RESUMEN
Genome-wide identification of chromatin organization and structure has been generally probed by measuring accessibility of the underlying DNA to nucleases or methyltransferases. These methods either only observe the positioning of a single nucleosome or rely on large enzymes to modify or cleave the DNA. We developed adduct sequencing (Add-seq), a method to probe chromatin accessibility by treating chromatin with the small molecule angelicin, which preferentially intercalates into DNA not bound to core nucleosomes. We show that Nanopore sequencing of the angelicin-modified DNA is possible and allows visualization and analysis of long single molecules with distinct chromatin structure. The angelicin modification can be detected from the Nanopore current signal data using a neural network model trained on unmodified and modified chromatin-free DNA. Applying Add-seq to Saccharomyces cerevisiae nuclei, we identified expected patterns of accessibility around annotated gene loci in yeast. We also identify individual clusters of single molecule reads displaying different chromatin structure at specific yeast loci, which demonstrates heterogeneity in the chromatin structure of the yeast population. Thus, using Add-seq, we are able to profile DNA accessibility in the yeast genome across long molecules.
RESUMEN
A domain-independent problem-solving system based on principles of Artificial Life is introduced. In this system, DIAS, the input and output dimensions of the domain are laid out in a spatial medium. A population of actors, each seeing only part of this medium, solves problems collectively in it. The process is independent of the domain and can be implemented through different kinds of actors. Through a set of experiments on various problem domains, DIAS is shown able to solve problems with different dimensionality and complexity, to require no hyperparameter tuning for new problems, and to exhibit lifelong learning, that is, to adapt rapidly to run-time changes in the problem domain, and to do it better than a standard, noncollective approach. DIAS therefore demonstrates a role for ALife in building scalable, general, and adaptive problem-solving systems.
RESUMEN
Several models have been developed to predict how the COVID-19 pandemic spreads, and how it could be contained with nonpharmaceutical interventions, such as social distancing restrictions and school and business closures. This article demonstrates how evolutionary AI can be used to facilitate the next step, i.e., determining most effective intervention strategies automatically. Through evolutionary surrogate-assisted prescription, it is possible to generate a large number of candidate strategies and evaluate them with predictive models. In principle, strategies can be customized for different countries and locales, and balance the need to contain the pandemic and the need to minimize their economic impact. Early experiments suggest that workplace and school restrictions are the most important and need to be designed carefully. They also demonstrate that results of lifting restrictions can be unreliable, and suggest creative ways in which restrictions can be implemented softly, e.g., by alternating them over time. As more data becomes available, the approach can be increasingly useful in dealing with COVID-19 as well as possible future pandemics.
RESUMEN
Evolution provides a creative fount of complex and subtle adaptations that often surprise the scientists who discover them. However, the creativity of evolution is not limited to the natural world: Artificial organisms evolving in computational environments have also elicited surprise and wonder from the researchers studying them. The process of evolution is an algorithmic process that transcends the substrate in which it occurs. Indeed, many researchers in the field of digital evolution can provide examples of how their evolving algorithms and organisms have creatively subverted their expectations or intentions, exposed unrecognized bugs in their code, produced unexpectedly adaptations, or engaged in behaviors and outcomes, uncannily convergent with ones found in nature. Such stories routinely reveal surprise and creativity by evolution in these digital worlds, but they rarely fit into the standard scientific narrative. Instead they are often treated as mere obstacles to be overcome, rather than results that warrant study in their own right. Bugs are fixed, experiments are refocused, and one-off surprises are collapsed into a single data point. The stories themselves are traded among researchers through oral tradition, but that mode of information transmission is inefficient and prone to error and outright loss. Moreover, the fact that these stories tend to be shared only among practitioners means that many natural scientists do not realize how interesting and lifelike digital organisms are and how natural their evolution can be. To our knowledge, no collection of such anecdotes has been published before. This article is the crowd-sourced product of researchers in the fields of artificial life and evolutionary computation who have provided first-hand accounts of such cases. It thus serves as a written, fact-checked collection of scientifically important and even entertaining stories. In doing so we also present here substantial evidence that the existence and importance of evolutionary surprises extends beyond the natural world, and may indeed be a universal property of all complex evolving systems.