RESUMEN
Haptic rendering of weight plays an essential role in naturalistic object interaction in virtual environments. While kinesthetic devices have traditionally been used for this aim by applying forces on the limbs, tactile interfaces acting on the skin have recently offered potential solutions to enhance or substitute kinesthetic ones. Here, we aim to provide an in-depth overview and comparison of existing tactile weight rendering approaches. We categorized these approaches based on their type of stimulation into asymmetric vibration and skin stretch, further divided according to the working mechanism of the devices. Then, we compared these approaches using various criteria, including physical, mechanical, and perceptual characteristics of the reported devices. We found that asymmetric vibration devices have the smallest form factor, while skin stretch devices relying on the motion of flat surfaces, belts, or tactors present numerous mechanical and perceptual advantages for scenarios requiring more accurate weight rendering. Finally, we discussed the selection of the proposed categorization of devices together with the limitations and opportunities for future research. We hope this study guides the development and use of tactile interfaces to achieve a more naturalistic object interaction and manipulation in virtual environments.
RESUMEN
Wearable haptic displays that relocate feedback away from the fingertip provide a much-needed sense of touch to interactions in virtual reality, while also leaving the fingertip free from occlusion for augmented reality tasks. However, the impact of relocation on perceptual sensitivity to dynamic changes in actuation during active movement remains unclear. In this work, we investigate the perceived realism of virtual textures rendered via vibrations relocated to the base of the index finger and compare three different methods of modulating vibrations with active finger speed. For the first two methods, changing finger speed induced proportional changes in either frequency or amplitude of vibration, and for the third method did not modulate vibration. In psychophysical experiments, participants compared different types of modulation to each other, as well as to real 3D-printed textured surfaces. Results suggest that frequency modulation results in more realistic sensations for coarser textures, whereas participants were less discerning of modulation type for finer textures. Additionally, we presented virtual textures either fully virtually in midair or under augmented reality in which the finger contacted a flat surface; while we found no difference in experimental performance, participants were divided by a strong preference for either the contact or non-contact condition.
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Wearable vibrotactile actuators are non-intrusive and inexpensive means to provide haptic feedback directly to the user's skin. Complex spatiotemporal stimuli can be achieved by combining multiple of these actuators, using the funneling illusion. This illusion can funnel the sensation to a particular position between the actuators, thereby creating virtual actuators. However, using the funneling illusion to create virtual actuation points is not robust and leads to sensations that are difficult to locate. We postulate that poor localization can be improved by considering the dispersion and attenuation of the wave propagation on the skin. We used the inverse filter technique to compute the delays and amplification of each frequency to correct the distortion and create sharp sensations that are easier to detect. We developed a wearable device stimulating the volar surface of the forearm composed of four independently controlled actuators. A psychophysical study involving twenty participants showed that the focused sensation improves confidence in the localization by 20% compared to the non-corrected funneling illusion. We anticipate our results to improve the control of wearable vibrotactile devices used for emotional touch or tactile communication.
Asunto(s)
Ilusiones , Percepción del Tacto , Dispositivos Electrónicos Vestibles , Humanos , Vibración , TactoRESUMEN
Whenever we touch a surface with our fingers, we perceive distinct tactile properties that are based on the underlying dynamics of the interaction. However, little is known about how the brain aggregates the sensory information from these dynamics to form abstract representations of textures. Earlier studies in surface perception all used general surface descriptors measured in controlled conditions instead of considering the unique dynamics of specific interactions, reducing the comprehensiveness and interpretability of the results. Here, we present an interpretable modeling method that predicts the perceptual similarity of surfaces by comparing probability distributions of features calculated from short time windows of specific physical signals (finger motion, contact force, fingernail acceleration) elicited during unconstrained finger-surface interactions. The results show that our method can predict the similarity judgments of individual participants with a maximum Spearman's correlation of 0.7. Furthermore, we found evidence that different participants weight interaction features differently when judging surface similarity. Our findings provide new perspectives on human texture perception during active touch, and our approach could benefit haptic surface assessment, robotic tactile perception, and haptic rendering.
Asunto(s)
Percepción del Tacto , Humanos , Tacto , Aprendizaje , Dedos , Percepción VisualRESUMEN
Pressing the fingertips into surfaces causes skin deformations that enable humans to grip objects and sense their physical properties. This process involves intricate finger geometry, non-uniform tissue properties, and moisture, complicating the underlying contact mechanics. Here we explore the initial contact evolution of dry and hydrated fingers to isolate the roles of governing physical factors. Two participants gradually pressed an index finger on a glass surface under three moisture conditions: dry, water-hydrated, and glycerin-hydrated. Gross and real contact area were optically measured over time, revealing that glycerin hydration produced strikingly higher real contact area, while gross contact area was similar for all conditions. To elucidate the causes for this phenomenon, we investigated the combined effects of tissue elasticity, skin-surface friction, and fingerprint ridges on contact area using simulation. Our analyses show the dominant influence of elastic modulus over friction and an unusual contact phenomenon, which we call friction-induced hinging.
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Percepción del Tacto , Tacto , Dedos , Fricción , Glicerol , HumanosRESUMEN
Electrovibration holds great potential for creating vivid and realistic haptic sensations on touchscreens. Ideally, a designer should be able to control what users feel independent of the number of fingers they use, the movements they make, and how hard they press. We sought to understand the perception and physics of such interactions by determining the smallest 125 Hz electrovibration voltage that 15 participants could reliably feel when performing four different touch interactions at two normal forces. The results proved for the first time that both finger motion and contact by a second finger significantly affect what the user feels. At a given voltage, a single moving finger experiences much larger fluctuating electrovibration forces than a single stationary finger, making electrovibration much easier to feel during interactions involving finger movement. Indeed, only about 30% of participants could detect the stimulus without motion. Part of this difference comes from the fact that relative motion greatly increases the electrical impedance between a finger and the screen, as shown via detailed measurements from one individual. By contrast, threshold-level electrovibration did not significantly affect the coefficient of kinetic friction in any conditions. These findings help lay the groundwork for delivering consistent haptic feedback via electrovibration.
