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1.
Eur J Neurosci ; 50(11): 3804-3813, 2019 12.
Artigo em Inglês | MEDLINE | ID: mdl-31278789

RESUMO

Current concepts of the extended amygdala posit that basolateral to central amygdala projections mediate fear-conditioned autonomic alerting, whereas projections to the bed nucleus of the stria terminalis mediate sustained anxiety. Using diffusion tensor imaging tractography in humans, we show that microstructure of the stria terminalis correlates with an orienting bias towards threat in a saccade decision task, providing the first evidence that this circuit supports decisions guiding evaluation of threatening stimuli.


Assuntos
Medo/fisiologia , Medo/psicologia , Orientação/fisiologia , Núcleos Septais/diagnóstico por imagem , Núcleos Septais/fisiologia , Adolescente , Adulto , Imagem de Tensor de Difusão/métodos , Feminino , Previsões , Humanos , Masculino , Pessoa de Meia-Idade , Estimulação Luminosa/métodos , Adulto Jovem
2.
J Gambl Stud ; 34(4): 1067-1083, 2018 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-29218500

RESUMO

Electronic gambling machines (EGMs) show a strong association with gambling problems. The high speed of gaming offered by modern EGMs allows playing numerous games in a short span of time, which is thought to contribute to attentional distraction, increased spending and prolonged play. However, the relationship between EGM speeds and potentially risk-related gambling behavior remains unclear. We introduce a novel approach to investigating the role of gaming speed in EGM gambling behavior by examining 'individual rate-of-play' (I-ROP) during simulated EGM gambling. A community sample of male regular gamblers (N = 72) played virtual slot machines in pairs offering sequentially adjusted game speeds towards the estimation of a behaviorally expressed preference speed, or I-ROP. This initial experiment aimed to explore the variability of I-ROPs during simulated EGM gambling, and examine behavior while playing EGMs at speeds relative to their I-ROP. Estimated I-ROPs ranged from less than one half second to over seven seconds and were negatively associated with cognitive ability, but not related to problem gambling severity, impulsiveness, or gambling-related cognitions. Subsequent gambling sessions on EGMs offering individually calibrated faster and slower gaming speeds were associated with greater and reduced risk-related gambling behaviors respectively. I-ROPs represent a potentially informative construct for exploring influences of gaming speed on gambling behavior, and may lend insight into potential risk-related behavior an individual vulnerability with respect to commercially available EGMs that warrants additional research.


Assuntos
Comportamento Aditivo/psicologia , Controle Interno-Externo , Jogos de Vídeo , Adolescente , Adulto , Atenção , Jogo de Azar/psicologia , Humanos , Masculino , Pessoa de Meia-Idade , Recompensa , Risco , Assunção de Riscos , Adulto Jovem
3.
Cogn Emot ; 31(4): 825-833, 2017 06.
Artigo em Inglês | MEDLINE | ID: mdl-27050201

RESUMO

Major depressive disorder (MDD) is associated with disrupted relationships with partners, family, and peers. These problems can precipitate the onset of clinical illness, influence severity and the prospects for recovery. Here, we investigated whether individuals who have recovered from depression use interpersonal signals to form favourable appraisals of others as social partners. Twenty recovered-depressed adults (with >1 adult episode of MDD but euthymic and medication-free for six months) and 23 healthy, never-depressed adults completed a task in which the gaze direction of some faces reliably cued the location a target (valid faces), whereas other faces cued the opposite location (invalid faces). No participants reported awareness of this contingency, and both groups were significantly faster to categorise targets following valid compared with invalid gaze cueing faces. Following this task, participants judged the trustworthiness of the faces. Whereas the healthy never-depressed participants judged the valid faces to be significantly more trustworthy than the invalid faces; this implicit social appraisal was absent in the recovered-depressed participants. Individuals who have recovered from MDD are able to respond appropriately to joint attention with other people but appear to not use joint attention to form implicit trust appraisals of others as potential social partners.


