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Classic motor chunking theory fails to account for behavioural diversity and speed in a complex naturalistic task.
Thompson, Joseph J; McColeman, Caitlyn M; Blair, Mark R; Henrey, Andrew J.
Afiliação
  • Thompson JJ; Department of Psychology, Simon Fraser University, Burnaby, Canada.
  • McColeman CM; Department of Psychology, Simon Fraser University, Burnaby, Canada.
  • Blair MR; Department of Psychology, Simon Fraser University, Burnaby, Canada.
  • Henrey AJ; Cognitive Science Program, Simon Fraser University, Burnaby, Canada.
PLoS One ; 14(6): e0218251, 2019.
Article em En | MEDLINE | ID: mdl-31194810
ABSTRACT
In tasks that demand rapid performance, actions must be executed as efficiently as possible. Theories of expert motor performance such as the motor chunking framework suggest that efficiency is supported by automatization, where many serial actions are automatized into smaller chunks, or groups of commonly co-occuring actions. We use the fast-paced, professional eSport StarCraft 2 as a test case of the explanatory power of the motor chunking framework and assess the importance of chunks in explaining expert performance. To do so, we test three predictions motivated by a simple motor chunking framework. (1) StarCraft 2 players should exhibit an increasing number of chunks with expertise. (2) The proportion of actions falling within a chunk should increase with skill. (3) Chunks should be faster than non-chunks containing the same atomic behaviours. Although our findings support the existence of chunks, they also highlight two problems for existing accounts of rapid motor execution and expert performance. First, while better players do use more chunks, the proportion of actions within a chunks is stable across expertise and expert sequences are generally more varied (the diversity problem). Secondly, chunks, which are supposed to enjoy the most extreme automatization, appear to save little or no time overall (the time savings problem). Instead, the most parsimonious description of our latency analysis is that players become faster overall regardless of chunking.
Assuntos

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Comportamento / Modelos Teóricos Tipo de estudo: Prognostic_studies Limite: Humans Idioma: En Revista: PLoS One Assunto da revista: CIENCIA / MEDICINA Ano de publicação: 2019 Tipo de documento: Article País de afiliação: Canadá

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Comportamento / Modelos Teóricos Tipo de estudo: Prognostic_studies Limite: Humans Idioma: En Revista: PLoS One Assunto da revista: CIENCIA / MEDICINA Ano de publicação: 2019 Tipo de documento: Article País de afiliação: Canadá