attention and improvements in memory that were maintained after 3 months. Both the VRG and TAG exhibited significantly improved vocational skills after training which were maintained during follow-up, and improved self-efficacy. VR-based cognitive training might target cognitive problems in KU.


Subject(s)
Cognitive Dysfunction/rehabilitation , Cognitive Remediation , Excitatory Amino Acid Antagonists , Ketamine , Outcome and Process Assessment, Health Care , Substance-Related Disorders/rehabilitation , Virtual Reality , Adult , Cognitive Dysfunction/etiology , Cognitive Remediation/instrumentation , Cognitive Remediation/methods , Female , Follow-Up Studies , Humans , Male , Substance-Related Disorders/complications , Young Adult
3.
J Intellect Disabil Res ; 63(10): 1207-1220, 2019 10.
Article in English | MEDLINE | ID: mdl-31267604

ABSTRACT

BACKGROUND: Children with autism spectrum disorder (ASD) experience set-shifting deficit as a part of executive function, which can lead to cognitive and behavioural flexibility deficits and/or restricted behaviours. Despite the increasing body of research on this cognitive deficit, set-shifting training has not been exclusively studied in ASD. AIMS: In this study, a training condition [set-shifting improvement tasks (SSIT)] was developed to improve set-shifting ability; afterwards, the possible effects of these tasks were investigated. METHODS AND PROCEDURES: With the aim of improving set-shifting ability in children with autism, a training program (SSIT), involving a computer game (Tatka, a puzzle game produced by our research team) with some home-based tasks (for generalisation purposes), was developed. Then, in a quasi-experimental design, the effects of SSIT tasks were studied on children (n = 13, 5-7 years old) with high-functioning autism. Outcome measures (pre-training, post-training and a 6-week follow-up) were assessed using Modified Wisconsin Card Sorting Test, Bender-Gestalt Test and Behavioural Flexibility Rating Scale. RESULTS AND OUTCOMES: A significant change was observed in both cognitive (Bender Gestalt, ηp2=0.84 ; WCST; =p20.87 ) and behavioural flexibilities ( ηp2=0.79 ) and also in repetitive behaviours ( ηp2=0.45 ). Furthermore, the result remained stable to some extent for about 1 month after the training condition. CONCLUSIONS AND IMPLICATIONS: Developing the SSIT is just an initial step in the major target of creating cognitive rehabilitation tools to be used by clinicians and parents for children diagnosed with ASD and should be understood as a supplement, rather than an alternative, to the main treatments such as applied behaviour analysis. Future research with larger samples are needed to confirm whether this intervention is effective for children with ASD.


Subject(s)
Autism Spectrum Disorder , Cognitive Dysfunction , Cognitive Remediation/methods , Executive Function/physiology , Autism Spectrum Disorder/complications , Autism Spectrum Disorder/physiopathology , Autism Spectrum Disorder/rehabilitation , Child , Child, Preschool , Cognitive Dysfunction/etiology , Cognitive Dysfunction/physiopathology , Cognitive Dysfunction/rehabilitation , Cognitive Remediation/instrumentation , Female , Games, Experimental , Humans , Male , Outcome Assessment, Health Care
4.
Appl Neuropsychol Child ; 9(3): 282-287, 2020.
Article in English | MEDLINE | ID: mdl-30838889

ABSTRACT

Adolescents having moderate to severe traumatic brain injury (TBI) often experience long-lasting cognitive, emotional, and behavioral problems. In current clinical practice, rehabilitation techniques to treat cognitive abnormalities may be classified in two main categories, i.e. conventional or advanced. Aim of this case study was to evaluate the safety and efficacy of an immersive virtual environment (Computer Assisted Rehabilitation Environment [CAREN]), in a young boy affected by severe TBI. A 15-year-old boy with TBI involving the right parietal-temporal region underwent two different rehabilitation trainings, including standard cognitive rehabilitation alone in a usual clinical setting (face-to-face intervention with a paper and pencil approach) or the same cognitive program using virtual scenarios by means of CAREN. We evaluated the patient's cognitive status, before and after the two different trainings, by using a specific psychometric battery to evaluate the cognitive and behavioral functioning, such as attention abilities, visuo-spatial and executive functions. Only at the end of the CAREN training, we observed a significant improvement in specific cognitive and motor domains, such as attention abilities, visuo-executive processes, emotional awareness, and balance. Cognitive training, using immersive Virtual Reality, may be a useful tool to facilitate cognitive recovery in TBI patients.