Assuntos
Transtorno Depressivo Maior/psicologia , Suscetibilidade a Doenças/psicologia , Habilidades Sociais , Estudos de Casos e Controles , Feminino , Fixação Ocular , Humanos , Masculino , Comunicação não Verbal/psicologia , Estimulação Luminosa
4.
J Gambl Stud ; 33(4): 1325-1336, 2017 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-28434053

RESUMO

Problematic patterns of gambling and their harms are known to have culturally specific expressions. For ethnic Chinese people, patterns of superstitious belief in this community appear to be linked to the elevated rates of gambling-related harms; however, little is known about the mediating psychological mechanisms. To address this issue, we surveyed 333 Chinese gamblers residing internationally and used a mediation analysis to explore how gambling-related cognitive biases, gambling frequency and variety of gambling forms ('scope') mediate the association between beliefs in luck and gambling problems. We found that cognitive biases and scope were significant mediators of this link but that the former is a stronger mediator than the latter. The mediating erroneous beliefs were not specific to any particular type of cognitive bias. These results suggest that Chinese beliefs in luck are expressed as gambling cognitive biases that increase the likelihood of gambling problems, and that biases that promote gambling (and its harms) are best understood within their socio-cultural context.


Assuntos
Povo Asiático/psicologia , Comportamento Aditivo/psicologia , Jogo de Azar/psicologia , Autoimagem , Superstições/psicologia , Adulto , Feminino , Características Humanas , Humanos , Masculino , Inquéritos e Questionários
5.
J Neurosci ; 35(15): 5983-9, 2015 Apr 15.
Artigo em Inglês | MEDLINE | ID: mdl-25878271

RESUMO

Research into language-emotion interactions has revealed intriguing cognitive inhibition effects by emotionally negative words in bilinguals. Here, we turn to the domain of human risk taking and show that the experience of positive recency in games of chance-the "hot hand" effect-is diminished when game outcomes are provided in a second language rather than the native language. We engaged late Chinese-English bilinguals with "play" or "leave" decisions upon presentation of equal-odds bets while manipulating language of feedback and outcome value. When positive game outcomes were presented in their second language, English, participants subsequently took significantly fewer gambles and responded slower compared with the trials in which equivalent feedback was provided in Chinese, their native language. Positive feedback was identified as driving the cross-language difference in preference for risk over certainty: feedback for previous winning outcomes presented in Chinese increased subsequent risk taking, whereas in the English context no such effect was observed. Complementing this behavioral effect, event-related brain potentials elicited by feedback words showed an amplified response to Chinese relative to English in the feedback-related negativity window, indicating a stronger impact in the native than in the second language. We also observed a main effect of language on P300 amplitude and found it correlated with the cross-language difference in risk selections, suggesting that the greater the difference in attention between languages, the greater the difference in risk-taking behavior. These results provide evidence that the hot hand effect is at least attenuated when an individual operates in a non-native language.


Assuntos
Encéfalo/fisiologia , Potenciais Evocados/fisiologia , Retroalimentação Psicológica/fisiologia , Multilinguismo , Probabilidade , Assunção de Riscos , Adulto , Análise de Variância , Comportamento de Escolha/fisiologia , Eletroencefalografia , Feminino , Jogos Experimentais , Humanos , Masculino , Estatística como Assunto , Adulto Jovem
6.
Br J Psychiatry ; 207(4): 328-33, 2015 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-26089303

RESUMO

BACKGROUND: North American studies show bipolar disorder is associated with elevated rates of problem gambling; however, little is known about rates in the different presentations of bipolar illness. AIMS: To determine the prevalence and distribution of problem gambling in people with bipolar disorder in the UK. METHOD: The Problem Gambling Severity Index was used to measure gambling problems in 635 participants with bipolar disorder. RESULTS: Moderate to severe gambling problems were four times higher in people with bipolar disorder than in the general population, and were associated with type 2 disorder (OR = 1.74, P = 0.036), history of suicidal ideation or attempt (OR = 3.44, P = 0.02) and rapid cycling (OR = 2.63, P = 0.008). CONCLUSIONS: Approximately 1 in 10 patients with bipolar disorder may be at moderate to severe risk of problem gambling, possibly associated with suicidal behaviour and a rapid cycling course. Elevated rates of gambling problems in type 2 disorder highlight the probable significance of modest but unstable mood disturbance in the development and maintenance of such problems.


