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In recent decades, holographic technology has made significant progress with the development of novel hologram generation methods and three-dimensional rendering devices. Nevertheless, the substantial size of holographic data presents a significant challenge to its practical applications and thus necessitates the implementation of an efficient coding solution. In this study, we evaluate the efficiency of various coding tools within the state-of-the-art video coding standard, Versatile Video Coding, for encoding video of computer-generated phase-only hologram. Specifically, we examine the coding performance of transform/in-loop filter/screen-content coding tools. Through extensive encoding experiments and various statistical analyses, we investigated the limitations of existing standard codecs that do not account for the unique signal characteristics of phase-only holograms (POHs). The effects of coding artifacts on the visual quality of numerical reconstructions rendered from compressed POHs are also analyzed in detail. These comprehensive performance evaluations will provide valuable insights for developing efficient coding strategies for POH videos.
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It is challenging to find a proper way to compress computer-generated holography (CGH) data owing to their huge data requirements and characteristics. This study proposes CGH data coding systems with high-efficiency video coding (HEVC), three-dimensional extensions of HEVC (3D-HEVC), and video-based point cloud compression (V-PCC) codecs. In the proposed system, we implemented a procedure for codec usage and format conversion and evaluated the objective and subjective results to analyze the performance of the three coding systems. We discuss the relative advantages and disadvantages of the three coding systems with respect to their coding efficiency and reconstruction results. Our analysis concluded that 3D-HEVC and V-PCC are potential solutions for compressing red, green, blue, and depth (RGBD)-sourced CGH data.
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Compressing digital holograms have growing attention nowadays due to their huge amount of original data sizes. Although many progresses have been reported for full-complex holograms, the coding performance for phase-only holograms (POHs) has been quite limited so far. In this paper, we present a very efficient compression method for POHs. It extends the conventional video coding standard HEVC (High Efficiency Video Coding) in such a way that the standard can be able to compress not only the natural images but also the phase images effectively. First, we suggest a proper way to calculate differences, distances and clipped values for phase signals by considering the inherent periodicity of phases. Then, some of the HEVC encoding and decoding processes are modified accordingly. The experimental results show that the proposed extension significantly outperforms the original HEVC for POH video sequences; specifically, average BD-rate reductions of 63.3% and 65.5% are achieved in phase domain and numerical reconstruction domain, respectively. It is worth mentioning that the modified encoding & decoding processes are very minimal and also applicable to the VVC (Versatile Video Coding), which is a successor of the HEVC.
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This paper proposes a coding method for compressing a phase-only hologram video (PoHV), which can be directly displayed in a commercial phase-only spatial light modulator. Recently, there has been active research to use a standard codec as an anchor to develop a new video coding for 3D data such as MPEG point cloud compression. The main merit of this approach is that if a new video codec is developed, the performance of relative coding methods can be increased simultaneously. Furthermore, compatibility is increased by the capability to use various anchor codecs, and the developing time is decreased. This paper uses a currently used video codec as an anchor codec and develops a coding method including progressive scaling and a deep neural network to overcome low temporal correlation between frames of a PoHV. Since it is difficult to temporally predict a correlation between frames of a PoHV, this paper adopts a scaling function and a neural network in the encoding and decoding process, not adding complexity to an anchor itself to predict temporal correlation. The proposed coding method shows an enhanced coding gain of an average of 22%, compared with an anchor in all coding conditions. When observing numerical and optical reconstructions, the result images by the proposed show clearer objects and less juddering than the result by the anchor.
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In a digital hologram, the maximum viewing angle of a computer-generated hologram (CGH) is limited by pixel pitch due to the diffraction grating equation. Since reducing pixel size of display panel is challenging and costly, we propose a method to expand the viewing angle of a digital hologram by attaching an aligned pixelated random phase mask (PRPM) onto the CGH pattern based on analysis of simulation results. By introducing a phase-averaging process to the widely used iterative Fourier transform algorithm, an optimized CGH pattern can be obtained in conjunction with a PRPM. Based on scalar diffraction theory, viewing angle enhancement characteristics were verified by comparing the perspective views of a two-plane hologram using a virtual eye model. In addition, we performed full electromagnetic simulations that included effects due to potential fabrication errors such as misalignment, thickness variation, and internal reflections and diffractions between the CGH and random mask patterns. From the simulation results, by attaching a 1.85 µm-sized pixel pitch PRPM to a 3.7 µm CGH, the viewing angle can be easily expanded almost identical to that of a CGH with 1.85 µm-pixel pitch.
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JPEG Pleno is a standardization framework addressing the compression and signaling of plenoptic modalities. While the standardization of solutions to handle light field content is currently reaching its final stage, the Joint Photographic Experts Group (JPEG) committee is now preparing for the standardization of solutions targeting point cloud and holographic modalities. This paper addresses the challenges related to the standardization of compression technologies for holographic content and associated test methodologies.
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In this paper, we propose a new method for coding a full complex hologram with random phase. Since holograms with random phase have very unique spatial and frequency characteristics, a new compression method suitable for such holograms is required. We analyze the frequency characteristics of holograms with random phases and propose a new adaptive discrete wavelet transform (aDWT). Next, we propose a new modified zerotree alogrithm (mZTA) suitable for the subband configuration generated by the modified wavelet transform method. The results of the compression using the proposed method showed higher efficiency than the previous method, and the reconstructed images showed visually superior results.
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Analysis of dynamic speckle formed on the surface of diffusely reflecting objects under laser illumination is a non-contact method for inspection of speed of processes. The paper deals with intensity-based implementation of the method that relies on statistical processing of correlated in time sequences of speckle images. A two-dimensional activity map is built for each sequence to visualize regions of different speed on the object surface at a given instant. A great number of images is required to track a process in time. We propose data compression by coarse quantization of the raw speckle data. Efficacy of quantization is analyzed by simulation and experiment for low- and high-contrast speckle patterns with bell-shaped and long-tailed distributions of intensity, respectively. Non-uniform quantization is proposed for long-tailed speckle intensity distributions. Decreasing the bit depth from 8 to 4 causes no change in the probability density function of the activity estimate.