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Emotional experience can influence cognitive estimates such as perceived psychological distance and time judgements. These estimators are crucial in threatening situations like the COVID-19 pandemic because the subjective perception of the closeness of a potential infection might influence behaviour. However, to date it remains unclear how fear affects these estimates. We report on data from N = 183 participants collected in Germany during the summer of 2020, when a "second wave" of COVID-19 infections was still only on the horizon of public awareness. We induced COVID-19-related fear in members of one group and compared their estimates of psychological distance and time judgements to those of a neutral group. Fear induction influenced these conjoint estimates in the way that an increase in infection rates appeared farther away and of shorter duration. Mediation analysis revealed inverse effects of changes in valence and ratings of Fear of COVID-19 on psychological distance. Possible explanations for these effects are discussed.
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COVID-19 , Percepção do Tempo , Medo , Humanos , Pandemias , Distância Psicológica , SARS-CoV-2RESUMO
It is unclear how building occupants take information from the social and built environment into account when choosing an egress route during emergency evacuation. Conflicting tendencies have been previously reported: to follow the crowd, to avoid congestion, and to avoid unknown egress routes alone. We hypothesize that these tendencies depend on an interaction between social influence and the affordances (opportunities for egress) of the built environment. In three virtual reality (VR) experiments (each N = 15), we investigated how social influence interacts with the affordances of available exits to determine exit choice. Participants were immersed in a crowd of virtual humans walking to the left or right exit, and were asked to walk to one of the exits. Experiment 1 tested the role of social influence by manipulating both the proportion of the crowd walking toward one exit (Crowd Proportion of 0 to 100%, in 10% increments) and the absolute number of virtual humans going to the exit (Crowd Size of 10 or 20). Experiment 2 tested the role of affordances by introducing two visible exit doors (1m width) in a closed room, and following the same protocol. Experiment 3 tested larger exit doors (3m width) that afford rapid egress for more people. In the small crowd, participants were increasingly likely to follow the majority as its proportion increased. In the large crowd, however, participants tended to avoid the more crowded exit if the doors were narrow (Experiment 2), but not if the doors were wide (Experiment 3). Participants tended to follow a 100% majority in all experiments, thereby avoiding going to an exit alone. We propose that the dynamics of exit choice can be understood in terms of competition between alternative egress routes: the attraction of an exit increases with the proportion of the crowd moving toward it, becoming dominant at 100%, but decreases with the absolute number in the crowd moving toward it, relative to the exit's affordance for egress.
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SIGNIFICANCE: For people with limited vision, wearable displays hold the potential to digitally enhance visual function. As these display technologies advance, it is important to understand their promise and limitations as vision aids. PURPOSE: The aim of this study was to test the potential of a consumer augmented reality (AR) device for improving the functional vision of people with near-complete vision loss. METHODS: An AR application that translates spatial information into high-contrast visual patterns was developed. Two experiments assessed the efficacy of the application to improve vision: an exploratory study with four visually impaired participants and a main controlled study with participants with simulated vision loss (n = 48). In both studies, performance was tested on a range of visual tasks (identifying the location, pose and gesture of a person, identifying objects, and moving around in an unfamiliar space). Participants' accuracy and confidence were compared on these tasks with and without augmented vision, as well as their subjective responses about ease of mobility. RESULTS: In the main study, the AR application was associated with substantially improved accuracy and confidence in object recognition (all P < .001) and to a lesser degree in gesture recognition (P < .05). There was no significant change in performance on identifying body poses or in subjective assessments of mobility, as compared with a control group. CONCLUSIONS: Consumer AR devices may soon be able to support applications that improve the functional vision of users for some tasks. In our study, both artificially impaired participants and participants with near-complete vision loss performed tasks that they could not do without the AR system. Current limitations in system performance and form factor, as well as the risk of overconfidence, will need to be overcome.
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Cegueira/reabilitação , Tecnologia Assistiva , Auxiliares Sensoriais , Terapia de Exposição à Realidade Virtual , Baixa Visão/reabilitação , Percepção Visual/fisiologia , Idoso , Cegueira/fisiopatologia , Desenho de Equipamento , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Baixa Visão/fisiopatologiaRESUMO
Wildfires are increasing in scale, frequency and longevity, and are affecting new locations as environmental conditions change. This paper presents a dataset collected during a community evacuation drill performed in Roxborough Park, Colorado (USA) in 2019. This is a wildland-urban interface community including approximately 900 homes. Data concerning several aspects of community response were collected through observations and surveys: initial population location, pre-evacuation times, route use, and arrival times at the evacuation assembly point. Data were used as inputs to benchmark two evacuation models that adopt different modelling approaches. The WUI-NITY platform and the Evacuation Management System model were applied across a range of scenarios where assumptions regarding pre-evacuation delays and the routes used were varied according to original data collection methods (and interpretation of the data generated). Results are mostly driven by the assumptions adopted for pre-evacuation time inputs. This is expected in communities with a low number of vehicles present on the road and relatively limited traffic congestion. The analysis enabled the sensitivity of the modelling approaches to different datasets to be explored, given the different modelling approaches adopted. The performance of the models were sensitive to the data employed (derived from either observations or self-reporting) and the evacuation phases addressed in them. This indicates the importance of monitoring the impact of including data in a model rather than simply on the data itself, as data affects models in different ways given the modelling methods employed. The dataset is released in open access and is deemed to be useful for future wildfire evacuation modelling calibration and validation efforts. Supplementary Information: The online version contains supplementary material available at 10.1007/s10694-023-01371-1.
