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1.
IEEE Trans Vis Comput Graph ; 30(1): 425-435, 2024 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-37874719

RESUMEN

A visualization notation is a recurring pattern of symbols used to author specifications of visualizations, from data transformation to visual mapping. Programmatic notations use symbols defined by grammars or domain-specific languages (e.g. ggplot2, dplyr, Vega-Lite) or libraries (e.g. Matplotlib, Pandas). Designers and prospective users of grammars and libraries often evaluate visualization notations by inspecting galleries of examples. While such collections demonstrate usage and expressiveness, their construction and evaluation are usually ad hoc, making comparisons of different notations difficult. More rarely, experts analyze notations via usability heuristics, such as the Cognitive Dimensions of Notations framework. These analyses, akin to structured close readings of text, can reveal design deficiencies, but place a burden on the expert to simultaneously consider many facets of often complex systems. To alleviate these issues, we introduce a metrics-based approach to usability evaluation and comparison of notations in which metrics are computed for a gallery of examples across a suite of notations. While applicable to any visualization domain, we explore the utility of our approach via a case study considering statistical graphics that explores 40 visualizations across 9 widely used notations. We facilitate the computation of appropriate metrics and analysis via a new tool called NotaScope. We gathered feedback via interviews with authors or maintainers of prominent charting libraries ( n=6). We find that this approach is a promising way to formalize, externalize, and extend evaluations and comparisons of visualization notations.

2.
Artículo en Inglés | MEDLINE | ID: mdl-37021998

RESUMEN

It is common to advise against using 3D to visualize abstract data such as networks, however Ware and Mitchell's 2008 study showed that path tracing in a network is less error prone in 3D than in 2D. It is unclear, however, if 3D retains its advantage when the 2D presentation of a network is improved using edge-routing, and when simple interaction techniques for exploring the network are available. We address this with two studies of path tracing under new conditions. The first study was preregistered, involved 34 users, and compared 2D and 3D layouts that the user could rotate and move in virtual reality with a handheld controller. Error rates were lower in 3D than in 2D, despite the use of edge-routing in 2D and the use of mouse-driven interactive highlighting of edges. The second study involved 12 users and investigated data physicalization, comparing 3D layouts in virtual reality versus physical 3D printouts of networks augmented with a Microsoft HoloLens headset. No difference was found in error rate, but users performed a variety of actions with their fingers in the physical condition which can inform new interaction techniques.

3.
IEEE Trans Vis Comput Graph ; 28(6): 2530-2549, 2022 06.
Artículo en Inglés | MEDLINE | ID: mdl-33085619

RESUMEN

In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is used in medicine, education, games, navigation, maintenance, product design, and visualization, in both single-user and multi-user scenarios. Multi-user AR has received limited attention from researchers, even though AR has been in development for more than two decades. We present the state of existing work at the intersection of AR and Computer-Supported Collaborative Work (AR-CSCW), by combining a systematic survey approach with an exploratory, opportunistic literature search. We categorize 65 papers along the dimensions of space, time, role symmetry (whether the roles of users are symmetric), technology symmetry (whether the hardware platforms of users are symmetric), and output and input modalities. We derive design considerations for collaborative AR environments, and identify under-explored research topics. These include the use of heterogeneous hardware considerations and 3D data exploration research areas. This survey is useful for newcomers to the field, readers interested in an overview of CSCW in AR applications, and domain experts seeking up-to-date information.


Asunto(s)
Realidad Aumentada , Gráficos por Computador , Proyectos de Investigación
4.
IEEE Trans Vis Comput Graph ; 26(1): 1022-1032, 2020 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-31545731

RESUMEN

We propose BarcodeTree (BCT), a novel visualization technique for comparing topological structures and node attribute values of multiple trees. BCT can provide an overview of one hundred shallow and stable trees simultaneously, without aggregating individual nodes. Each BCT is shown within a single row using a style similar to a barcode, allowing trees to be stacked vertically with matching nodes aligned horizontally to ease comparison and maintain space efficiency. We design several visual cues and interactive techniques to help users understand the topological structure and compare trees. In an experiment comparing two variants of BCT with icicle plots, the results suggest that BCTs make it easier to visually compare trees by reducing the vertical distance between different trees. We also present two case studies involving a dataset of hundreds of trees to demonstrate BCT's utility.

