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1.
Proc Natl Acad Sci U S A ; 112(11): 3541-6, 2015 Mar 17.
Artigo em Inglês | MEDLINE | ID: mdl-25737547

RESUMO

Long-term depression (LTD) at parallel fiber-Purkinje cell (PF-PC) synapses is thought to underlie memory formation in cerebellar motor learning. Recent experimental results, however, suggest that multiple plasticity mechanisms in the cerebellar cortex and cerebellar/vestibular nuclei participate in memory formation. To examine this possibility, we formulated a simple model of the cerebellum with a minimal number of components based on its known anatomy and physiology, implementing both LTD and long-term potentiation (LTP) at PF-PC synapses and mossy fiber-vestibular nuclear neuron (MF-VN) synapses. With this model, we conducted a simulation study of the gain adaptation of optokinetic response (OKR) eye movement. Our model reproduced several important aspects of previously reported experimental results in wild-type and cerebellum-related gene-manipulated mice. First, each 1-h training led to the formation of short-term memory of learned OKR gain at PF-PC synapses, which diminished throughout the day. Second, daily repetition of the training gradually formed long-term memory that was maintained for days at MF-VN synapses. We reproduced such memory formation under various learning conditions. Third, long-term memory formation occurred after training but not during training, indicating that the memory consolidation occurred during posttraining periods. Fourth, spaced training outperformed massed training in long-term memory formation. Finally, we reproduced OKR gain changes consistent with the changes in the vestibuloocular reflex (VOR) previously reported in some gene-manipulated mice.


Assuntos
Cerebelo/fisiologia , Memória/fisiologia , Modelos Neurológicos , Núcleos Vestibulares/fisiologia , Adaptação Fisiológica , Animais , Simulação por Computador , Camundongos Transgênicos , Plasticidade Neuronal/fisiologia , Células de Purkinje/fisiologia
2.
Cerebellum ; 13(1): 151-77, 2014 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-23996631

RESUMO

While the cerebellum's role in motor function is well recognized, the nature of its concurrent role in cognitive function remains considerably less clear. The current consensus paper gathers diverse views on a variety of important roles played by the cerebellum across a range of cognitive and emotional functions. This paper considers the cerebellum in relation to neurocognitive development, language function, working memory, executive function, and the development of cerebellar internal control models and reflects upon some of the ways in which better understanding the cerebellum's status as a "supervised learning machine" can enrich our ability to understand human function and adaptation. As all contributors agree that the cerebellum plays a role in cognition, there is also an agreement that this conclusion remains highly inferential. Many conclusions about the role of the cerebellum in cognition originate from applying known information about cerebellar contributions to the coordination and quality of movement. These inferences are based on the uniformity of the cerebellum's compositional infrastructure and its apparent modular organization. There is considerable support for this view, based upon observations of patients with pathology within the cerebellum.


Assuntos
Cerebelo/fisiologia , Cognição/fisiologia , Atividade Motora/fisiologia , Movimento/fisiologia , Animais , Doenças Cerebelares/complicações , Doenças Cerebelares/fisiopatologia , Cerebelo/crescimento & desenvolvimento , Cerebelo/fisiopatologia , Consenso , Humanos , Transtornos Mentais/complicações , Transtornos Mentais/fisiopatologia , Processos Mentais/fisiologia
3.
Circ J ; 77(1): 198-206, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-23018765

