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Developing Virtual Reality Trauma Training Experiences Using 360-Degree Video: Tutorial.
Patel, Devika; Hawkins, Jessica; Chehab, Lara Zena; Martin-Tuite, Patrick; Feler, Joshua; Tan, Amy; Alpers, Benjamin S; Pink, Sophia; Wang, Jerome; Freise, Jonathan; Kim, Phillip; Peabody, Christopher; Bowditch, John; Williams, Eric R; Sammann, Amanda.
Affiliation
  • Patel D; Department of Surgery, University of California, San Francisco, San Francisco, CA, United States.
  • Hawkins J; School of Medicine, Stanford University, Stanford, CA, United States.
  • Chehab LZ; Department of Surgery, University of California, San Francisco, San Francisco, CA, United States.
  • Martin-Tuite P; School of Medicine, University of California, San Francisco, San Francisco, CA, United States.
  • Feler J; Department of Neurosurgery, Brown University, Providence, RI, United States.
  • Tan A; School of Medicine, University of California, Davis, Sacramento, CA, United States.
  • Alpers BS; Department of Surgery, University of California, San Francisco, San Francisco, CA, United States.
  • Pink S; School of Engineering, Stanford University, Stanford, CA, United States.
  • Wang J; School of Public Health, University of California, Berkeley, Berkeley, CA, United States.
  • Freise J; Department of Surgery, University of California, San Francisco, San Francisco, CA, United States.
  • Kim P; Department of Surgery, University of California, San Francisco, San Francisco, CA, United States.
  • Peabody C; Department of Emergency Medicine, University of California, San Francisco, San Francisco, CA, United States.
  • Bowditch J; J. Warren McClure School of Emerging Communication Technologies, Scripps College of Communication, Ohio University, Athens, OH, United States.
  • Williams ER; J. Warren McClure School of Emerging Communication Technologies, Scripps College of Communication, Ohio University, Athens, OH, United States.
  • Sammann A; Department of Surgery, University of California, San Francisco, San Francisco, CA, United States.
J Med Internet Res ; 22(12): e22420, 2020 12 16.
Article in En | MEDLINE | ID: mdl-33325836
ABSTRACT
Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advancement in medical simulation that has novel applications to augment clinical skill practice, empathy building, and team training. In this paper, we describe methods to design and develop a cineVR medical education curriculum for trauma care training using real patient care scenarios at an urban, safety-net hospital and Level 1 trauma center. The purpose of this publication is to detail the process of finding a cineVR production partner; choosing the camera perspectives; maintaining patient, provider, and staff privacy; ensuring data security; executing the cineVR production process; and building the curriculum.
Subject(s)
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Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Computer Simulation / Education, Medical / Simulation Training / Virtual Reality Type of study: Prognostic_studies Limits: Humans Language: En Journal: J Med Internet Res Journal subject: INFORMATICA MEDICA Year: 2020 Type: Article Affiliation country: United States

Full text: 1 Collection: 01-internacional Database: MEDLINE Main subject: Computer Simulation / Education, Medical / Simulation Training / Virtual Reality Type of study: Prognostic_studies Limits: Humans Language: En Journal: J Med Internet Res Journal subject: INFORMATICA MEDICA Year: 2020 Type: Article Affiliation country: United States