Assuntos
Transtorno Bipolar/complicações , Transtorno Depressivo Maior/complicações , Jogo de Azar/epidemiologia , Adolescente , Adulto , Afeto , Idoso , Feminino , Humanos , Modelos Logísticos , Masculino , Pessoa de Meia-Idade , Escalas de Graduação Psiquiátrica , Fatores de Risco , Índice de Gravidade de Doença , Distribuição por Sexo , Ideação Suicida , Tentativa de Suicídio , Reino Unido/epidemiologia , Adulto Jovem
7.
J Neurosci ; 33(32): 12982-6, 2013 Aug 07.
Artigo em Inglês | MEDLINE | ID: mdl-23926253

RESUMO

Trait sensation-seeking, defined as a need for varied, complex, and intense sensations, represents a relatively underexplored hedonic drive in human behavioral neuroscience research. It is related to increased risk for a range of behaviors including substance use, gambling, and risky sexual practice. Individual differences in self-reported sensation-seeking have been linked to brain dopamine function, particularly at D2-like receptors, but so far no causal evidence exists for a role of dopamine in sensation-seeking behavior in humans. Here, we investigated the effects of the selective D2/D3 agonist cabergoline on performance of a probabilistic risky choice task in healthy humans using a sensitive within-subject, placebo-controlled design. Cabergoline significantly influenced the way participants combined different explicit signals regarding probability and loss when choosing between response options associated with uncertain outcomes. Importantly, these effects were strongly dependent on baseline sensation-seeking score. Overall, cabergoline increased sensitivity of choice to information about probability of winning; while decreasing discrimination according to magnitude of potential losses associated with different options. The largest effects of the drug were observed in participants with lower sensation-seeking scores. These findings provide evidence that risk-taking behavior in humans can be directly manipulated by a dopaminergic drug, but that the effectiveness of such a manipulation depends on baseline differences in sensation-seeking trait. This emphasizes the importance of considering individual differences when investigating manipulation of risky decision-making, and may have relevance for the development of pharmacotherapies for disorders involving excessive risk-taking in humans, such as pathological gambling.


Assuntos
Comportamento de Escolha/fisiologia , Tomada de Decisões/fisiologia , Dopamina/metabolismo , Memória de Curto Prazo/fisiologia , Assunção de Riscos , Sensação/fisiologia , Adulto , Análise de Variância , Cabergolina , Comportamento de Escolha/efeitos dos fármacos , Tomada de Decisões/efeitos dos fármacos , Domperidona/farmacologia , Agonistas de Dopamina/farmacologia , Antagonistas de Dopamina/farmacologia , Método Duplo-Cego , Ergolinas/farmacologia , Feminino , Jogos Experimentais , Humanos , Individualidade , Memória de Curto Prazo/efeitos dos fármacos , Probabilidade , Autorrelato , Sensação/efeitos dos fármacos , Adulto Jovem
8.
J Neurosci ; 33(39): 15588-95, 2013 Sep 25.
Artigo em Inglês | MEDLINE | ID: mdl-24068825

RESUMO

Effective decision-making can involve using environmental signals about the possible good and bad outcomes, and their probabilities, to select optimal actions. Problematic decision-making in psychiatric disorders, and particularly bipolar illness, may result from disrupted use of these reinforcement cues, leading to actions that reflect or precipitate pathological changes in mood. Previous experiments indicate that the processing of reinforcement cues while selecting between risky actions can be influenced by dopamine and serotonin activity. Quetiapine is an atypical antipsychotic agent with a complex pharmacology, including antagonist actions at 5-HT2A and, to a lesser extent, D2 receptors. Here, we investigated the effects of (short-term) treatment with quetiapine on the risky decision-making of healthy human adults. Twenty participants received 150 mg of quetiapine XL for 7 d, whereas 20 age- and IQ-matched participants received a placebo. On the eighth day, all participants completed a risky decision-making task that involved making a series of choices between two simultaneously presented gambles that differed in the magnitudes of their possible gains and losses, and the probabilities with which these outcomes were delivered. Quetiapine treatment was associated with a marked tendency to choose options with negative expected values compared with placebo treatment in male but not female participants. Our results demonstrate that antagonism of serotonin and dopamine receptor activity can alter the way individuals use information about gains and losses when selecting between risky actions, possibly reflecting gender-specific differences in risk attitudes. These effects may be beneficial by correcting decision-making biases that feature in mood disorders.


