RESUMEN
This paper investigates the effects of thermal referral and tactile masking illusions to achieve localized thermal feedback on the upper body. Two experiments are conducted. The first experiment uses a 2D array of sixteen vibrotactile actuators (4 × 4) with four thermal actuators to explore the thermal distribution on the user's back. A combination of thermal and tactile sensations is delivered to establish the distributions of thermal referral illusions with different numbers of vibrotactile cues. The result confirms that localized thermal feedback can be achieved through cross-modal thermo-tactile interaction on the user's back of the body. The second experiment is conducted to validate our approach by comparing it with thermal-only conditions with an equal and higher number of thermal actuators in VR. The results show that our thermal referral with a tactile masking approach with a lesser number of thermal actuators achieves higher response time and better location accuracy than thermal-only conditions. Our findings can contribute to thermal-based wearable design to achieve greater user performance and experiences.
RESUMEN
In this article, present RealWalk, a pair of haptic shoes for HMD-based VR, designed to create realistic sensations of ground surface deformation, and texture using Magnetorheological fluid (MR fluid). RealWalk offers a novel interaction scheme through the physical interaction between the shoes, and the ground surfaces while walking in VR. Each shoe consists of two MR fluid actuators, an insole pressure sensor, and a foot position tracker. The MR fluid actuators are designed in the form of multi-stacked disc structure with a long flow path to maximize the flow resistance. With changing the magnetic field intensity in MR fluid actuators based on the ground material in the virtual scene, the viscosity of MR fluid is changed accordingly. When a user steps on the ground with the shoes, the two MR fluid actuators are pressed down, creating a variety of ground material deformation such as snow, mud, and dry sand. We built an interactive VR application, and compared RealWalk with vibrotactile-based haptic shoes in four different VR scenes: grass, sand, mud, and snow. We report that, compared to vibrotactile-haptic shoes, RealWalk provides higher ratings in all scenes for discrimination, realism, and satisfaction. We also report qualitative user feedback for their experiences.