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1.
J Gambl Stud ; 27(1): 63-72, 2011 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-20143259

RESUMO

An experiment tested whether thinking about oneself, particularly in negative terms, increases gambling intensity on Electronic Gaming Machines (EGMs). Forty male and 65 Female participants, aged 18-76 (M = 46.2, SD = 15.3), were recruited through newspaper advertisements to play a laptop simulated EGM in Hervey Bay, Queensland, Australia. Prior to play, subjects in the test conditions audio tape-recorded 2 min of self reflection on either: (1) "things you like about yourself," or (2) "things you don't like about yourself." Immediately after the recordings, the subjects played an EGM that was programmed (rigged) with five wins in the first 20 spins, and indefinite losses thereafter. Participants gambled more intensively in terms of Average Bet Size, Number of Trials Played, and Speed of Betting in the negative self reflection condition compared to the control condition. The experiment supports the proposition that EGM gambling behavior is motivated by escape from negative self reflection.


Assuntos
Comportamento Aditivo/psicologia , Jogo de Azar/psicologia , Controle Interno-Externo , Internet , Autoimagem , Adulto , Idoso , Atitude Frente a Saúde , Austrália , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Motivação , Recompensa , Assunção de Riscos , Comportamento Social , Interface Usuário-Computador , Adulto Jovem
2.
J Gambl Stud ; 27(4): 701-7, 2011 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-21210191

RESUMO

A valid 1 item screen ("In the past 12 months, have you ever had an issue with your gambling?") is potentially important in both a primary care setting and in research applications where an extended screen is not practical or affordable. Prior research by Thomas et al. (A one item screening tool for problem gambling for use in primary care settings, Unpublished Manuscript, Monash University, 2010) and Thomas et al. (MJA 189(3):135-136, 2008) found that the 1 item screen provided acceptable performance when compared to the 9-item Problem Gambling Severity Index (PGSI, Ferris and Wynne in The Canadian problem gambling Index: Final report, Canadian Centre on Substance Abuse, 2001). The current study sought to replicate these findings in a different geographic area. Data were collected from a telephone survey of 1,292 respondents in Queensland. Results from the phone survey showed a very high proportion of false negatives (79%), indicating that approximately 4/5 of positively identified problem gamblers from the PGSI refused to admit to having any "issues with (their) gambling" in the last 12 months. Further investigation using Rasch analysis (Andrich in Medical Care, 42(1):7-16, 2004) revealed that while the internal construct validity of the PGSI was good, the 1 item screen was ineffective as an indicator of those who are presently at risk for problem gambling. One possible explanation for the discrepancy with past results is that the present study employed the qualifier of "In the past 12 months" to match with the questions on the PGSI, whereas the prior research excluded this timeframe limit. Nevertheless, the current study casts doubt on the ability or willingness of people with severe gambling problems to self-diagnose their behavior as problematic.


Assuntos
Comportamento Aditivo/diagnóstico , Jogo de Azar/diagnóstico , Controle Interno-Externo , Autoimagem , Inquéritos e Questionários/normas , Comportamento Aditivo/epidemiologia , Jogo de Azar/epidemiologia , Humanos , Queensland/epidemiologia , Reprodutibilidade dos Testes , Fatores de Risco , Meio Social
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