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GameTeen: new tools for evaluating and training emotional regulation strategies.
Rodríguez, Alejandro; Rey, Beatriz; Alcañiz, Mariano; Baños, Rosa; Guixeres, Jaime; Wrzesien, Maja; Gómez, Mario; Pérez, David; Rasal, Paloma; Parra, Elena.
Affiliation
  • Rodríguez A; Universitat Politècnica de València, Valencia, España. arodriguez@labhuman.i3bh.es
Stud Health Technol Inform ; 181: 334-8, 2012.
Article in En | MEDLINE | ID: mdl-22954883
ABSTRACT
The aim of this paper is to describe GameTeen, a novel instrument for the assessment and training of Emotional Regulation (ER) strategies in adolescent population. These new tools are based on the use of 3D serious games that can be played under different settings. The evolution of ER strategies will be monitored in two ways depending on the setting where the tool is presented. Firstly, in the laboratory, physiological signals and facial expressions of participants will be recorded. Secondly, in real life settings, ecological momentary assessment tools will be used to obtain answers from the subjects using their mobile phone. The goal is to obtain more attractive and reliable tools to evaluate and train ER strategies.
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Collection: 01-internacional Database: MEDLINE Main subject: User-Computer Interface / Psychology, Adolescent / Video Games / Emotions Limits: Adolescent / Female / Humans / Male Language: En Journal: Stud Health Technol Inform Journal subject: INFORMATICA MEDICA / PESQUISA EM SERVICOS DE SAUDE Year: 2012 Type: Article
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Collection: 01-internacional Database: MEDLINE Main subject: User-Computer Interface / Psychology, Adolescent / Video Games / Emotions Limits: Adolescent / Female / Humans / Male Language: En Journal: Stud Health Technol Inform Journal subject: INFORMATICA MEDICA / PESQUISA EM SERVICOS DE SAUDE Year: 2012 Type: Article