5.
IEEE Trans Biomed Eng ; 65(5): 1140-1150, 2018 05.
Artículo en Inglés | MEDLINE | ID: mdl-29683429

RESUMEN

OBJECTIVE: During an interactive image segmentation task, the outcome is strongly influenced by human factors. In particular, a reduction in computation time does not guarantee an improvement in the overall segmentation time. This paper characterizes user efficiency during scribble-based interactive segmentation as a function of computation time. METHODS: We report a controlled experiment with users who experienced eight different levels of simulated latency (ranging from 100 to 2000 ms) with two techniques for refreshing visual feedback (either automatic, where the segmentation was recomputed and displayed continuously during label drawing, or user initiated, which was only computed and displayed each time the user hits a defined button). RESULTS: For short latencies, the user's attention is focused on the automatic visual feedback, slowing down his/her labeling performance. This effect is attenuated as the latency grows larger, and the two refresh techniques yield similar user performance at the largest latencies. Moreover, during the segmentation task, participants spent in average for automatic refresh and for user-initiated refresh of the overall segmentation time interpreting the results. CONCLUSION: The latency is perceived differently according to the refresh method used during the segmentation task. Therefore, it is possible to reduce its impact on the user performance. SIGNIFICANCE: This is the first time a study investigates the effects of latency in an interactive segmentation task. The analysis and recommendations provided in this paper help understanding the cognitive mechanisms in interactive image segmentation.


Asunto(s)
Diagnóstico por Imagen/métodos , Procesamiento de Imagen Asistido por Computador/métodos , Tiempo de Reacción/fisiología , Interfaz Usuario-Computador , Algoritmos , Humanos , Análisis y Desempeño de Tareas , Factores de Tiempo
6.
IEEE Trans Vis Comput Graph ; 21(1): 122-35, 2015 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-26357026

RESUMEN

GPS, RFID, and other technologies have made it increasingly common to track the positions of people and objects over time as they move through two-dimensional spaces. Visualizing such spatio-temporal movement data is challenging because each person or object involves three variables (two spatial variables as a function of the time variable), and simply plotting the data on a 2D geographic map can result in overplotting and occlusion that hides details. This also makes it difficult to understand correlations between space and time. Software such as GeoTime can display such data with a three-dimensional visualization, where the 3rd dimension is used for time. This allows for the disambiguation of spatially overlapping trajectories, and in theory, should make the data clearer. However, previous experimental comparisons of 2D and 3D visualizations have so far found little advantage in 3D visualizations, possibly due to the increased complexity of navigating and understanding a 3D view. We present a new controlled experimental comparison of 2D and 3D visualizations, involving commonly performed tasks that have not been tested before, and find advantages in 3D visualizations for more complex tasks. In particular, we tease out the effects of various basic interactions and find that the 2D view relies significantly on "scrubbing" the timeline, whereas the 3D view relies mainly on 3D camera navigation. Our work helps to improve understanding of 2D and 3D visualizations of spatio-temporal data, particularly with respect to interactivity.


Asunto(s)
Gráficos por Computador , Imagenología Tridimensional/métodos , Programas Informáticos , Análisis y Desempeño de Tareas , Adulto , Femenino , Humanos , Masculino , Movimiento , Adulto Joven
7.
IEEE Trans Vis Comput Graph ; 21(3): 402-12, 2015 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-26357071

RESUMEN

We investigate the selection of curves within a 2D visualization by specifying their angle or slope. Such angular selection has applications in parallel coordinates, time series visualizations, spatio-temporal movement data, etc. Our interaction technique specifies a region of interest in the visualization (with a position and diameter), a direction, and an angular tolerance, all with a single drag. We experimentally compared this angular selection technique with other techniques for selecting curves, and found that angular selection resulted in a higher number of trials that were successful on the first attempt and fewer incorrectly selected curves, and was also subjectively preferred by participants. We then present the design of a popup lens widget, called the VectorLens, that allows for easy angular selection and also allows the user to perform additional filtering operations based on type of curve. Multiple VectorLens widgets can also be instantiated to combine the results of their filtering operations with boolean operators.

8.
J Med Genet ; 52(5): 348-52, 2015 May.
Artículo en Inglés | MEDLINE | ID: mdl-25691505

RESUMEN

BACKGROUND: Inherited mutations in DNA mismatch repair genes predispose to different cancer syndromes depending on whether they are mono-allelic or bi-allelic. This supports a causal relationship between expression level in the germline and phenotype variation. As a model to study this relationship, our study aimed to define the pathogenic characteristics of a recurrent homozygous coding variant in PMS2 displaying an attenuated phenotype identified by clinical genetic testing in seven Inuit families from Northern Quebec. METHODS: Pathogenic characteristics of the PMS2 mutation NM_000535.5:c.2002A>G were studied using genotype-phenotype correlation, single-molecule expression detection and single genome microsatellite instability analysis. RESULTS: This PMS2 mutation generates a de novo splice site that competes with the authentic site. In homozygotes, expression of the full-length protein is reduced to a level barely detectable by conventional diagnostics. Median age at primary cancer diagnosis is 22 years among 13 NM_000535.5:c.2002A>G homozygotes, versus 8 years in individuals carrying bi-allelic truncating mutations. Residual expression of full-length PMS2 transcript was detected in normal tissues from homozygotes with cancers in their 20s. CONCLUSIONS: Our genotype-phenotype study of c.2002A>G illustrates that an extremely low level of PMS2 expression likely delays cancer onset, a feature that could be exploited in cancer preventive intervention.


