Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 2 de 2
Filtrar
Mais filtros

Base de dados
País/Região como assunto
Ano de publicação
Tipo de documento
Intervalo de ano de publicação
1.
Acta Paediatr ; 107(3): 511-516, 2018 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-28940637

RESUMO

AIM: This study tested the diagnostic validity of the nine-item Internet Game Use-Elicited Symptom Screen (IGUESS) tool, which was developed by the authors after the Diagnostic and Statistical Manual of Mental Disorders, fifth edition, identified Internet gaming as a condition that needed further study. METHODS: A self-report screening test comprising IGUESS and Young's Internet Addiction Test was administered to 121 adolescents (74% boys) with a median age of 14 (range 10-19) recruited from school and health settings in Korea. After the screening test, a clinician conducted one-to-one interviews with all of the subjects to set a gold standard for diagnosis. RESULTS: The sensitivity and specificity of IGUESS were 87.0 and 86.7%, respectively, for a cut-off score of 10 points, with an area under the curve value of 0.93. Its reliability, as determined by Cronbach's alpha, was 0.94, and the correlation coefficient between IGUESS and Young's Internet Addiction Test was r = 0.902. CONCLUSION: The findings suggest that a cut-off score of 10 is appropriate for administering the IGUESS in various community-based settings, including schools, to screen for potential subjects in need of further assessment for Internet gaming problems.


Assuntos
Comportamento Aditivo/diagnóstico , Manual Diagnóstico e Estatístico de Transtornos Mentais , Autorrelato , Jogos de Vídeo/estatística & dados numéricos , Adolescente , Fatores Etários , Área Sob a Curva , Criança , Estudos de Coortes , Feminino , Humanos , Masculino , Programas de Rastreamento , Curva ROC , República da Coreia , Medição de Risco , Tempo de Tela , Sensibilidade e Especificidade , Fatores Sexuais , Adulto Jovem
2.
Psychiatry Investig ; 14(3): 249-259, 2017 May.
Artigo em Inglês | MEDLINE | ID: mdl-28539943

RESUMO

OBJECTIVE: To explore the structure of Internet gaming disorder (IGD) criteria and their distribution according to the different severity level of IGD. The associations of psychiatric comorbidities to each IGD symptom and to the IGD severity were also investigated. METHODS: Consecutively recruited 330 Korean middle school students underwent face-to-face diagnostic interviews to assess their gaming problems by clinicians. The psychiatric comorbidities were also evaluated with a semi-structured instrument. The data was analyzed using principal components analysis and the distribution of criteria among different severity groups was visualized by plotting univariate curves. RESULTS: Two principal components of 'Compulsivity' and 'Tolerance' were extracted. 'Decrease in other activities' and 'Jeopardizing relationship/career' may indicate a higher severity of IGD. While 'Craving' deserved more recognition in clinical utility, 'Tolerance' did not demonstrate much difference in distribution by the IGD severity. Internalizing and externalizing psychiatric disorders differed in distribution by the IGD severity. CONCLUSION: A hierarchic presentation of IGD criteria was revealed. 'Decrease in other activities' and 'Jeopardizing relationship/career' may represent a higher severity, thus indicating more clinical attention to such symptoms. However, 'Tolerance' was not found to be a valid diagnostic criterion.

SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA