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Industries and services are undergoing an Internet of Things centric transformation globally, giving rise to an explosion of multi-modal data generated each second. This, with the requirement of low-latency result delivery, has led to the ubiquitous adoption of edge and cloud computing paradigms. Edge computing follows the data gravity principle, wherein the computational devices move closer to the end-users to minimize data transfer and communication times. However, large-scale computation has exacerbated the problem of efficient resource management in hybrid edge-cloud platforms. In this regard, data-driven models such as deep neural networks (DNNs) have gained popularity to give rise to the notion of edge intelligence. However, DNNs face significant problems of data saturation when fed volatile data. Data saturation is when providing more data does not translate to improvements in performance. To address this issue, prior work has leveraged coupled simulators that, akin to digital twins, generate out-of-distribution training data alleviating the data-saturation problem. However, simulators face the reality-gap problem, which is the inaccuracy in the emulation of real computational infrastructure due to the abstractions in such simulators. To combat this, we develop a framework, SimTune, that tackles this challenge by leveraging a low-fidelity surrogate model of the high-fidelity simulator to update the parameters of the latter, so to increase the simulation accuracy. This further helps co-simulated methods to generalize to edge-cloud configurations for which human encoded parameters are not known apriori. Experiments comparing SimTune against state-of-the-art data-driven resource management solutions on a real edge-cloud platform demonstrate that simulator tuning can improve quality of service metrics such as energy consumption and response time by up to 14.7% and 7.6% respectively.
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Nube Computacional , Humanos , Simulación por ComputadorRESUMEN
In this paper, we foreground some of the key research challenges that arise in the design of trustworthy human-AI partnerships. In particular, we focus on the challenges in designing human-AI partnerships that need to be addressed to help humans and organizations trust their machine counterparts individually or as a collective (e.g., as robot teams or groups of software agents). We also aim to identify the risks associated with human-AI partnerships and therefore determine the associated measures to mitigate these risks. By so doing, we will trigger new avenues of research that will address the key barriers to the adoption of AI-based systems more widely in our daily lives and in industry.
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We consider a demand response program in which a block of apartments receive a discount from their electricity supplier if they ensure that their aggregate load from air conditioning does not exceed a predetermined threshold. The goal of the participants is to obtain the discount, while ensuring that their individual temperature preferences are also satisfied. As such, the apartments need to collectively optimise their use of air conditioning so as to satisfy these constraints and minimise their costs. Given an optimal cooling profile that secures the discount, the problem that the apartments face then is to divide the total discounted cost in a fair way. To achieve this, we take a coalitional game approach and propose the use of the Shapley value from cooperative game theory, which is the normative payoff division mechanism that offers a unique set of desirable fairness properties. However, applying the Shapley value in this setting presents a novel computational challenge. This is because its calculation requires, as input, the cost of every subset of apartments, which means solving an exponential number of collective optimisations, each of which is a computationally intensive problem. To address this, we propose solving the optimisation problem of each subset suboptimally, to allow for acceptable solutions that require less computation. We show that, due to the linearity property of the Shapley value, if suboptimal costs are used rather than optimal ones, the division of the discount will be fair in the following sense: each apartment is fairly "rewarded" for its contribution to the optimal cost and, at the same time, is fairly "penalised" for its contribution to the discrepancy between the suboptimal and the optimal costs. Importantly, this is achieved without requiring the optimal solutions.
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Aire Acondicionado/economía , Conducta Cooperativa , Teoría del Juego , Procesos de Grupo , Vida Independiente/economía , Modelos Económicos , Análisis Costo-Beneficio , Electricidad , Humanos , RecompensaRESUMEN
Machines powered by artificial intelligence increasingly mediate our social, cultural, economic and political interactions. Understanding the behaviour of artificial intelligence systems is essential to our ability to control their actions, reap their benefits and minimize their harms. Here we argue that this necessitates a broad scientific research agenda to study machine behaviour that incorporates and expands upon the discipline of computer science and includes insights from across the sciences. We first outline a set of questions that are fundamental to this emerging field and then explore the technical, legal and institutional constraints on the study of machine behaviour.
