Your browser doesn't support javascript.
loading
Impact of video game genre on surgical skills development: a feasibility study.
de Araujo, Thiago Bozzi; Silveira, Filipe Rodrigues; Souza, Dante Lucas Santos; Strey, Yuri Thomé Machado; Flores, Cecilia Dias; Webster, Ronaldo Scholze.
Afiliação
  • de Araujo TB; School of Medicine, Federal University of Health Sciences of Porto Alegre, Porto Alegre, Brazil. Electronic address: thiagoa@ufcspa.edu.br.
  • Silveira FR; School of Medicine, Federal University of Health Sciences of Porto Alegre, Porto Alegre, Brazil.
  • Souza DL; School of Medicine, Federal University of Health Sciences of Porto Alegre, Porto Alegre, Brazil.
  • Strey YT; School of Medicine, Federal University of Health Sciences of Porto Alegre, Porto Alegre, Brazil.
  • Flores CD; School of Medicine, Federal University of Health Sciences of Porto Alegre, Porto Alegre, Brazil; Department of Information and Education in Health, Irmandade Santa Casa de Misericórida de Porto Alegre, Porto Alegre, Brazil.
  • Webster RS; School of Medicine, Federal University of Health Sciences of Porto Alegre, Porto Alegre, Brazil; Department of Surgery, Irmandade Santa Casa de Misericórida de Porto Alegre, Porto Alegre, Brazil; Department of Plastic and Reconstructive Microsurgery, Irmandade Santa Casa de Misericórida de Porto Ale
J Surg Res ; 201(1): 235-43, 2016 Mar.
Article em En | MEDLINE | ID: mdl-26850208
ABSTRACT

BACKGROUND:

The playing of video games (VGs) was previously shown to improve surgical skills. This is the first randomized, controlled study to assess the impact of VG genre on the development of basic surgical skills. MATERIALS AND

METHODS:

Twenty first-year, surgically inexperienced medical students attended a practical course on surgical knots, suturing, and skin-flap technique. Later, they were randomized into four groups control and/or nongaming (ContG), first-person-shooter game (ShotG), racing game (RaceG), and surgery game (SurgG). All participants had 3 wk of Nintendo Wii training. Surgical and VG performances were assessed by two independent, blinded surgeons who evaluated basal performance (time 0) and performance after 1 wk (time 1) and 3 wk (time 2) of training.

RESULTS:

The training time of RaceG was longer than that of ShotG and SurgG (P = 0.045). Compared to SurgG and RaceG, VG scores for ShotG improved less between times 0 and 1 (P = 0.010) but more between times 1 and 2 (P = 0.004). Improvement in mean surgical performance scores versus time differed in each VG group (P = 0.011). At time 2, surgical performance scores were significantly higher in ShotG (P = 0.002) and SurgG (P = 0.022) than in ContG. The surgical performance scores of RaceG were not significantly different from the score achieved by ContG (P = 0.279).

CONCLUSIONS:

Different VG genres may differentially impact the development of surgical skills by medical students. More complex games seem to improve performance even if played less. Although further studies are needed, surgery-related VGs with sufficient complexity and playability could be a feasible adjuvant to improving surgical skills.
Assuntos
Palavras-chave

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Cirurgia Geral / Técnicas de Sutura / Jogos de Vídeo / Educação de Graduação em Medicina Tipo de estudo: Clinical_trials Limite: Adolescent / Adult / Female / Humans / Male Idioma: En Revista: J Surg Res Ano de publicação: 2016 Tipo de documento: Article

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Cirurgia Geral / Técnicas de Sutura / Jogos de Vídeo / Educação de Graduação em Medicina Tipo de estudo: Clinical_trials Limite: Adolescent / Adult / Female / Humans / Male Idioma: En Revista: J Surg Res Ano de publicação: 2016 Tipo de documento: Article