Subject(s)
Brain Injuries, Traumatic/rehabilitation , Cognitive Dysfunction/rehabilitation , Cognitive Remediation , Adolescent , Brain Injuries, Traumatic/complications , Cognitive Dysfunction/etiology , Cognitive Remediation/instrumentation , Cognitive Remediation/methods , Humans , Male , Therapy, Computer-Assisted , Virtual Reality
5.
Behav Brain Res ; 390: 112667, 2020 07 15.
Article in English | MEDLINE | ID: mdl-32439346

ABSTRACT

Healthy aging is accompanied by a steady cognitive decline with clear losses in memory. Animal studies have consistently demonstrated that simply modifying an animal's living environment (known as environmental enrichment) can have a positive influence on age-related cognitive decline in the hippocampus. Previously, we showed that playing immersive 3D video games can improve hippocampal-based memory in young healthy adults, suggesting that the exploration of the large open worlds of modern-day video games may act as proxy for environmental enrichment in humans. Here, we replicated our previous video game study in healthy older adults, showing that playing video games for four weeks can improve hippocampal-based memory in a population that is already experiencing age-related decline in memory. Furthermore, we showed that the improvements last for up to four weeks past the intervention, highlighting the potential of video games as intervention for age-related cognitive decline.


Subject(s)
Aging/physiology , Cognitive Dysfunction/rehabilitation , Cognitive Remediation , Environment , Hippocampus/physiology , Memory Disorders/rehabilitation , Psychomotor Performance/physiology , Video Games , Aged , Aged, 80 and over , Cognitive Remediation/instrumentation , Cognitive Remediation/methods , Female , Humans , Male , Middle Aged , Outcome Assessment, Health Care
6.
Article in English | MEDLINE | ID: mdl-30641891

ABSTRACT

Background. The evaluation of successful aging includes objective criteria to measure cognitive function and psychological well-being and levels of functional capacity needed to perform daily activities related to the preservation of autonomy. In addition, the emergence of computerized cognitive training programs has allowed us to use a new class of tools to verify the theoretical postulates of neural plasticity in aging. Objective. The present study investigates subjective and objective criteria of successful aging in healthy older adults participating in a memory training program offered as two versions: computer and paper-and-pencil. Method. Fifty-four healthy older adult participants recruited for the study were organized into two training groups. Group 1 (G1) used the computer program and Group 2 (G2) used the paper-and-pencil program. Results. The analysis revealed no significant differences in psychological well-being between the two training groups. However, the groups did differ significantly in objective evaluations of successful aging, as measured by attention and everyday memory, and brain activity as measured by sLORETA, with G1 outperforming G2 on both measures. Conclusion. Computerized memory training programs show promise for restoring cognitive and cerebral functioning in older adults, and consequently, may be better suited to achieving the objective criteria of successful aging than paper-and-pencil memory training programs. However, this conclusion should be taken with caution since differences in age and educational level may have influenced the results.


