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Nurse Educ ; 49(4): 206-211, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-38150821

RESUMEN

BACKGROUND: Gamification is an approach that can be used to introduce interprofessional collaboration in nursing and health science. Card games are an effective and convenient way to educate students about clinical professions. PURPOSE: We compared the perception of an experimental group of students who played an educational card game to a control group that played an uninstructive card game. METHODS: College students (n = 148) from nursing and health science majors consented to play a 30-minute card game and complete a 13-item survey. RESULTS: Perceptions of the card game were significantly better for students in the experimental group who played the interprofessional collaboration game than for those in the control group ( t = 10.33, P < .001). Survey subscales were rated significantly higher for respondents who played the interprofessional card game. CONCLUSIONS: The use of an innovative card game teaching strategy significantly increased the perception of interprofessional collaboration among college students.


Asunto(s)
Conducta Cooperativa , Relaciones Interprofesionales , Investigación en Educación de Enfermería , Estudiantes de Enfermería , Humanos , Femenino , Masculino , Estudiantes de Enfermería/psicología , Estudiantes de Enfermería/estadística & datos numéricos , Adulto Joven , Investigación en Evaluación de Enfermería , Adulto , Juegos Experimentales , Educación Interprofesional , Estudiantes del Área de la Salud/psicología , Estudiantes del Área de la Salud/estadística & datos numéricos , Bachillerato en Enfermería/métodos , Encuestas y Cuestionarios
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