Assuntos
Antipsicóticos/farmacologia , Tomada de Decisões/efeitos dos fármacos , Dibenzotiazepinas/farmacologia , Reforço Psicológico , Adulto , Antipsicóticos/administração & dosagem , Estudos de Casos e Controles , Dibenzotiazepinas/administração & dosagem , Método Duplo-Cego , Feminino , Humanos , Masculino , Fumarato de Quetiapina , Risco , Caracteres Sexuais
9.
Cogn Affect Behav Neurosci ; 14(4): 1184-95, 2014 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-24668615

RESUMO

Individuals switch from risk seeking to risk aversion when mathematically identical options are described in terms of loss versus gains, as exemplified in the reflection and framing effects. Determining the neurobiology underlying such cognitive biases could inform our understanding of decision making in health and disease. Although reports vary, data using human subjects have implicated the amygdala in such biases. Animal models enable more detailed investigation of neurobiological mechanisms. We therefore tested whether basolateral amygdala (BLA) lesions would affect risk preference for gains or losses in rats. Choices in both paradigms were always between options of equal expected value-a guaranteed outcome, or the 50:50 chance of double or nothing. In the loss-chasing task, most rats exhibited strong risk seeking preferences, gambling at the risk of incurring double the penalty, regardless of the size of the guaranteed loss. In the betting task, the majority of animals were equivocal in their choice, irrespective of bet size; however, a wager-sensitive subgroup progressively shifted away from the uncertain option as the bet size increased, which is reminiscent of risk aversion. BLA lesions increased preference for the smaller guaranteed loss in the loss-chasing task, without affecting choice on the betting task, which is indicative of reduced risk seeking for losses, but intact risk aversion for gains. These data support the hypothesis that the amygdala plays a more prominent role in choice biases related to losses. Given the importance of the amygdala in representing negative affect, the aversive emotional reaction to loss, rather than aberrant estimations of probability or loss magnitude, may underlie risk seeking for losses.


Assuntos
Complexo Nuclear Basolateral da Amígdala/fisiologia , Viés , Lesões Encefálicas/patologia , Lesões Encefálicas/fisiopatologia , Tomada de Decisões/fisiologia , Análise de Variância , Animais , Complexo Nuclear Basolateral da Amígdala/lesões , Complexo Nuclear Basolateral da Amígdala/patologia , Lesões Encefálicas/induzido quimicamente , Condicionamento Operante/fisiologia , Modelos Animais de Doenças , Comportamento Exploratório , Ácido Quinolínico/toxicidade , Ratos , Ratos Long-Evans , Tempo de Reação , Recompensa , Assunção de Riscos
10.
Psychol Sci ; 25(7): 1303-13, 2014 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-24815611

RESUMO

How do people sustain resources for the benefit of individuals and communities and avoid the tragedy of the commons, in which shared resources become exhausted? In the present study, we examined the role of serotonin activity and social norms in the management of depletable resources. Healthy adults, alongside social partners, completed a multiplayer resource-dilemma game in which they repeatedly harvested from a partially replenishable monetary resource. Dietary tryptophan depletion, leading to reduced serotonin activity, was associated with aggressive harvesting strategies and disrupted use of the social norms given by distributions of other players' harvests. Tryptophan-depleted participants more frequently exhausted the resource completely and also accumulated fewer rewards than participants who were not tryptophan depleted. Our findings show that rank-based social comparisons are crucial to the management of depletable resources, and that serotonin mediates responses to social norms.