Subject(s)
Cognitive Remediation/instrumentation , Cognitive Remediation/methods , Healthy Aging/psychology , Learning , Therapy, Computer-Assisted/standards , Aged , Attention , Cognition , Female , Humans , Male , Memory
7.
J Neurodev Disord ; 11(1): 4, 2019 04 15.
Article in English | MEDLINE | ID: mdl-30982467

ABSTRACT

BACKGROUND: Individuals with fragile X syndrome (FXS) typically demonstrate profound executive function (EF) deficits that interfere with learning, socialization, and emotion regulation. We completed the first large, non-pharmacological controlled trial for FXS, designed to evaluate the efficacy of Cogmed, a computer/tablet-based working memory (WM) training program. METHODS: The study was a randomized, blinded, parallel two-arm controlled trial in 100 children and adolescents with FXS (63 male, 37 female; 15.28 ± 3.36 yrs.). Participants were randomized equally to adaptive (difficulty level adjusted to performance) or non-adaptive (control) Cogmed training. Participants were assessed at home using objective measures of WM (primary outcome) and EF at baseline, following 20-25 caregiver-supported sessions over 5-6 weeks, and at follow-up 3 months after cessation of training. Parents and teachers provided ratings of WM, attention, and EF. RESULTS: The WM composite and selective domains of EF (distractibility, cognitive flexibility), as well as parent- and teacher-reported attention and EF, significantly improved across the full study sample, with many changes maintained at follow-up. However, comparisons of improvement between adaptive and non-adaptive control conditions did not differ, showing that progressively challenging the WM system by expanding span length did not provide added benefit overall. CONCLUSIONS: Further experimental comparisons are needed before Cogmed working memory training can be considered empirically validated for children with FXS, forming the basis of treatment recommendation. However, given that prior studies show no significant changes on these measures in FXS without treatment, that improvements were maintained for 3 months, and that blinded teachers reported improvements in the classroom, the modest benefits seen in both adaptive and non-adaptive groups overall are unlikely to be attributable to placebo or practice effects alone. Future analyses examining inter-individual differences (e.g., baseline capacity, training efficiency, co-morbidity, training environment, characteristics of training aide) may help to link this intervention to outcomes and potential transfer effects. TRIAL REGISTRATION: US National Institutes of Health (ClinicalTrials.gov), NCT02747394 .


Subject(s)
Cognitive Dysfunction/rehabilitation , Cognitive Remediation/methods , Executive Function/physiology , Fragile X Syndrome/rehabilitation , Memory, Short-Term/physiology , Adolescent , Child , Cognitive Dysfunction/etiology , Cognitive Remediation/instrumentation , Female , Fragile X Syndrome/complications , Humans , Male , Therapy, Computer-Assisted , Treatment Outcome
8.
Appl Neuropsychol Child ; 8(4): 326-332, 2019.
Article in English | MEDLINE | ID: mdl-30295544

ABSTRACT

Social competence is often impaired in children with acquired brain injury (ABI), but evidence-based rehabilitation has remained undeveloped. This pilot-study aimed to create a structured model for sociocognitive rehabilitation for children with ABI. A total of 32 children aged 8-13 years participated: 22 with ABI -epilepsy, traumatic brain injury, or tic disorder and 10 healthy controls. Interactive computer-based applications were implemented into rehabilitation design using multitouch-multiuser tabletop (MMT) devices: Snowflake MultiTeach (MT) and Diamond Touch Table (DTT), plus MediqVR virtual reality (VR) platform. At baseline, patients demonstrated social incompetence compared to healthy controls. Post-training evaluations showed that rehabilitation on Snowflake MT improved children's executive and cooperation skills. DTT developed new communication and language skills, metacognitive skills, and coping with difficult social situations. This structured model for social competence rehabilitation helps therapists to understand the objectives and tools for improving social and cooperation skills in children with ABI. We provide practical recommendations using next-generation devices, which are effective and motivating for children.