RESUMO

BACKGROUND: Non-invasive assessment of volume and function on the right ventricle (RV) for pulmonary hypertension (PH) is limited. METHODS AND RESULTS: Patients with PH (n=23) underwent 3-dimensional (D) echocardiography (3DECHO), with cardiac magnetic resonance imaging to confirm its precision, and right heart catheterization. On linear regression analysis the RV end-systolic volume index (ESVI) was positively correlated with pulmonary vascular resistance (PVR) and mean pulmonary arterial pressure (mPAP; R=0.42 and 0.46, P=0.03 and 0.03, respectively). The RV end-diastolic volume index (EDVI) was positively correlated with mPAP (R=0.41, P<0.05). The left ventricular (LV) EDVI was inversely correlated with PVR (R=-0.48, P=0.02). The RV ejection fraction was inversely correlated with PVR and mean right atrial pressure (mRAP; R=-0.57, and -0.45, P=0.004, and 0.03, respectively). RVEDVI/LVEDVI and RVESVI/LVESVI (the diastolic and systolic remodeling indices, respectively) had a significantly positive linear relationship with PVR (R=0.67 and 0.55, P=0.0005 and 0.006, respectively), and the former had a significantly positive linear relationship with mRAP (R=0.42, P<0.05). During the recovery process in 1 specific case, the remodeling indices maintained a significant linear relationship with the hemodynamic parameters. CONCLUSIONS: Novel indices provided by 3DECHO may be utilized as alternative indicators of hemodynamic changes in PH patients.


Assuntos
Ecocardiografia Tridimensional , Volume Sistólico , Resistência Vascular , Função Ventricular Direita , Remodelação Ventricular , Adulto , Idoso , Idoso de 80 Anos ou mais , Feminino , Ventrículos do Coração/diagnóstico por imagem , Ventrículos do Coração/fisiopatologia , Humanos , Hipertensão Pulmonar/diagnóstico por imagem , Hipertensão Pulmonar/fisiopatologia , Masculino , Pessoa de Meia-Idade
4.
Front Cell Neurosci ; 17: 1075005, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-36816857

RESUMO

Introduction: Temporal information processing is essential for sequential contraction of various muscles with the appropriate timing and amplitude for fast and smooth motor control. These functions depend on dynamics of neural circuits, which consist of simple neurons that accumulate incoming spikes and emit other spikes. However, recent studies indicate that individual neurons can perform complex information processing through the nonlinear dynamics of dendrites with complex shapes and ion channels. Although we have extensive evidence that cerebellar circuits play a vital role in motor control, studies investigating the computational ability of single Purkinje cells are few. Methods: We found, through computer simulations, that a Purkinje cell can discriminate a series of pulses in two directions (from dendrite tip to soma, and from soma to dendrite), as cortical pyramidal cells do. Such direction sensitivity was observed in whatever compartment types of dendrites (spiny, smooth, and main), although they have dierent sets of ion channels. Results: We found that the shortest and longest discriminable sequences lasted for 60 ms (6 pulses with 10 ms interval) and 4,000 ms (20 pulses with 200 ms interval), respectively. and that the ratio of discriminable sequences within the region of the interesting parameter space was, on average, 3.3% (spiny), 3.2% (smooth), and 1.0% (main). For the direction sensitivity, a T-type Ca2+ channel was necessary, in contrast with cortical pyramidal cells that have N-methyl-D-aspartate receptors (NMDARs). Furthermore, we tested whether the stimulus direction can be reversed by learning, specifically by simulated long-term depression, and obtained positive results. Discussion: Our results show that individual Purkinje cells can perform more complex information processing than is conventionally assumed for a single neuron, and suggest that Purkinje cells act as sequence discriminators, a useful role in motor control and learning.

5.
Front Neurorobot ; 17: 1269848, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37867618

RESUMO

Embodied simulation with a digital brain model and a realistic musculoskeletal body model provides a means to understand animal behavior and behavioral change. Such simulation can be too large and complex to conduct on a single computer, and so distributed simulation across multiple computers over the Internet is necessary. In this study, we report our joint effort on developing a spiking brain model and a mouse body model, connecting over the Internet, and conducting bidirectional simulation while synchronizing them. Specifically, the brain model consisted of multiple regions including secondary motor cortex, primary motor and somatosensory cortices, basal ganglia, cerebellum and thalamus, whereas the mouse body model, provided by the Neurorobotics Platform of the Human Brain Project, had a movable forelimb with three joints and six antagonistic muscles to act in a virtual environment. Those were simulated in a distributed manner across multiple computers including the supercomputer Fugaku, which is the flagship supercomputer in Japan, while communicating via Robot Operating System (ROS). To incorporate models written in C/C++ in the distributed simulation, we developed a C++ version of the rosbridge library from scratch, which has been released under an open source license. These results provide necessary tools for distributed embodied simulation, and demonstrate its possibility and usefulness toward understanding animal behavior and behavioral change.