Assuntos
Serotonina/fisiologia , Comportamento Social , Normas Sociais , Triptofano/fisiologia , Adulto , Feminino , Voluntários Saudáveis , Humanos , Masculino , Análise de Regressão , Recompensa , Autorrelato , Triptofano/administração & dosagem , Adulto Jovem
11.
J Gambl Stud ; 30(3): 625-37, 2014 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-23620161

RESUMO

Cognitive perspectives on gambling propose that biased thinking plays a significant role in sustaining gambling participation and, in vulnerable individuals, gambling problems. One prominent set of cognitive biases include illusions of control involving beliefs that it is possible to influence random gaming events. Sociologists have reported that (some) gamblers believe that it is possible to throw dice in different ways to achieve gaming outcomes (e.g., 'dice-setting' in craps). However, experimental demonstrations of these phenomena are lacking. Here, we asked regular gamblers to roll a computer-simulated, but fair, 6 sided die for monetary prizes. Gamblers allowed the die to roll for longer when attempting to win higher value bets, and when attempting to hit high winning numbers. This behaviour was exaggerated in gamblers motivated to keep gambling following the experience of almost-winning in gambling games. These results suggest that gambling cognitive biases find expression in the motor behaviour of rolling dice for monetary prizes, possibly reflecting embodied substrates.


Assuntos
Cognição , Jogo de Azar/psicologia , Ilusões , Comportamento Impulsivo/psicologia , Controle Interno-Externo , Recompensa , Adulto , Feminino , Humanos , Masculino , Motivação , Jogos e Brinquedos , Autoimagem
12.
J Neurosci ; 32(38): 13032-8, 2012 Sep 19.
Artigo em Inglês | MEDLINE | ID: mdl-22993421

RESUMO

Methylphenidate (MPH) is a stimulant that increases extracellular levels of dopamine and noradrenaline. It can diminish risky decision-making tendencies in certain clinical populations. MPH is also used, without license, by healthy adults, but the impact on their decision-making is not well established. Previous work has found that dopamine receptor activity of healthy adults can modulate the influence of stake magnitude on decisions to persistently gamble after incurring a loss. In this study, we tested for modulation of this effect by MPH in 40 healthy human adults. In a double-blind experiment, 20 subjects received 20 mg of MPH, while 20 matched controls received a placebo. All were provided with 30 rounds of opportunities to accept an incurred loss from their assets or opt for a "double-or-nothing" gamble that would either avoid or double it. Rounds began with a variable loss that would double with every failed gamble until it was accepted, recovered, or reached a specified maximum. Probability of recovery on any gamble was low and ambiguous. Subjects receiving placebo gambled less as the magnitude of the stake was raised and as the magnitude of accumulated loss escalated over the course of the task. In contrast, subjects treated with MPH gambled at a consistent rate, well above chance, across all stakes and trials. Trait reward responsiveness also reduced the impact of high stakes. The findings suggest that elevated catecholamine activity by MPH can disrupt inhibitory influences on persistent risky choice in healthy adults.


Assuntos
Estimulantes do Sistema Nervoso Central/farmacologia , Tomada de Decisões/efeitos dos fármacos , Inibição Psicológica , Metilfenidato/farmacologia , Assunção de Riscos , Adulto , Estudos de Casos e Controles , Método Duplo-Cego , Feminino , Jogos Experimentais , Humanos , Masculino , Motivação/efeitos dos fármacos , Personalidade/efeitos dos fármacos , Probabilidade , Tempo de Reação/efeitos dos fármacos , Recompensa , Análise e Desempenho de Tarefas , Adulto Jovem
13.
Psychon Bull Rev ; 2023 Sep 15.
Artigo em Inglês | MEDLINE | ID: mdl-37715058

RESUMO

Encouraging sustainable use of limited natural, social, and economic resources requires understanding the variety of ways in which people think about how resources work and how they adjust their behaviour (or not) as available resources fluctuate. Previous investigations which have focused on understanding how individuals navigate erodible resources, have tended to use group-based, common pool games. However, such social games make it difficult to disentangle whether resource erosion is linked to difficulty navigating the dynamics of the resource or caused by social factors. Here, in two experiments, we recruited 781 participants to play a single-player resource management game in which individuals were invited to harvest monetary rewards from a fully depletable but stochastically replenishing resource over time. We find that the ability to sustain a resource over successive harvesting opportunities (in order to maximize the total harvested rewards) is reliably worse in individuals reporting elevated psychological distress, the often cooccurring hazardous alcohol use, and elevated rates of delay discounting. The associations between resource outcomes, harmful alcohol use, and psychological distress remained substantial even once we had controlled for elevated discounting rates (as a form of impulsivity and a strong risk factor for these health challenges). By contrast, individuals who reported higher levels of financial literacy and general well-being achieved better resource outcomes. Our observations demonstrate that the capacity to respond effectively to the dynamics of a resource are compromised in individuals at risk of psychological and alcohol-related disorders.