Subject(s)
Brain Injuries, Traumatic/rehabilitation , Cognitive Dysfunction/rehabilitation , Cognitive Remediation , Epilepsy/rehabilitation , Neurological Rehabilitation , Social Skills , Therapy, Computer-Assisted , Tic Disorders/rehabilitation , Adolescent , Brain Injuries, Traumatic/complications , Child , Cognitive Dysfunction/etiology , Cognitive Remediation/instrumentation , Cognitive Remediation/methods , Epilepsy/complications , Female , Humans , Male , Neurological Rehabilitation/instrumentation , Neurological Rehabilitation/methods , Outcome and Process Assessment, Health Care , Pilot Projects , Therapy, Computer-Assisted/instrumentation , Therapy, Computer-Assisted/methods , Tic Disorders/complications , Virtual Reality
9.
Curr Opin Psychiatry ; 31(6): 474-483, 2018 11.
Article in English | MEDLINE | ID: mdl-30256263

ABSTRACT

PURPOSE OF REVIEW: Over the past 10 years, the use of information and communication technologies (ICTs) has increased in regard to the treatment of individuals with autism spectrum disorders (ASDs). ICT support mechanisms (e.g. computers, laptops, robots) are particularly attractive and are adapted to children with ASD. In addition, ICT algorithms can offer new perspectives for clinicians, outside direct apps or gaming proposals. Here, we will focus on the use of serious games and robots because of their attractiveness and their value in working on social skills. RECENT FINDINGS: The latest knowledge regarding the use of ICT in the forms of serious games and robotics applied to individuals with ASD shows that the field of serious games has already achieved interesting and promising results, although the clinical validations are not always complete. In the field of robotics, there are still many limitations on the use of ICT (e.g. most interaction are similar to the wizard of Oz), and questions remain concerning their eventual effectiveness. SUMMARY: To describe the implications of the findings for clinical practice or research, we describe two large projects, namely, JEMImE and Michelangelo, as examples of current studies that are aimed at enhancing social skills in children with ASD by including novel algorithms with clinical insights in robots or serious games.


Subject(s)
Autism Spectrum Disorder/rehabilitation , Cognitive Remediation/instrumentation , Communication , Facial Expression , Robotics , Social Skills , Video Games , Child , Humans
10.
Evid Based Ment Health ; 21(2): 67-71, 2018 May.
Article in English | MEDLINE | ID: mdl-29678927

ABSTRACT

Dementia is the most widespread form of neurodegenerative disorder and is associated with an immense societal and personal cost. Prevalence of this disorder is projected to triple worldwide by 2050 leading to an urgent need to make advances in the efficiency of both its care and therapy research. Digital technologies are a rapidly advancing field that provide a previously unavailable opportunity to alleviate challenges faced by clinicians and researchers working in this area. This clinical review aimed to summarise currently available evidence on digital technologies that can be used to monitor cognition. We identified a range of pervasive digital systems, such as smartphones, smartwatches and smart homes, to assess and assist elderly demented, prodromal and preclinical populations. Generally, the studies reported good level of agreement between the digital measures and the constructs they aimed to measure. However, most of the systems are still only in the initial stages of development with limited data on acceptability in patients. Although it is clear that the use of digital technology to monitor and support the cognitive domains affected by dementia is a promising area of development, additional research validating the efficacy, utility and cost-effectiveness of these systems in patient populations is needed.


Subject(s)
Biomedical Technology/instrumentation , Cognitive Remediation/instrumentation , Dementia/diagnosis , Dementia/rehabilitation , Mobile Applications , Monitoring, Physiologic/instrumentation , Self-Help Devices , Humans
11.
Psychiatr Rehabil J ; 40(1): 21-32, 2017 03.
Article in English | MEDLINE | ID: mdl-28368179