6.
PLoS Comput Biol ; 7(7): e1002087, 2011 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-21779155

RESUMO

Information processing of the cerebellar granular layer composed of granule and Golgi cells is regarded as an important first step toward the cerebellar computation. Our previous theoretical studies have shown that granule cells can exhibit random alternation between burst and silent modes, which provides a basis of population representation of the passage-of-time (POT) from the onset of external input stimuli. On the other hand, another computational study has reported that granule cells can exhibit synchronized oscillation of activity, as consistent with observed oscillation in local field potential recorded from the granular layer while animals keep still. Here we have a question of whether an identical network model can explain these distinct dynamics. In the present study, we carried out computer simulations based on a spiking network model of the granular layer varying two parameters: the strength of a current injected to granule cells and the concentration of Mg²âº which controls the conductance of NMDA channels assumed on the Golgi cell dendrites. The simulations showed that cells in the granular layer can switch activity states between synchronized oscillation and random burst-silent alternation depending on the two parameters. For higher Mg²âº concentration and a weaker injected current, granule and Golgi cells elicited spikes synchronously (synchronized oscillation state). In contrast, for lower Mg²âº concentration and a stronger injected current, those cells showed the random burst-silent alternation (POT-representing state). It is suggested that NMDA channels on the Golgi cell dendrites play an important role for determining how the granular layer works in response to external input.


Assuntos
Córtex Cerebelar/fisiologia , Modelos Neurológicos , Neurônios/fisiologia , Potenciais de Ação/fisiologia , Animais , Córtex Cerebelar/citologia , Córtex Cerebelar/metabolismo , Simulação por Computador , Dendritos/fisiologia , Interneurônios , Magnésio/metabolismo , N-Metilaspartato/metabolismo , Neurônios/metabolismo , Ratos , Descanso/fisiologia , Ácido alfa-Amino-3-hidroxi-5-metil-4-isoxazol Propiônico/metabolismo , Ácido gama-Aminobutírico/metabolismo
7.
Vision Res ; 199: 108077, 2022 10.
Artigo em Inglês | MEDLINE | ID: mdl-35716464

RESUMO

After lying on a slanted floor for a while with the eyes closed, we may perceive it to be less slanted than at the beginning. After viewing a slanted floor while lying on a flat base, we may perceive it to be more horizontal. We investigated these postural and visual adaptations and their interactions with participants lying and sitting on the floor. The participants were adapted to a floor that was posturally, visually, or jointly slanted, and were asked to estimate the test slants around the adapting slant. The estimates were described as a linear function of the test slant with a high goodness-of-fit over the adapting slant. This supported normalization, not satiation, view. Second, the slope of the function, i.e., sensitivity to slant, in the lying position was low in the postural and visual conditions but high in the joint condition, whereas the sensitivity in the sitting position was equally high in all conditions. This was explained by an increase in visual and non-visual cues to the gravitational vertical in the sitting position, and by an abnormal pattern of intracorporeal hydrostatic pressure in the lying position. Third, in both body positions, the angle at which the slant appeared horizontal, i.e., the subjective horizontal (SH), was larger in the postural condition than in the visual condition. Finally, when the postural and visual adaptations were joint, the SH in the lying position was somewhere between the postural- and visual-alone SHs, whereas the SH in the sitting position approximated the visual-alone SH.