Asunto(s)
Percepción del Tacto , Vibración , Adulto , Femenino , Dedos , Fricción , Humanos , Masculino , Movimiento (Física)RESUMEN
One may notice a relatively wide range of tactile sensations even when touching the same hard, flat surface in similar ways. Little is known about the reasons for this variability, so we decided to investigate how the perceptual intensity of light stickiness relates to the physical interaction between the skin and the surface. We conducted a psychophysical experiment in which nine participants actively pressed their finger on a flat glass plate with a normal force close to 1.5 N and detached it after a few seconds. A custom-designed apparatus recorded the contact force vector and the finger contact area during each interaction as well as pre- and post-trial finger moisture. After detaching their finger, participants judged the stickiness of the glass using a nine-point scale. We explored how sixteen physical variables derived from the recorded data correlate with each other and with the stickiness judgments of each participant. These analyses indicate that stickiness perception mainly depends on the pre-detachment pressing duration, the time taken for the finger to detach, and the impulse in the normal direction after the normal force changes sign; finger-surface adhesion seems to build with pressing time, causing a larger normal impulse during detachment and thus a more intense stickiness sensation. We additionally found a strong between-subjects correlation between maximum real contact area and peak pull-off force, as well as between finger moisture and impulse.
RESUMEN
Realistic display of tactile textures on touch screens is a big step forward for haptic technology to reach a wide range of consumers utilizing electronic devices on a daily basis. Since the texture topography cannot be rendered explicitly by electrovibration on touch screens, it is important to understand how we perceive the virtual textures displayed by friction modulation via electrovibration. We investigated the roughness perception of real gratings made of plexiglass and virtual gratings displayed by electrovibration through a touch screen for comparison. In particular, we conducted two psychophysical experiments with ten participants to investigate the effect of spatial period and the normal force applied by finger on roughness perception of real and virtual gratings in macro size. We also recorded the contact forces acting on the participants' finger during the experiments. The results showed that the roughness perception of real and virtual gratings are different. We argue that this difference can be explained by the amount of fingerpad penetration into the gratings. For real gratings, penetration increased tangential forces acting on the finger, whereas for virtual ones where skin penetration is absent, tangential forces decreased with spatial period. Supporting our claim, we also found that increasing normal force increases the perceived roughness of real gratings while it causes an opposite effect for the virtual gratings. These results are consistent with the tangential force profiles recorded for both real and virtual gratings. In particular, the rate of change in tangential force ( dFt/dt) as a function of spatial period and normal force followed trends similar to those obtained for the roughness estimates of real and virtual gratings, suggesting that it is a better indicator of the perceived roughness than the tangential force magnitude.
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Dedos , Fenómenos Físicos , Percepción del Tacto , Tacto , Interfaz Usuario-Computador , Fricción , Humanos , VibraciónRESUMEN
Future touch screen applications will include multiple tactile stimuli displayed simultaneously or consecutively to single finger or multiple fingers. These applications should be designed by considering human tactile masking mechanism since it is known that presenting one stimulus may interfere with the perception of the other. In this study, we investigate the effect of masking on the tactile perception of electrovibration displayed on touch screens. Through conducting psychophysical experiments with nine participants, we measured the masked thresholds of sinusoidal electrovibration bursts (125 Hz) under two masking conditions: simultaneous and pedestal. The masking signals were noise bursts, applied at five different sensation levels varying from 2 to 22 dB SL, also presented by electrovibration. For each participant, the thresholds were elevated as linear functions of masking levels for both masking types. We observed that the masking effectiveness was larger with pedestal masking than simultaneous masking. Moreover, in order to investigate the effect of tactile masking on our haptic perception of edge sharpness, we compared the perceived sharpness of edges separating two textured regions displayed with and without various types of masking stimuli. Our results suggest that sharpness perception depends on the local contrast between background and foreground stimuli, which varies as a function of masking amplitude and activation levels of frequency-dependent psychophysical channels.
Asunto(s)
Dedos/fisiología , Enmascaramiento Perceptual/fisiología , Percepción del Tacto/fisiología , Interfaz Usuario-Computador , Vibración , Adulto , Femenino , Humanos , Masculino , Adulto JovenRESUMEN
In this study, we investigated the effect of input voltage waveform on our haptic perception of electrovibration on touch screens. Through psychophysical experiments performed with eight subjects, we first measured the detection thresholds of electrovibration stimuli generated by sinusoidal and square voltages at various fundamental frequencies. We observed that the subjects were more sensitive to stimuli generated by square wave voltage than sinusoidal one for frequencies lower than 60 Hz. Using Matlab simulations, we showed that the sensation difference of waveforms in low fundamental frequencies occurred due to the frequency-dependent electrical properties of human skin and human tactile sensitivity. To validate our simulations, we conducted a second experiment with another group of eight subjects. We first actuated the touch screen at the threshold voltages estimated in the first experiment and then measured the contact force and acceleration acting on the index fingers of the subjects moving on the screen with a constant speed. We analyzed the collected data in the frequency domain using the human vibrotactile sensitivity curve. The results suggested that Pacinian channel was the primary psychophysical channel in the detection of the electrovibration stimuli caused by all the square-wave inputs tested in this study. We also observed that the measured force and acceleration data were affected by finger speed in a complex manner suggesting that it may also affect our haptic perception accordingly.