ABSTRACT

OBJECTIVE: Individuals with schizophrenia demonstrate cognitive, social cognitive, and motivational deficits that contribute to impairment in real-world functioning. In the current study, we investigated the effects of supplementing computerized neurocognitive training with social cognitive exercises, as compared with neurocognitive training alone. METHOD: In this ongoing, double-blind, randomized controlled trial of 111 participants with psychosis, we compare the effects of supplementing intensive targeted cognitive training with social cognitive training exercises (TCT + SCT) with the effects of targeted cognitive training alone (TCT-only). Participants were assessed on cognition, symptoms, functional capacity, and functional outcomes, as well as social cognition and measures related to reward processing. RESULTS: Both treatment groups showed significant improvement in multiple cognitive domains and improvement in functional capacity. However, as predicted, TCT + SCT group participants showed significant improvement in prosody identification and reward processing relative to TCT-only participants. CONCLUSIONS AND IMPLICATIONS FOR PRACTICE: Our findings indicate that supplementing intensive computerized cognitive training with social cognitive exercises in people with psychosis confers greater benefits in prosody identification and reward processing relative to cognitive training alone, even though both approaches drive significant improvements in cognition and functional capacity. Impairments in both prosody identification and reward processing have been associated with greater negative symptoms and poorer functional outcomes in schizophrenia, raising the possibility that this form of treatment may lead to better long-term outcomes than traditional cognitive training approaches. Follow-up assessments will determine whether results are durable and generalize over time to improvements in symptoms and functioning. (PsycINFO Database Record


Subject(s)
Cognitive Remediation/methods , Psychotic Disorders/rehabilitation , Schizophrenia/rehabilitation , Social Perception , Therapy, Computer-Assisted/methods , Adult , Cognitive Remediation/instrumentation , Double-Blind Method , Female , Humans , Male , Middle Aged , Treatment Outcome
12.
Psychiatr Rehabil J ; 40(1): 4-11, 2017 03.
Article in English | MEDLINE | ID: mdl-28182471

ABSTRACT

OBJECTIVE: Cognitive impairment is common in schizophrenia, and is associated with poor psychosocial functioning. Previous studies had inconsistently shown improvement in cognitive functions with cognitive remediation therapy. This study examined whether cognitive remediation is effective in improving both cognitive and social functions in schizophrenia in outpatient settings that provide learning-based psychiatric rehabilitation. This study is the first randomized controlled trial of cognitive remediation in Japan. METHOD: Study participants were individuals with schizophrenia from 6 outpatient psychiatric medical facilities who were randomly assigned either a cognitive remediation program or treatment as usual. The cognitive remediation intervention includes Cognitive training using computer software (CogPack; Japanese version) administered twice a week and a weekly group over 12 weeks and was based on the Thinking Skills for Work program. Most study participants were attending day treatment services where social skills training, psychoeducation for knowledge about schizophrenia, group activities such as recreation and sport, and other psychosocial treatment were offered. Cognitive and social functioning were assessed using the Brief Assessment of Cognition in Schizophrenia (BACS) and Life Assessment Scale for Mentally Ill (LASMI) at pre- and postintervention. RESULTS: Of the 60 people with schizophrenia enrolled, 29 were allocated to the cognitive remediation group and 31 were allocated to the treatment as usual group. Processing speed, executive function, and the composite score of the BACS showed significantly greater improvement for the cognitive remediation group than the treatment as usual group. In addition, there was significant improvement in interpersonal relationships and work skills on the LASMI for the cognitive remediation group compared with the treatment as usual group. Changes from pretreatment to posttreatment in verbal fluency and interpersonal relationships were significantly correlated, as well as changes in attention and work skills. CONCLUSIONS AND IMPLICATIONS FOR PRACTICE: The present findings showed that providing cognitive remediation on addition to psychiatric rehabilitation contributed to greater improvement in both cognitive and social functioning than psychiatric rehabilitation alone. Cognitive remediation may enhance the efficacy of psychiatric rehabilitation improving social functioning. (PsycINFO Database Record


Subject(s)
Cognitive Dysfunction/rehabilitation , Cognitive Remediation/methods , Psychiatric Rehabilitation/methods , Schizophrenia/rehabilitation , Therapy, Computer-Assisted/methods , Adult , Cognitive Dysfunction/etiology , Cognitive Remediation/instrumentation , Female , Humans , Japan , Male , Middle Aged , Schizophrenia/complications , Young Adult
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