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Despite considerable research efforts, most controlled empirical studies on crowd movement usually rely on homogeneous crowds, i.e., research participants are typically young adults without disabilities. Consequently, relatively little is known about pedestrian movement in more diverse and heterogeneous crowd conditions, e.g., when persons with reduced mobility are present. This gap may be particularly relevant at bottlenecks, along the path of a moving crowd, that limit the capacity of pedestrian flow. Here, we present results from 12 studies in which participants (total N = 252) with and without visible disabilities moved together in a crowd. In each study, groups of participants walked together in a hallway with a bottleneck at the end. The point of speed adoption, distances between neighbours, and behavioural activities were analysed. We found (1) that participants with disabilities reduced their speed further away from the bottleneck than participants without disabilities; (2) participants without disabilities stayed closer to neighbors with disabilities than to neighbors without disabilities; and (3) participants interacted and communicated with each other to organise in front of the bottleneck. These results underline the importance of studying representative and heterogeneous samples in crowd dynamics. We also argue that more interdisciplinary research is needed to better understand the dynamics of interactions between neighbors in a crowd. A more nuanced understanding of pedestrian dynamics holds the promise of improving the validity of simulation tools such as movement and evacuation models.
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Pessoas com Deficiência , Pedestres , Simulação por Computador , Aglomeração , Humanos , Movimento , Adulto JovemRESUMO
After the first COVID-19 case was diagnosed in Germany, various measures limiting contact between people were introduced across the country. The implementation of these measures varied between jurisdictions and potentially had a negative impact on the psychological well-being of many people. However, the prevalence, severity, and type of symptoms of psychological burden has not been documented in detail. In the current study, we analysed various self-reported symptoms of psychological burden in a German sample. The dataset was collected between April 8th and June 1st, 2020, through an online survey measuring psychological burden using the ICD-10-symptom rating scale. More than 2,000 individuals responded to the survey, with a total of 1,459 complete datasets. Data was then sampled to compare (1) the new data to an existing demographically comparable reference dataset including a total of 2,512 participants who did not undergo any kind of contact restrictions or other pandemic measurements, and (2) psychological burden in two different German states. In line with recent observations from Germany, Italy, China, Austria and Turkey, we found a high prevalence of depressive symptoms in comparison to the reference sample. Furthermore, we found a high prevalence of eating disorder and compulsion symptoms. Especially younger adults and women reported a higher symptom severity compared to other groups during our measurement period. However, no difference between the two states in psychological burden was found.
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Illuminated emergency exit signs inform building occupants about safe egress routes in emergencies. These exit signs are often found in the presence of other colored signs, which may distract occupants when searching for safe exits. Such distractions can lead to confusing and even harmful outcomes, especially if occupants misinterpret the sign colors, mistaking non-exit signs for exit signs. We studied which colored signs people were most likely to infer were exit signs in a simulated emergency evacuation using virtual reality (VR). Participants were immersed in a virtual room with two doors (left and right), and an illuminated sign with different colored vertical bars above each door. They saw all pairwise combinations of six sign colors across trials. On each trial, a fire alarm sounded, and participants walked to the door that they thought was the exit. We tested two hypotheses: a local exposure hypothesis that color inferences are determined by exit sign colors in the local environment (i.e., red) and a semantic association hypothesis that color inferences are determined by color-concept associations (i.e. green associated with "go" and "safety"). The results challenged the local exposure hypothesis and supported the semantic association hypothesis. Participants predominantly walked toward green signs, even though the exit signs in the local environment-including the building where the experiment took place-were red. However, in a post-experiment survey, most participants reported that exit signs should be red. The results demonstrated a dissociation between the way observers thought they would behave in emergency situations (redâ¯=â¯exit) and the way they did behave in simulated emergencies (greenâ¯=â¯exit). These findings have implications for the design of evacuation systems. Observers, and perhaps designers, do not always anticipate how occupants will behave in emergency situations, which emphasizes the importance of behavioral evaluations for egress safety.
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Percepção de Cores , Cor , Emergências/psicologia , Diretórios de Sinalização e Localização , Gestão da Segurança/métodos , Confusão , Reação de Fuga , Feminino , Humanos , Masculino , Semântica , Comportamento Verbal , Adulto JovemRESUMO
People typically rely heavily on visual information when finding their way to unfamiliar locations. For individuals with reduced vision, there are a variety of navigational tools available to assist with this task if needed. However, for wayfinding in unfamiliar indoor environments the applicability of existing tools is limited. One potential approach to assist with this task is to enhance visual information about the location and content of existing signage in the environment. With this aim, we developed a prototype software application, which runs on a consumer head-mounted augmented reality (AR) device, to assist visually impaired users with sign-reading. The sign-reading assistant identifies real-world text (e.g., signs and room numbers) on command, highlights the text location, converts it to high contrast AR lettering, and optionally reads the content aloud via text-to-speech. We assessed the usability of this application in a behavioral experiment. Participants with simulated visual impairment were asked to locate a particular office within a hallway, either with or without AR assistance (referred to as the AR group and control group, respectively). Subjective assessments indicated that participants in the AR group found the application helpful for this task, and an analysis of walking paths indicated that these participants took more direct routes compared to the control group. However, participants in the AR group also walked more slowly and took more time to complete the task than the control group. The results point to several specific future goals for usability and system performance in AR-based assistive tools.
