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Outracing champion Gran Turismo drivers with deep reinforcement learning.
Wurman, Peter R; Barrett, Samuel; Kawamoto, Kenta; MacGlashan, James; Subramanian, Kaushik; Walsh, Thomas J; Capobianco, Roberto; Devlic, Alisa; Eckert, Franziska; Fuchs, Florian; Gilpin, Leilani; Khandelwal, Piyush; Kompella, Varun; Lin, HaoChih; MacAlpine, Patrick; Oller, Declan; Seno, Takuma; Sherstan, Craig; Thomure, Michael D; Aghabozorgi, Houmehr; Barrett, Leon; Douglas, Rory; Whitehead, Dion; Dürr, Peter; Stone, Peter; Spranger, Michael; Kitano, Hiroaki.
Afiliação
  • Wurman PR; Sony AI, New York, NY, USA. peter.wurman@sony.com.
  • Barrett S; Sony AI, New York, NY, USA.
  • Kawamoto K; Sony AI, Tokyo, Japan.
  • MacGlashan J; Sony AI, New York, NY, USA.
  • Subramanian K; Sony AI, Zürich, Switzerland.
  • Walsh TJ; Sony AI, New York, NY, USA.
  • Capobianco R; Sony AI, Zürich, Switzerland.
  • Devlic A; Sony AI, Zürich, Switzerland.
  • Eckert F; Sony AI, Zürich, Switzerland.
  • Fuchs F; Sony AI, Zürich, Switzerland.
  • Gilpin L; Sony AI, New York, NY, USA.
  • Khandelwal P; Sony AI, New York, NY, USA.
  • Kompella V; Sony AI, New York, NY, USA.
  • Lin H; Sony AI, Zürich, Switzerland.
  • MacAlpine P; Sony AI, New York, NY, USA.
  • Oller D; Sony AI, New York, NY, USA.
  • Seno T; Sony AI, Tokyo, Japan.
  • Sherstan C; Sony AI, New York, NY, USA.
  • Thomure MD; Sony AI, New York, NY, USA.
  • Aghabozorgi H; Sony AI, New York, NY, USA.
  • Barrett L; Sony AI, New York, NY, USA.
  • Douglas R; Sony AI, New York, NY, USA.
  • Whitehead D; Sony AI, New York, NY, USA.
  • Dürr P; Sony AI, Zürich, Switzerland.
  • Stone P; Sony AI, New York, NY, USA.
  • Spranger M; Sony AI, Tokyo, Japan.
  • Kitano H; Sony AI, Tokyo, Japan.
Nature ; 602(7896): 223-228, 2022 02.
Article em En | MEDLINE | ID: mdl-35140384
ABSTRACT
Many potential applications of artificial intelligence involve making real-time decisions in physical systems while interacting with humans. Automobile racing represents an extreme example of these conditions; drivers must execute complex tactical manoeuvres to pass or block opponents while operating their vehicles at their traction limits1. Racing simulations, such as the PlayStation game Gran Turismo, faithfully reproduce the non-linear control challenges of real race cars while also encapsulating the complex multi-agent interactions. Here we describe how we trained agents for Gran Turismo that can compete with the world's best e-sports drivers. We combine state-of-the-art, model-free, deep reinforcement learning algorithms with mixed-scenario training to learn an integrated control policy that combines exceptional speed with impressive tactics. In addition, we construct a reward function that enables the agent to be competitive while adhering to racing's important, but under-specified, sportsmanship rules. We demonstrate the capabilities of our agent, Gran Turismo Sophy, by winning a head-to-head competition against four of the world's best Gran Turismo drivers. By describing how we trained championship-level racers, we demonstrate the possibilities and challenges of using these techniques to control complex dynamical systems in domains where agents must respect imprecisely defined human norms.
Assuntos

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Reforço Psicológico / Condução de Veículo / Esportes / Jogos de Vídeo / Aprendizado Profundo Tipo de estudo: Prognostic_studies Limite: Humans Idioma: En Revista: Nature Ano de publicação: 2022 Tipo de documento: Article País de afiliação: Estados Unidos

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Reforço Psicológico / Condução de Veículo / Esportes / Jogos de Vídeo / Aprendizado Profundo Tipo de estudo: Prognostic_studies Limite: Humans Idioma: En Revista: Nature Ano de publicação: 2022 Tipo de documento: Article País de afiliação: Estados Unidos