Asunto(s)
Adenosina Trifosfatasas/genética , Neoplasias Encefálicas/diagnóstico , Neoplasias Encefálicas/genética , Neoplasias Colorrectales/diagnóstico , Neoplasias Colorrectales/genética , Enzimas Reparadoras del ADN/genética , Proteínas de Unión al ADN/genética , Efecto Fundador , Homocigoto , Mutación , Síndromes Neoplásicos Hereditarios/diagnóstico , Síndromes Neoplásicos Hereditarios/genética , Fenotipo , Adolescente , Adulto , Anciano , Alelos , Niño , Preescolar , Mapeo Cromosómico , Exones , Femenino , Expresión Génica , Estudios de Asociación Genética , Humanos , Lactante , Masculino , Persona de Mediana Edad , Endonucleasa PMS2 de Reparación del Emparejamiento Incorrecto , Adulto Joven
9.
IEEE Trans Vis Comput Graph ; 19(12): 2556-65, 2013 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-24051822

RESUMEN

Visualization of dynamically changing networks (graphs) is a significant challenge for researchers. Previous work has experimentally compared animation, small multiples, and other techniques, and found trade-offs between these. One potential way to avoid such trade-offs is to combine previous techniques in a hybrid visualization. We present two taxonomies of visualizations of dynamic graphs: one of non-hybrid techniques, and one of hybrid techniques. We also describe a prototype, called DiffAni, that allows a graph to be visualized as a sequence of three kinds of tiles: diff tiles that show difference maps over some time interval, animation tiles that show the evolution of the graph over some time interval, and small multiple tiles that show the graph state at an individual time slice. This sequence of tiles is ordered by time and covers all time slices in the data. An experimental evaluation of DiffAni shows that our hybrid approach has advantages over non-hybrid techniques in certain cases.


Asunto(s)
Algoritmos , Gráficos por Computador , Aumento de la Imagen/métodos , Programas Informáticos , Técnica de Sustracción , Interfaz Usuario-Computador , Grabación en Video/métodos , Almacenamiento y Recuperación de la Información/métodos
10.
IEEE Trans Vis Comput Graph ; 19(12): 2606-14, 2013 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-24051827

RESUMEN

Scatterplot matrices (SPLOMs), parallel coordinates, and glyphs can all be used to visualize the multiple continuous variables (i.e., dependent variables or measures) in multidimensional multivariate data. However, these techniques are not well suited to visualizing many categorical variables (i.e., independent variables or dimensions). To visualize multiple categorical variables, 'hierarchical axes' that 'stack dimensions' have been used in systems like Polaris and Tableau. However, this approach does not scale well beyond a small number of categorical variables. Emerson et al. [8] extend the matrix paradigm of the SPLOM to simultaneously visualize several categorical and continuous variables, displaying many kinds of charts in the matrix depending on the kinds of variables involved. We propose a variant of their technique, called the Generalized Plot Matrix (GPLOM). The GPLOM restricts Emerson et al.'s technique to only three kinds of charts (scatterplots for pairs of continuous variables, heatmaps for pairs of categorical variables, and barcharts for pairings of categorical and continuous variable), in an effort to make it easier to understand. At the same time, the GPLOM extends Emerson et al.'s work by demonstrating interactive techniques suited to the matrix of charts. We discuss the visual design and interactive features of our GPLOM prototype, including a textual search feature allowing users to quickly locate values or variables by name. We also present a user study that compared performance with Tableau and our GPLOM prototype, that found that GPLOM is significantly faster in certain cases, and not significantly slower in other cases.