14.
J Adolesc ; 35(5): 1341-9, 2012 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-22691532

RESUMO

Twenty-four adults (aged 19-35) and 27 adolescents (aged 13-14) played as 'Trustee' in an iterated Trust Game against a pre-programmed set of 'Investor' moves, said to belong to an unknown co-player. Trustee behaviour was examined first in response to normative Investor cooperation, and then in response to a period of social rupture caused by reduced investments. Adolescents were motivated by inequity aversion during normative Investor cooperation, whereas adults over-compensated the Investor. Participants were also identified as coaxers or non-coaxers based on how they responded to social rupture: 'coaxers' were individuals who made at least one relatively generous return to the Investor during this phase. A single coaxing move predicted consistently higher returns to Investors across both normative and reduced investments. Adults showed greater polarisation between coaxing and non-coaxing strategies than did adolescents. These data suggest that adults and adolescents may respond differently to periods of possible social rupture.


Assuntos
Jogos Experimentais , Relações Interpessoais , Comportamento Social , Confiança , Adolescente , Adulto , Comportamento Cooperativo , Feminino , Humanos , Masculino , Motivação , Adulto Jovem
15.
PLoS One ; 16(10): e0257953, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34613992

RESUMO

To choose exercise over alternative behaviours, subjective reward evaluation of the potential choices is a principal step in decision making. However, the selection of exercise intensity might integrate acute visceral responses (i.e. pleasant or unpleasant feelings) and motives related to goals (i.e. enjoyment, competition, health). To understand the factors determining the selection of exercise in its intensity and evaluation as a modality, we conducted a study combining exercise training and evaluative conditioning. Evaluative conditioning was performed by using a novel technique using a primary reinforcer (sweetness) as the unconditioned stimulus and physical strain i.e. heart rate elevation as the conditioned stimulus during interval training, using a randomized control design (N = 58). Pre, post-three weeks interval training w/o conditioning, and after 4 weeks follow-up, participants were tested on self-paced speed selection on treadmill measuring heart rate, subjective pleasantness, and effort levels, as well as delay-discounting of exercise and food rewards. Results revealed that the selection of exercise intensity was significantly increased by adaptation to training and evaluative conditioning, revealing the importance of visceral factors as well as learned expected rewards. Delay discounting rates of self-paced exercise were transiently reduced by training but not affected by evaluative conditioning. In conclusion, exercise decisions are suggested to separate the decision-making process into a modality-specific cognitive evaluation of exercise, and an exercise intensity selection based on acute visceral experience integrating effort, pleasantness, and learned rewards.


Assuntos
Comportamento de Escolha/fisiologia , Exercício Físico/fisiologia , Aprendizagem/fisiologia , Motivação/fisiologia , Adulto , Animais , Desvalorização pelo Atraso , Feminino , Voluntários Saudáveis , Humanos , Masculino , Recompensa
16.
J Exp Psychol Gen ; 150(10): 2015-2035, 2021 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-33734772

RESUMO

Reward uncertainty can prompt exploration and learning, strengthening approach and consummatory behaviors. For humans, these phenomena are exploited in marketing promotions and gambling products, sometimes spurring hedonic consumption. Here, in four experiments, we sought to identify whether reward uncertainty-as a state of "not knowing" that exists between an action and a positively valanced outcome-enhances the in-the-moment consumption and experience of other palatable food and drink rewards. In Experiment 1, we demonstrate that reward uncertainty can increase consumption of commercial alcoholic drinks and energy-dense savory snacks. In Experiment 2, we show that reward uncertainty is unlikely to promote consumption through gross increases in impulsivity (expressed as higher discounting rates) or risk tolerance (expressed as lower probability discounting rates). In Experiment 3, we find that reward uncertainty intensifies the taste of, and hedonic responses to, sucrose solutions in a concentration-dependent manner among individuals with heightened preferences for sweet tastes. Finally, in Experiment 4, we replicate and extend these findings by showing that reward uncertainty intensifies the taste of palatable foods and drinks in ways that are independent of individuals' discounting rates, motor control, reflection impulsivity, and momentary happiness but are strongly moderated by recent depressive symptoms. These data suggest a working hypothesis that (incidental) reward uncertainty, as a state of not knowing, operates as a mood-dependent "taste intensifier" of palatable food and drink rewards, possibly sustaining reward seeking and consumption. (PsycInfo Database Record (c) 2021 APA, all rights reserved).