Assuntos
Sinais (Psicologia) , Postura Sentada , Humanos , Postura , Transtornos da Visão
8.
Front Neuroinform ; 16: 884180, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-35662903

RESUMO

Simulating the brain-body-environment trinity in closed loop is an attractive proposal to investigate how perception, motor activity and interactions with the environment shape brain activity, and vice versa. The relevance of this embodied approach, however, hinges entirely on the modeled complexity of the various simulated phenomena. In this article, we introduce a software framework that is capable of simulating large-scale, biologically realistic networks of spiking neurons embodied in a biomechanically accurate musculoskeletal system that interacts with a physically realistic virtual environment. We deploy this framework on the high performance computing resources of the EBRAINS research infrastructure and we investigate the scaling performance by distributing computation across an increasing number of interconnected compute nodes. Our architecture is based on requested compute nodes as well as persistent virtual machines; this provides a high-performance simulation environment that is accessible to multi-domain users without expert knowledge, with a view to enable users to instantiate and control simulations at custom scale via a web-based graphical user interface. Our simulation environment, entirely open source, is based on the Neurorobotics Platform developed in the context of the Human Brain Project, and the NEST simulator. We characterize the capabilities of our parallelized architecture for large-scale embodied brain simulations through two benchmark experiments, by investigating the effects of scaling compute resources on performance defined in terms of experiment runtime, brain instantiation and simulation time. The first benchmark is based on a large-scale balanced network, while the second one is a multi-region embodied brain simulation consisting of more than a million neurons and a billion synapses. Both benchmarks clearly show how scaling compute resources improves the aforementioned performance metrics in a near-linear fashion. The second benchmark in particular is indicative of both the potential and limitations of a highly distributed simulation in terms of a trade-off between computation speed and resource cost. Our simulation architecture is being prepared to be accessible for everyone as an EBRAINS service, thereby offering a community-wide tool with a unique workflow that should provide momentum to the investigation of closed-loop embodiment within the computational neuroscience community.

9.
Neuroscience ; 462: 235-246, 2021 05 10.
Artigo em Inglês | MEDLINE | ID: mdl-33482329

RESUMO

Performance of supercomputers has been steadily and exponentially increasing for the past 20 years, and is expected to increase further. This unprecedented computational power enables us to build and simulate large-scale neural network models composed of tens of billions of neurons and tens of trillions of synapses with detailed anatomical connections and realistic physiological parameters. Such "human-scale" brain simulation could be considered a milestone in computational neuroscience and even in general neuroscience. Towards this milestone, it is mandatory to introduce modern high-performance computing technology into neuroscience research. In this article, we provide an introductory landscape about large-scale brain simulation on supercomputers from the viewpoints of computational neuroscience and modern high-performance computing technology for specialists in experimental as well as computational neurosciences. This introduction to modeling and simulation methods is followed by a review of various representative large-scale simulation studies conducted to date. Then, we direct our attention to the cerebellum, with a review of more simulation studies specific to that region. Furthermore, we present recent simulation results of a human-scale cerebellar network model composed of 86 billion neurons on the Japanese flagship supercomputer K (now retired). Finally, we discuss the necessity and importance of human-scale brain simulation, and suggest future directions of such large-scale brain simulation research.


Assuntos
Encéfalo , Redes Neurais de Computação , Cerebelo , Simulação por Computador , Humanos , Modelos Neurológicos , Neurônios
10.
Front Cell Neurosci ; 15: 623552, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-33897369