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Realidade Virtual , Pessoas com Deficiência Visual , Feminino , Humanos , Masculino , Interface Usuário-Computador , Adulto JovemRESUMO
In 1923, Gelb and Granit, using a method of adjustment for a small red light, reported a lower threshold for the target when presented on a ground region than on an adjacent figural region. More recent work in perceptual organization has found precisely the opposite-a processing advantage seems to go to items presented on the figure, not the ground. Although Gelb and Granit continue to be cited for their finding, it has not previously been available as an English translation. Understanding their methodology and results is important for integrating early Gestalt theory with more recent investigations.
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Finding the way out of a building during evacuation is not an easy task. Ideally, instructions provide clear and unambiguous information to occupants about the best means to evacuate. However, many times, building occupants may find the best course of action is not always clear. Conflicting or ambiguous cues can make a process that requires a quick response, slow and possibly more dangerous. Emergency signage may be vague, conflicting with other cues, or easily overlooked. The egress route directed by signage may appear difficult to traverse or dangerous. It is crucial then to best understand how evacuees find, interpret, and act upon visual information provided by emergency signage and egress routes in emergency situations. We tested the way visual information of signage and routes is used when an occupant needs to evacuate a building. In a virtual reality experiment, conflicting visual cues were pitted against each other in order to best understand how participants use visual information.
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BACKGROUND: The current study investigates biases in size estimations made by spider-phobic and healthy participants before and after treatment. METHOD: Forty-one spider-phobic and 20 healthy participants received virtual reality (VR) exposure treatment and were then asked to rate the size of a real spider immediately before and, on average, 15days after the treatment. During the VR exposure treatment skin conductance response was assessed. RESULTS: Prior to the treatment, both groups tended to overestimate the size of the spider, but this size estimation bias was significantly larger in the phobic group than in the control group. The VR exposure treatment reduced this bias, which was reflected in a significantly smaller size rating post treatment. However, the size estimation bias was unrelated to the skin conductance response. CONCLUSION: Our results confirm the hypothesis that size estimation by spider-phobic patients is biased. This bias is not stable over time and can be decreased with adequate treatment.
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Viés de Atenção , Terapia Implosiva , Transtornos Fóbicos/psicologia , Transtornos Fóbicos/terapia , Percepção de Tamanho , Aranhas , Interface Usuário-Computador , Adulto , Animais , Nível de Alerta , Medo , Feminino , Seguimentos , Resposta Galvânica da Pele , Humanos , Masculino , Adulto JovemRESUMO
Risk perception (RP) is studied in many research disciplines (e.g., safety engineering, psychology, and sociology). Definitions of RP can be broadly divided into expectancy-value and risk-as-feeling approaches. In the present review, RP is seen as the personalization of the risk related to a current event, such as an ongoing fire emergency; it is influenced by emotions and prone to cognitive biases. We differentiate RP from other related concepts (e.g., situation awareness) and introduce theoretical frameworks relevant to RP in fire evacuation (e.g., Protective Action Decision Model and Heuristic-Systematic approaches). Furthermore, we review studies on RP during evacuation with a focus on the World Trade Center evacuation on September 11, 2001 and present factors modulating RP as well as the relation between perceived risk and protective actions. We summarize the factors that influence perception risk and discuss the direction of these relationships (i.e., positive or negative influence, or inconsequential) and conclude with presenting limitations of this review and an outlook on future research.
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Evacuation from a smoke filled tunnel requires quick decision-making and swift action from the tunnel occupants. Technical installations such as emergency signage aim to guide tunnel occupants to the closest emergency exits. However, conflicting information may come from the behavior of other tunnel occupants. We examined if and how conflicting social information may affect evacuation in terms of delayed and/or inadequate evacuation decisions and behaviors. To this end, forty participants were repeatedly situated in a virtual reality smoke filled tunnel with an emergency exit visible to one side of the participants. Four social influence conditions were realized. In the control condition participants were alone in the tunnel, while in the other three experimental conditions a virtual agent (VA) was present. In the no-conflict condition, the VA moved to the emergency exit. In the active conflict condition, the VA moved in the opposite direction of the emergency exit. In the passive conflict condition, the VA stayed passive. Participants were less likely to move to the emergency exit in the conflict conditions compared to the no-conflict condition. Pre-movement and movement times in the passive conflict condition were significantly delayed compared to all other conditions. Participants moved the longest distances in the passive conflict condition. These results support the hypothesis that social influence affects evacuation behavior, especially passive behavior of others can thwart an evacuation to safety.