Asunto(s)
Algoritmos , Gráficos por Computador , Almacenamiento y Recuperación de la Información/métodos , Análisis Multivariante , Programas Informáticos , Interfaz Usuario-Computador , Reproducibilidad de los Resultados , Sensibilidad y Especificidad
11.
IEEE Trans Vis Comput Graph ; 16(6): 1100-8, 2010.
Artículo en Inglés | MEDLINE | ID: mdl-20975148

RESUMEN

A standard approach for visualizing multivariate networks is to use one or more multidimensional views (for example, scatterplots) for selecting nodes by various metrics, possibly coordinated with a node-link view of the network. In this paper, we present three novel approaches for achieving a tighter integration of these views through hybrid techniques for multidimensional visualization, graph selection and layout. First, we present the FlowVizMenu, a radial menu containing a scatterplot that can be popped up transiently and manipulated with rapid, fluid gestures to select and modify the axes of its scatterplot. Second, the FlowVizMenu can be used to steer an attribute-driven layout of the network, causing certain nodes of a node-link diagram to move toward their corresponding positions in a scatterplot while others can be positioned manually or by force-directed layout. Third, we describe a novel hybrid approach that combines a scatterplot matrix (SPLOM) and parallel coordinates called the Parallel Scatterplot Matrix (P-SPLOM), which can be used to visualize and select features within the network. We also describe a novel arrangement of scatterplots called the Scatterplot Staircase (SPLOS) that requires less space than a traditional scatterplot matrix. Initial user feedback is reported.

12.
IEEE Trans Vis Comput Graph ; 15(6): 937-44, 2009.
Artículo en Inglés | MEDLINE | ID: mdl-19834157

RESUMEN

We present a novel and extensible set of interaction techniques for manipulating visualizations of networks by selecting subgraphs and then applying various commands to modify their layout or graphical properties. Our techniques integrate traditional rectangle and lasso selection, and also support selecting a node's neighbourhood by dragging out its radius (in edges) using a novel kind of radial menu. Commands for translation, rotation, scaling, or modifying graphical properties (such as opacity) and layout patterns can be performed by using a hotbox (a transiently popped-up, semi-transparent set of widgets) that has been extended in novel ways to integrate specification of commands with 1D or 2D arguments. Our techniques require only one mouse button and one keyboard key, and are designed for fast, gestural, in-place interaction. We present the design and integration of these interaction techniques, and illustrate their use in interactive graph visualization. Our techniques are implemented in NAViGaTOR, a software package for visualizing and analyzing biological networks. An initial usability study is also reported.


Asunto(s)
Biología Computacional/métodos , Gráficos por Computador , Programas Informáticos , Análisis de Componente Principal , Interfaz Usuario-Computador
13.
Bioinformatics ; 25(24): 3327-9, 2009 Dec 15.
Artículo en Inglés | MEDLINE | ID: mdl-19837718

RESUMEN

SUMMARY: NAViGaTOR is a powerful graphing application for the 2D and 3D visualization of biological networks. NAViGaTOR includes a rich suite of visual mark-up tools for manual and automated annotation, fast and scalable layout algorithms and OpenGL hardware acceleration to facilitate the visualization of large graphs. Publication-quality images can be rendered through SVG graphics export. NAViGaTOR supports community-developed data formats (PSI-XML, BioPax and GML), is platform-independent and is extensible through a plug-in architecture. AVAILABILITY: NAViGaTOR is freely available to the research community from http://ophid.utoronto.ca/navigator/. Installers and documentation are provided for 32- and 64-bit Windows, Mac, Linux and Unix. CONTACT: juris@ai.utoronto.ca SUPPLEMENTARY INFORMATION: Supplementary data are available at Bioinformatics online.


Asunto(s)
Biología Computacional/métodos , Gráficos por Computador , Programas Informáticos , Sistemas de Administración de Bases de Datos , Interfaz Usuario-Computador
14.
IEEE Trans Vis Comput Graph ; 13(6): 1302-9, 2007.
Artículo en Inglés | MEDLINE | ID: mdl-17968078

RESUMEN

The need to visualize large social networks is growing as hardware capabilities make analyzing large networks feasible and many new data sets become available. Unfortunately, the visualizations in existing systems do not satisfactorily resolve the basic dilemma of being readable both for the global structure of the network and also for detailed analysis of local communities. To address this problem, we present NodeTrix, a hybrid representation for networks that combines the advantages of two traditional representations: node-link diagrams are used to show the global structure of a network, while arbitrary portions of the network can be shown as adjacency matrices to better support the analysis of communities. A key contribution is a set of interaction techniques. These allow analysts to create a NodeTrix visualization by dragging selections to and from node-link and matrix forms, and to flexibly manipulate the NodeTrix representation to explore the dataset and create meaningful summary visualizations of their findings. Finally, we present a case study applying NodeTrix to the analysis of the InfoVis 2004 coauthorship dataset to illustrate the capabilities of NodeTrix as both an exploration tool and an effective means of communicating results.


Asunto(s)
Algoritmos , Gráficos por Computador , Modelos Teóricos , Apoyo Social , Interfaz Usuario-Computador , Simulación por Computador
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