RESUMO

Large-scale simulation of detailed computational models of neuronal microcircuits plays a prominent role in reproducing and predicting the dynamics of the microcircuits. To reconstruct a microcircuit, one must choose neuron and synapse models, placements, connectivity, and numerical simulation methods according to anatomical and physiological constraints. For reconstruction and refinement, it is useful to be able to replace one module easily while leaving the others as they are. One way to achieve this is via a scaffolding approach, in which a simulation code is built on independent modules for placements, connections, and network simulations. Owing to the modularity of functions, this approach enables researchers to improve the performance of the entire simulation by simply replacing a problematic module with an improved one. Casali et al. (2019) developed a spiking network model of the cerebellar microcircuit using this approach, and while it reproduces electrophysiological properties of cerebellar neurons, it takes too much computational time. Here, we followed this scaffolding approach and replaced the simulation module with an accelerated version on graphics processing units (GPUs). Our cerebellar scaffold model ran roughly 100 times faster than the original version. In fact, our model is able to run faster than real time, with good weak and strong scaling properties. To demonstrate an application of real-time simulation, we implemented synaptic plasticity mechanisms at parallel fiber-Purkinje cell synapses, and carried out simulation of behavioral experiments known as gain adaptation of optokinetic response. We confirmed that the computer simulation reproduced experimental findings while being completed in real time. Actually, a computer simulation for 2 s of the biological time completed within 750 ms. These results suggest that the scaffolding approach is a promising concept for gradual development and refactoring of simulation codes for large-scale elaborate microcircuits. Moreover, a real-time version of the cerebellar scaffold model, which is enabled by parallel computing technology owing to GPUs, may be useful for large-scale simulations and engineering applications that require real-time signal processing and motor control.

11.
Shinrigaku Kenkyu ; 81(5): 453-61, 2010 Dec.
Artigo em Japonês | MEDLINE | ID: mdl-21226283

RESUMO

Twenty participants observed and interpreted 16 nail-hammering movies, each of which was composed of motion of four point-lights that were attached to an actor's hand, elbow, and shoulder and the hammer head. Each participant judged the length and the weight of hammers, the sizes of the nails, and the degree of hammering skill, and rated the actor's motion in terms of briskness, lightness, regularity, smoothness, quickness, stability, complexity, and politeness. The results showed the following perceptual characteristics. A higher angular velocity of the hammer at the hand contributed to the perception of the hammering action as more skillful and brisk, whereas an increase in linear velocity of the point at the shoulder was judged as less skilled. The judgment of nail size was positively correlated with the linear velocity of the points at the hand. The judgment of hammer weight was negatively correlated with the linear velocity of the points at the hammer. The different roles that linear and angular velocities of light points play in biological motion perception were discussed.


Assuntos
Percepção de Movimento , Estimulação Luminosa , Adulto , Feminino , Corpo Humano , Humanos , Masculino , Percepção de Peso
12.
Front Neuroinform ; 14: 16, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-32317955

RESUMO

Computer simulation of the human brain at an individual neuron resolution is an ultimate goal of computational neuroscience. The Japanese flagship supercomputer, K, provides unprecedented computational capability toward this goal. The cerebellum contains 80% of the neurons in the whole brain. Therefore, computer simulation of the human-scale cerebellum will be a challenge for modern supercomputers. In this study, we built a human-scale spiking network model of the cerebellum, composed of 68 billion spiking neurons, on the K computer. As a benchmark, we performed a computer simulation of a cerebellum-dependent eye movement task known as the optokinetic response. We succeeded in reproducing plausible neuronal activity patterns that are observed experimentally in animals. The model was built on dedicated neural network simulation software called MONET (Millefeuille-like Organization NEural neTwork), which calculates layered sheet types of neural networks with parallelization by tile partitioning. To examine the scalability of the MONET simulator, we repeatedly performed simulations while changing the number of compute nodes from 1,024 to 82,944 and measured the computational time. We observed a good weak-scaling property for our cerebellar network model. Using all 82,944 nodes, we succeeded in simulating a human-scale cerebellum for the first time, although the simulation was 578 times slower than the wall clock time. These results suggest that the K computer is already capable of creating a simulation of a human-scale cerebellar model with the aid of the MONET simulator.