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Inteligencia Artificial , Inteligencia Artificial/legislación & jurisprudencia , Inteligencia Artificial/tendencias , Humanos , Motivación , RobóticaRESUMEN
Crowdsourcing offers unprecedented potential for solving tasks efficiently by tapping into the skills of large groups of people. A salient feature of crowdsourcing--its openness of entry--makes it vulnerable to malicious behaviour. Such behaviour took place in a number of recent popular crowdsourcing competitions. We provide game-theoretic analysis of a fundamental trade-off between the potential for increased productivity and the possibility of being set back by malicious behaviour. Our results show that in crowdsourcing competitions malicious behaviour is the norm, not the anomaly--a result contrary to the conventional wisdom in the area. Counterintuitively, making the attacks more costly does not deter them but leads to a less desirable outcome. These findings have cautionary implications for the design of crowdsourcing competitions.
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Conducta Competitiva/fisiología , Toma de Decisiones/fisiología , Teoría del Juego , Procesos de Grupo , Juegos Experimentales , Humanos , MotivaciónRESUMEN
Social mobilization, the ability to mobilize large numbers of people via social networks to achieve highly distributed tasks, has received significant attention in recent times. This growing capability, facilitated by modern communication technology, is highly relevant to endeavors which require the search for individuals that possess rare information or skills, such as finding medical doctors during disasters, or searching for missing people. An open question remains, as to whether in time-critical situations, people are able to recruit in a targeted manner, or whether they resort to so-called blind search, recruiting as many acquaintances as possible via broadcast communication. To explore this question, we examine data from our recent success in the U.S. State Department's Tag Challenge, which required locating and photographing 5 target persons in 5 different cities in the United States and Europe - in under 12 hours - based only on a single mug-shot. We find that people are able to consistently route information in a targeted fashion even under increasing time pressure. We derive an analytical model for social-media fueled global mobilization and use it to quantify the extent to which people were targeting their peers during recruitment. Our model estimates that approximately 1 in 3 messages were of targeted fashion during the most time-sensitive period of the challenge. This is a novel observation at such short temporal scales, and calls for opportunities for devising viral incentive schemes that provide distance or time-sensitive rewards to approach the target geography more rapidly. This observation of '12 hours of separation' between individuals has applications in multiple areas from emergency preparedness, to political mobilization.
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Procesos de Grupo , Difusión de la Información/métodos , Modelos Teóricos , Selección de Personal/métodos , Red Social , Humanos , Selección de Personal/tendencias , Factores de TiempoRESUMEN
Online social networks offer unprecedented potential for rallying a large number of people to accomplish a given task. Here we focus on information gathering tasks where rare information is sought through "referral-based crowdsourcing": the information request is propagated recursively through invitations among members of a social network. Whereas previous work analyzed incentives for the referral process in a setting with only correct reports, misreporting is known to be both pervasive in crowdsourcing applications, and difficult/costly to filter out. A motivating example for our work is the DARPA Red Balloon Challenge where the level of misreporting was very high. In order to undertake a formal study of verification, we introduce a model where agents can exert costly effort to perform verification and false reports can be penalized. This is the first model of verification and it provides many directions for future research, which we point out. Our main theoretical result is the compensation scheme that minimizes the cost of retrieving the correct answer. Notably, this optimal compensation scheme coincides with the winning strategy of the Red Balloon Challenge.
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Colaboración de las Masas/normas , Recompensa , Humanos , Selección de Personal , Medios de Comunicación Sociales , Red SocialRESUMEN
As grids become larger and more interconnected in nature, scientists can benefit from a growing number of distributed services that may be invoked on demand to complete complex computational workflows. However, it also means that these scientists become dependent on the cooperation of third-party service providers, whose behaviour may be uncertain, failure prone and highly heterogeneous. To address this, we have developed a novel decision-theoretic algorithm that automatically selects appropriate services for the tasks of an abstract workflow and deals with failures through redundancy and dynamic re-invocation of functionally equivalent services. In this paper, we summarize our approach, describe in detail how it can be applied to a real-world bioinformatics workflow and show that it offers a significant improvement over current service selection techniques.