Assuntos
Recompensa , Paladar , Humanos , Incerteza
17.
Alcohol Clin Exp Res ; 34(8): 1319-33, 2010 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-20528825

RESUMO

Alcohol misuse and dependence, and many of its accompanying psychological problems, are associated with heightened levels of impulsivity that both accelerate the development of clinically significant illness and complicate clinical outcome. This article reviews recent developments in our understanding of impulsivity as they relate to brain circuitry that might underlie these comorbid factors, focusing upon the clinical features of substance use (and dependence), bipolar disorder, and pathological gambling. Individuals who are affected by these disorders exhibit problems in several domains of impulsive behavior including deficient response or "motor" control, and the tolerance of prolonged delays prior to larger rewards at the expense of smaller rewards ("delay-discounting"). These populations, like alcoholic dependents, also exhibit impairments in risky decision-making that may reflect dysfunction of monoamine and catecholamine pathways. However, several areas of uncertainty exist including the specificity of impairments across disorders and the relationship between impulse control problems and altered evaluation of reward outcomes underlying observed impairments in action selection.


Assuntos
Comportamento Impulsivo/psicologia , Transtornos Mentais/psicologia , Transtornos Relacionados ao Uso de Substâncias/psicologia , Alcoolismo/complicações , Alcoolismo/epidemiologia , Alcoolismo/psicologia , Animais , Diagnóstico Duplo (Psiquiatria) , Humanos , Comportamento Impulsivo/complicações , Comportamento Impulsivo/epidemiologia , Transtornos Mentais/complicações , Transtornos Mentais/epidemiologia , Transtornos Relacionados ao Uso de Substâncias/complicações , Transtornos Relacionados ao Uso de Substâncias/epidemiologia
18.
J Gambl Stud ; 26(3): 387-99, 2010 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-20422442

RESUMO

In order to learn about the behaviours and health experiences of people who gamble on the Internet, we conducted an international online survey with respondents recruited via gambling and gambling-related websites. The mean (SD) age of the 4,125 respondents completing the survey was 35.5 (11.8) years, with 79.1% being male and 68.8% UK residents. Respondents provided demographic details and completed validated psychometric screening instruments for problem gambling, mood disturbances, as well as alcohol and substance misuse, and history of deliberate self harm. We applied latent class analysis to respondents' patterns of regular online gambling activities, and identified subgroups of individuals who used the Internet to gamble in different ways (L (2) = 44.27, bootstrap P = 0.07). We termed the characteristic profiles as 'non-to-minimal gamblers'; 'sports bettors'; 'casino & sports gamblers'; 'lottery players'; and 'multi-activity gamblers'. Furthermore, these subgroups of respondents differed on other demographic and psychological dimensions, with significant inter-cluster differences in proportion of individuals scoring above threshold for problem gambling, mood disorders and substance misuse, and history of deliberate self harm (all Chi (2)s > 23.4, all P-values <0.001). The 'casino & sports' and 'multi-activity-gamblers' clusters had the highest prevalence of mental disorder. Internet gamblers appear to be heterogeneous but composed of several subgroups, differing markedly on both demographic and clinical characteristics.


