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1.
AMIA Jt Summits Transl Sci Proc ; 2024: 115-124, 2024.
Article in English | MEDLINE | ID: mdl-38827086

ABSTRACT

While modelling and simulation are powerful techniques for exploring complex phenomena, if they are not coupled with suitable real-world data any results obtained are likely to require extensive validation. We consider this problem in the context of search game modelling, and suggest that both demographic and behaviour data are used to configure certain model parameters. We show this integration in practice by using a combined dataset of over 150,000 individuals to configure a specific search game model that captures the environment, population, interventions and individual behaviours relating to winter health service pressures. The presence of this data enables us to more accurately explore the potential impact of service pressure interventions, which we do across 33,000 simulations using a computational version of the model. We find government advice to be the best-performing intervention in simulation, in respect of improved health, reduced health inequalities, and thus reduced pressure on health service utilisation.

2.
Front Artif Intell ; 6: 1045614, 2023.
Article in English | MEDLINE | ID: mdl-37035536

ABSTRACT

Recent years have witnessed the rise of several new argumentation-based support systems, especially in the healthcare industry. In the medical sector, it is imperative that the exchange of information occurs in a clear and accurate way, and this has to be reflected in any employed virtual systems. Argument Schemes and their critical questions represent well-suited formal tools for modeling such information and exchanges since they provide detailed templates for explanations to be delivered. This paper details the EQR argument scheme and deploys it to generate explanations for patients' treatment advice using a chatbot (EQRbot). The EQR scheme (devised as a pattern of Explanation-Question-Response interactions between agents) comprises multiple premises that can be interrogated to disclose additional data. The resulting explanations, obtained as instances of the employed argumentation reasoning engine and the EQR template, will then feed the conversational agent that will exhaustively convey the requested information and answers to follow-on users' queries as personalized Telegram messages. Comparisons with a previous baseline and existing argumentation-based chatbots illustrate the improvements yielded by EQRbot against similar conversational agents.

3.
R Soc Open Sci ; 8(9): 201032, 2021 Sep.
Article in English | MEDLINE | ID: mdl-34527264

ABSTRACT

Deception plays a critical role in the dissemination of information, and has important consequences on the functioning of cultural, market-based and democratic institutions. Deception has been widely studied within the fields of philosophy, psychology, economics and political science. Yet, we still lack an understanding of how deception emerges in a society under competitive (evolutionary) pressures. This paper begins to fill this gap by bridging evolutionary models of social good-public goods games (PGGs)-with ideas from interpersonal deception theory (Buller and Burgoon 1996 Commun. Theory 6, 203-242. (doi:10.1111/j.1468-2885.1996.tb00127.x)) and truth-default theory (Levine 2014 J. Lang. Soc. Psychol. 33, 378-392. (doi:10.1177/0261927X14535916); Levine 2019 Duped: truth-default theory and the social science of lying and deception. University of Alabama Press). This provides a well-founded analysis of the growth of deception in societies and the effectiveness of several approaches to reducing deception. Assuming that knowledge is a public good, we use extensive simulation studies to explore (i) how deception impacts the sharing and dissemination of knowledge in societies over time, (ii) how different types of knowledge sharing societies are affected by deception and (iii) what type of policing and regulation is needed to reduce the negative effects of deception in knowledge sharing. Our results indicate that cooperation in knowledge sharing can be re-established in systems by introducing institutions that investigate and regulate both defection and deception using a decentralized case-by-case strategy. This provides evidence for the adoption of methods for reducing the use of deception in the world around us in order to avoid a Tragedy of the Digital Commons (Greco and Floridi 2004 Ethics Inf. Technol. 6, 73-81. (doi:10.1007/s10676-004-2895-2)).

4.
PLoS One ; 11(4): e0154606, 2016.
Article in English | MEDLINE | ID: mdl-27120473

ABSTRACT

Loyal buyer-seller relationships can arise by design, e.g. when a seller tailors a product to a specific market niche to accomplish the best possible returns, and buyers respond to the dedicated efforts the seller makes to meet their needs. We ask whether it is possible, instead, for loyalty to arise spontaneously, and in particular as a consequence of repeated interaction and co-adaptation among the agents in a market. We devise a stylized model of double auction markets and adaptive traders that incorporates these features. Traders choose where to trade (which market) and how to trade (to buy or to sell) based on their previous experience. We find that when the typical scale of market returns (or, at fixed scale of returns, the intensity of choice) become higher than some threshold, the preferred state of the system is segregated: both buyers and sellers are segmented into subgroups that are persistently loyal to one market over another. We characterize the segregated state analytically in the limit of large markets: it is stabilized by some agents acting cooperatively to enable trade, and provides higher rewards than its unsegregated counterpart both for individual traders and the population as a whole.


Subject(s)
Commerce , Interpersonal Relations , Models, Theoretical , Humans
5.
IEEE Trans Syst Man Cybern B Cybern ; 40(3): 668-74, 2010 Jun.
Article in English | MEDLINE | ID: mdl-19906587

ABSTRACT

We introduce a method for strategy acquisition in nonzero-sum n -player games and empirically validate it by applying it to a well-known benchmark problem in this domain, namely, the double-auction market. Many existing approaches to strategy acquisition focus on attempting to find strategies that are robust in the sense that they are good all-round performers against all-comers. We argue that, in many economic and multiagent scenarios, the robustness criterion is inappropriate; in contrast, our method focuses on searching for strategies that are likely to be adopted by participating agents, which is formalized as the size of a strategy's basins of attraction under the replicator dynamics.


Subject(s)
Algorithms , Decision Support Techniques , Economic Competition , Game Theory , Marketing/methods , Models, Theoretical , Computer Simulation
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