13.
Cerebellum ; 8(4): 423-32, 2009 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-19495900

RESUMO

A long-standing question in neuroscience is how the brain controls movement that requires precisely timed muscle activations. Studies using Pavlovian delay eyeblink conditioning provide good insight into this question. In delay eyeblink conditioning, which is believed to involve the cerebellum, a subject learns an interstimulus interval (ISI) between the onsets of a conditioned stimulus (CS) such as a tone and an unconditioned stimulus such as an airpuff to the eye. After a conditioning phase, the subject's eyes automatically close or blink when the ISI time has passed after CS onset. This timing information is thought to be represented in some way in the cerebellum. Several computational models of the cerebellum have been proposed to explain the mechanisms of time representation, and they commonly point to the granular layer network. This article will review these computational models and discuss the possible computational power of the cerebellum.


Assuntos
Cerebelo/anatomia & histologia , Cerebelo/fisiologia , Simulação por Computador , Modelos Neurológicos , Movimento/fisiologia , Neurônios/fisiologia , Animais , Simulação por Computador/tendências , Humanos , Fatores de Tempo
14.
Front Neurorobot ; 13: 79, 2019.
Artigo em Inglês | MEDLINE | ID: mdl-31616276

RESUMO

Bipedal locomotion is a basic motor activity that requires simultaneous control of multiple muscles. Physiological experiments suggest that the nervous system controls bipedal locomotion efficiently by using motor modules of synergistic muscle activations. If these modules were merged, abnormal locomotion patterns would be realized as observed in patients with neural impairments such as chronic stroke. However, sub-acute patients have been reported not to show such merged motor modules. Therefore, in this study, we examined what conditions in the nervous system merges motor modules. we built a two-dimensional bipedal locomotion model that included a musculoskeletal model with 7 segments and 18 muscles, a neural system with a hierarchical central pattern generator (CPG), and various feedback inputs from reflex organs. The CPG generated synergistic muscle activations comprising 5 motor modules to produce locomotion phases. Our model succeeded to acquire stable locomotion by using the motor modules and reflexes. Next, we examined how a pathological condition altered motor modules. Specifically, we weakened neural inputs to muscles on one leg to simulate a stroke condition. Immediately after the simulated stroke, the model did not walk. Then, internal parameters were modified to recover stable locomotion. We refitted either (a) reflex parameters or (b) CPG parameters to compensate the locomotion by adapting (a) reflexes or (b) the controller. Stable locomotion was recovered in both conditions. However the motor modules were merged only in (b). These results suggest that light or sub-acute stroke patients, who can compensate stable locomotion by just adapting reflexes, would not show merge of motor modules, whereas severe or chronic patients, who needed to adapt the controller for compensation, would show the merge, as consistent with experimental findings.

15.
Acta Psychol (Amst) ; 199: 102896, 2019 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-31376724

RESUMO

We investigated somatically perceived inclination of a floor on which an observer was. In the first three experiments, using blindfolded observers, we determined the point of subjective equality (PSE) and the difference limen (DL) for horizontal floor. Orientation of the lying body relative to the axis around which the floor was rotated, distance of the lying body from the rotation axis, posture (standing, sitting, and lying), and age were varied. In the fourth experiment, effects of seeing the floor were examined. The mean PSEs were accurate within ±0.25° in all experiments. The mean DLs varied with condition: 1) The largest DLs were obtained for the blindfolded observers lying orthogonally or obliquely to the rotation axis, 2) the second largest DLs for the blindfolded observers lying parallel to the rotation axis, 3) medium DLs for the blindfolded observers sitting or standing, and 4) the smallest DLs for the standing observers with visual exposure to surroundings. In the last experiment, we determined a scale for inclination from verbally estimating apparent inclination with or without a blindfold. We concluded that the ratio of shear force to normal force was used for estimation of inclination. We discussed synergy of somatic inputs and visual inputs.