Assuntos
Atitude Frente a Saúde , Comportamento Aditivo/epidemiologia , Jogo de Azar/epidemiologia , Nível de Saúde , Internet/estatística & dados numéricos , Adulto , Comportamento Aditivo/psicologia , Análise por Conglomerados , Comorbidade , Europa (Continente)/epidemiologia , Feminino , Jogo de Azar/psicologia , Humanos , Masculino , Pessoa de Meia-Idade , Prevalência , Índice de Gravidade de Doença , Fatores Socioeconômicos , Estresse Psicológico/epidemiologia , Transtornos Relacionados ao Uso de Substâncias/epidemiologia , Inquéritos e Questionários , Adulto Jovem
19.
Cyberpsychol Behav Soc Netw ; 23(7): 487-494, 2020 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-32391722

RESUMO

Massively Multiplayer Online Role-Playing Games (MMORPGs) can sometimes be associated with patterns of play that are harmful to health and well-being. Hazardous MMORPG play has been linked to hostility (toward other people). However, little is known about how hostility, as a risk factor, relates to players' choices within games, or players' experiences of the positive aspects of MMORPGs. In this study, we surveyed 5,847 players of Jagex's RuneScape to examine how trait hostility relates to player roles that prioritize skill acquisition/improvement (Skillers), combat (Killers), or narrative challenges (Questers). Killers reported modestly higher levels of trait hostility than Skillers and Questers. The most hostile players reported the strongest importance of in-game relative to offline achievements, possibly indicating hazardous involvement. Critically, hostile players also report the strongest cognitive and social benefits. These include (i) skills acquired through MMORPGs that help players to achieve things in their offline lives and (ii) online relationships that benefit offline relationships. These findings offer a new perspective on the way that a previously reported risk factor for harmful MMORPG play relates to player engagement, possibly by offering a helpful space for hostile individuals to develop problem solving and social skills. This suggests that some individuals who might be vulnerable to developing harmful patterns of MMORPG play may simultaneously experience greater tangible benefits.


Assuntos
Hostilidade , Relações Interpessoais , Habilidades Sociais , Jogos de Vídeo , Humanos , Desempenho de Papéis , Autorrelato
20.
Psychopharmacology (Berl) ; 237(6): 1745-1756, 2020 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-32123974

RESUMO

RATIONALE: Problematic patterns of gambling are characterised by loss of control and persistent gambling often to recover losses. However, little is known about the mechanisms that mediate initial choices to begin gambling and then continue to gamble in the face of losing outcomes. OBJECTIVES: These experiments first assessed gambling and loss-chasing performance under different win/lose probabilities in C57Bl/6 mice, and then investigated the effects of antagonism of 5-HT2CR with SB242084, 5-HT1AR agonism with 8-OH-DPAT and modafinil, a putative cognitive enhancer. RESULTS: As seen in humans and other species, mice demonstrated the expected patterns of behaviour as the odds for winning were altered increasing gambling and loss-chasing when winning was more likely. SB242084 decreased the likelihood to initially gamble, but had no effects on subsequent gambling choices in the face of repeated losses. In contrast, 8-OH-DPAT had no effects on choosing to gamble in the first place, but once started 8-OH-DPAT increased gambling choices in a dose-sensitive manner. Modafinil effects were different to the serotonergic drugs in both decreasing the propensity to initiate gambling and chase losses. CONCLUSIONS: We present evidence for dissociable effects of systemic drug administration on different aspects of gambling behaviour. These data extend and reinforce the importance of serotonergic mechanisms in mediating discrete components of gambling behaviour. They further demonstrate the ability of modafinil to reduce gambling behaviour. Our work using a novel mouse paradigm may be of utility in modelling the complex psychological and neurobiological underpinnings of gambling problems, including the analysis of genetic and environmental factors.


Assuntos
Jogo de Azar/prevenção & controle , Jogo de Azar/psicologia , Modafinila/farmacologia , Receptor 5-HT1A de Serotonina/metabolismo , Receptor 5-HT2C de Serotonina/metabolismo , Reforço Psicológico , 8-Hidroxi-2-(di-n-propilamino)tetralina/farmacologia , Animais , Estimulantes do Sistema Nervoso Central/farmacologia , Estimulantes do Sistema Nervoso Central/uso terapêutico , Cognição/efeitos dos fármacos , Cognição/fisiologia , Humanos , Masculino , Camundongos , Modafinila/uso terapêutico , Serotonina/metabolismo , Agonistas do Receptor 5-HT1 de Serotonina/farmacologia , Agonistas do Receptor 5-HT1 de Serotonina/uso terapêutico
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