Assuntos
Orientação/fisiologia , Percepção/fisiologia , Postura/fisiologia , Percepção Espacial/fisiologia , Adulto , Idoso , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Rotação , Adulto Jovem
16.
Neurosci Res ; 148: 1-8, 2019 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-30922970

RESUMO

Long-term depression at parallel fiber-Purkinje cell synapses plays a principal role in learning in the cerebellum, which acts as a supervised learning machine. Recent experiments demonstrate various forms of synaptic plasticity at different sites within the cerebellum. In this article, we take into consideration synaptic plasticity at parallel fiber-molecular layer interneuron synapses as well as at parallel fiber-Purkinje cell synapses, and propose that the cerebellar cortex performs reinforcement learning, another form of learning that is more capable than supervised learning. We posit that through the use of reinforcement learning, the need for explicit teacher signals for learning in the cerebellum is eliminated; instead, learning can occur via responses from evaluative feedback. We demonstrate the learning capacity of cerebellar reinforcement learning using simple computer simulations of delay eyeblink conditioning and the cart-pole balancing task.


Assuntos
Córtex Cerebelar/fisiologia , Aprendizagem/fisiologia , Plasticidade Neuronal/fisiologia , Animais , Piscadela , Simulação por Computador , Humanos , Interneurônios , Células de Purkinje/fisiologia , Sinapses/fisiologia
17.
Front Neuroinform ; 13: 71, 2019.
Artigo em Inglês | MEDLINE | ID: mdl-31849631

RESUMO

One of the grand challenges for computational neuroscience and high-performance computing is computer simulation of a human-scale whole brain model with spiking neurons and synaptic plasticity using supercomputers. To achieve such a simulation, the target network model must be partitioned onto a number of computational nodes, and the sub-network models are executed in parallel while communicating spike information across different nodes. However, it remains unclear how the target network model should be partitioned for efficient computing on next generation of supercomputers. Specifically, reducing the communication of spike information across compute nodes is essential, because of the relatively slower network performance than processor and memory. From the viewpoint of biological features, the cerebral cortex and cerebellum contain 99% of neurons and synapses and form layered sheet structures. Therefore, an efficient method to split the network should exploit the layered sheet structures. In this study, we indicate that a tile partitioning method leads to efficient communication. To demonstrate it, a simulation software called MONET (Millefeuille-like Organization NEural neTwork simulator) that partitions a network model as described above was developed. The MONET simulator was implemented on the Japanese flagship supercomputer K, which is composed of 82,944 computational nodes. We examined a performance of calculation, communication and memory consumption in the tile partitioning method for a cortical model with realistic anatomical and physiological parameters. The result showed that the tile partitioning method drastically reduced communication data amount by replacing network communication with DRAM access and sharing the communication data with neighboring neurons. We confirmed the scalability and efficiency of the tile partitioning method on up to 63,504 compute nodes of the K computer for the cortical model. In the companion paper by Yamaura et al., the performance for a cerebellar model was examined. These results suggest that the tile partitioning method will have advantage for a human-scale whole-brain simulation on exascale computers.

18.
J Nippon Med Sch ; 86(4): 230-235, 2019 Sep 03.
Artigo em Inglês | MEDLINE | ID: mdl-31061252

RESUMO

BACKGROUND: Patients undergoing dialysis have a high incidence of fracture, and early diagnosis is important. We report seven cases of closed rib or upper-limb fractures diagnosed by bedside ultrasonography during maintenance hemodialysis sessions and describe relevant clinical characteristics. CASE PRESENTATION: We identified seven patients who were injured by falls in their homes. No injuries occurred on the day of dialysis. Five of the 7 patients did not visit the emergency room. All patients complained of persistent unexplained pain during a regular hemodialysis session. Ultrasonography (US) was performed during dialysis sessions, without any reports of pain. Before US evaluation, the sensitivity of radiography for diagnosis of fracture was 25%, while the sensitivity of US was 100%. Compared with other patients in our clinic, these patients were significantly older and had lower serum albumin concentrations and lower hemodialysis efficiency as determined by Kt/V. They also had a higher incidence of diabetes and a greater need for vasopressors during dialysis. These findings were consistent with the results of previous studies of the characteristics of fractures in dialysis patients. However, blood levels of creatinine, corrected calcium, phosphate, intact parathyroid hormone, and hemoglobin, as well as bone density and blood pressure, after the previous dialysis session were not different. CONCLUSIONS: To our knowledge, this is the first report of closed fracture of superficial bone diagnosed by bedside ultrasonography during a hemodialysis session. Ultrasonography is especially useful for diagnosis in these cases because it is noninvasive and highly accurate. Doctors should determine the differential diagnosis for closed fracture in patients undergoing dialysis, especially in those who are older, have diabetes, and are malnourished, and in those with recent contusions and persistent pain.


Assuntos
Extremidades/diagnóstico por imagem , Fraturas Ósseas/diagnóstico por imagem , Fraturas Fechadas/diagnóstico por imagem , Sistemas Automatizados de Assistência Junto ao Leito , Diálise Renal , Fraturas das Costelas/diagnóstico por imagem , Ultrassonografia/métodos , Idoso , Idoso de 80 Anos ou mais , Diabetes Mellitus , Diagnóstico Diferencial , Feminino , Humanos , Masculino , Insuficiência Renal Crônica/terapia , Sensibilidade e Especificidade
19.
J Neurosci Methods ; 160(2): 206-14, 2007 Mar 15.
Artigo em Inglês | MEDLINE | ID: mdl-17046067

RESUMO

To examine the effect of experience on the developmental plasticity of functional maps in the visual cortex, we need to establish a method for a stable visual experience manipulation under the freely moving condition. For this purpose, we fabricated goggles that are chronically mounted stably on the animal's head, but easy to replace according to the animal's growth. Here we report the design of the goggles and the method of mounting them on the head of animals. By this method, combined with the intrinsic signal optical imaging technique, we were able to observe a rapid and robust reorganization of orientation maps.


Assuntos
Óculos , Neurofisiologia/instrumentação , Orientação/fisiologia , Estimulação Luminosa/instrumentação , Vias Visuais/crescimento & desenvolvimento , Percepção Visual/fisiologia , Envelhecimento/fisiologia , Animais , Animais Recém-Nascidos , Mapeamento Encefálico/instrumentação , Mapeamento Encefálico/métodos , Gatos , Óculos/normas , Neurofisiologia/métodos , Óptica e Fotônica/instrumentação , Estimulação Luminosa/métodos , Retina/fisiologia , Processamento de Sinais Assistido por Computador , Córtex Visual/crescimento & desenvolvimento , Campos Visuais/fisiologia
20.
Neural Netw ; 20(3): 290-7, 2007 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-17517494

RESUMO

We examined closely the cerebellar circuit model that we have proposed previously. The model granular layer generates a finite but very long sequence of active neuron populations without recurrence, which is able to represent the passage of time. For all the possible binary patterns fed into mossy fibres, the circuit generates the same number of different sequences of active neuron populations. Model Purkinje cells that receive parallel fiber inputs from neurons in the granular layer learn to stop eliciting spikes at the timing instructed by the arrival of signals from the inferior olive. These functional roles of the granular layer and Purkinje cells are regarded as a liquid state generator and readout neurons, respectively. Thus, the cerebellum that has been considered to date as a biological counterpart of a perceptron is reinterpreted to be a liquid state machine that possesses powerful information processing capability more than a perceptron.


Assuntos
Cerebelo/citologia , Cerebelo/fisiologia , Redes Neurais de Computação , Neurônios/fisiologia , Animais , Humanos , Modelos Neurológicos , Vias Neurais , Neurônios/classificação , Dinâmica não Linear , Sinapses/fisiologia
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