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1.
Sensors (Basel) ; 23(22)2023 Nov 07.
Article in English | MEDLINE | ID: mdl-38005408

ABSTRACT

Wearable technologies have aided in reducing pathological tremor symptoms through non-intrusive solutions that aim to identify patterns in involuntary movements and suppress them using actuators positioned at specific joints. However, during the development of these devices, tests were primarily conducted on patients due to the difficulty of faithfully simulating tremors using simulation equipment. Based on studies characterizing tremors in Parkinson's disease, the development of a robotic manipulator based on the Stewart platform was initiated, with the goal of satisfactorily simulating resting tremor movements in the hands. In this work, a simulator was implemented in a computational environment using the multibody dynamics method. The platform structure was designed in a virtual environment using SOLIDWORKS® v2017 software and later exported to Matlab® R17a software using the Simulink environment and Simscape multibody library. The workspace was evaluated, and the Kalman filter was used to merge acceleration and angular velocity data and convert them into data related to the inclination and rotation of real patients' wrists, which were subsequently executed in the simulator. The results show a high correlation and low dispersion between real and simulated signals, demonstrating that the simulated mechanism has the capacity to represent Parkinson's disease resting tremors in all wrist movements. The system could contribute to conducting tremor tests in suppression devices without the need for the presence of the patient and aid in comparing suppression techniques, benefiting the development of new wearable devices.


Subject(s)
Parkinson Disease , Tremor , Humans , Tremor/diagnosis , Parkinson Disease/diagnosis , Hand , Wrist , Acceleration
2.
Front Neurorobot ; 17: 1091827, 2023.
Article in English | MEDLINE | ID: mdl-37396029

ABSTRACT

Introduction: The rise of soft robotics has driven the development of devices for assistance in activities of daily living (ADL). Likewise, different types of actuation have been developed for safer human interaction. Recently, textile-based pneumatic actuation has been introduced in hand exoskeletons for features such as biocompatibility, flexibility, and durability. These devices have demonstrated their potential use in assisting ADLs, such as the degrees of freedom assisted, the force exerted, or the inclusion of sensors. However, performing ADLs requires the use of different objects, so exoskeletons must provide the ability to grasp and maintain stable contact with a variety of objects to lead to the successful development of ADLs. Although textile-based exoskeletons have demonstrated significant advancements, the ability of these devices to maintain stable contact with a variety of objects commonly used in ADLs has yet to be fully evaluated. Materials and methods: This paper presents the development and experimental validation in healthy users of a fabric-based soft hand exoskeleton through a grasping performance test using The Anthropomorphic Hand Assessment Protocol (AHAP), which assesses eight types of grasping with 24 objects of different shapes, sizes, textures, weights, and rigidities, and two standardized tests used in the rehabilitation processes of post- stroke patients. Results and discussion: A total of 10 healthy users (45.50 ± 14.93 years old) participated in this study. The results indicate that the device can assist in developing ADLs by evaluating the eight types of grasps of the AHAP. A score of 95.76 ± 2.90% out of 100% was obtained for the Maintaining Score, indicating that the ExHand Exoskeleton can maintain stable contact with various daily living objects. In addition, the results of the user satisfaction questionnaire indicated a positive mean score of 4.27 ± 0.34 on a Likert scale ranging from 1 to 5.

3.
Article in English | MEDLINE | ID: mdl-35270648

ABSTRACT

Individuals with Down syndrome (DS) have numerous comorbidities due to trisomy 21. However, virtual reality-based therapy (VRT) has been used nowadays as a learning and visual motor tool in order to facilitate the development and learning process of this group. The aim of this article was to carry out an integrative review of the literature on the use of virtual and computational technologies in the stimulation of children with DS. A search was carried out according to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) through single key words or their combinations using AND or OR operators: "Down syndrome" AND ("development" OR "cognition" OR "visomotor" OR "digital game" OR "virtual reality"). Eventually, 18 articles were included in our review. The games used in the research were able to stimulate, through the visual field, global motor skills, balance, body scheme and spatial organization, in addition to the learning of mathematical concepts, in order to directly influence the autonomous life activities, language skills, social skills and educational aspects of people with DS. Electronic games contribute to the teaching-learning relationship and stimulate neuropsychomotor and cognitive functions and development in children with DS.


Subject(s)
Down Syndrome , Virtual Reality , Child , Cognition , Down Syndrome/therapy , Humans , Learning , Motor Skills
4.
Disabil Rehabil Assist Technol ; 17(4): 369-375, 2022 05.
Article in English | MEDLINE | ID: mdl-32620068

ABSTRACT

PURPOSE: The literature review presents a conceptual participatory design through accessibility technology solutions, considering the design experience to be an essential factor in communication processes. Technologies must assess a wide range of disabilities based on characterisations that helps daily activities. This work includes collaboration concepts to assist in the development of accessible technology. Collaborative design requires the fostering of communication between actors involved in the design process. METHODS: This work implemented with a protocol of guidelines developed by a group of experts in disability research. The relevant literature is included and assessed based on three categories: accessibility, assistive technologies, and participatory design. RESULTS: A knowledge gap can be identified: the development of assistive technology processes should enhance the voice of participants and consider their ideas, desires and needs. CONCLUSIONS: Multidisciplinary communication is necessary to identify problems and propose solutions, and it is essential that people with disabilities collaborate with experts from a range of disciplines to identify problem-solving patterns.Implications for rehabilitationA participatory design can develop a holistic understanding of the participant's motivation and rehabilitation needs. This has provided a grounded basis to offer information about the assistive technology design.A participatory work provides information about the technology design which may finally result in a better understanding of rehabilitation, other types of home-based healthcare or the gamification for rehabilitation.The rehabilitation professionals can explore requirements of a customised technology for users, which allows to transfer knowledge about disabilities and skills in rehabilitation to people with disabilities, their families and communities.The notion of a research problem in rehabilitation can be re-evaluated through a participatory design process that attempts to capture the subjective experiences of persons with disability.


Subject(s)
Disabled Persons , Self-Help Devices , Communication , Disabled Persons/rehabilitation , Humans , Interdisciplinary Communication , Technology
5.
Assist Technol ; 33(4): 217-222, 2021 07 04.
Article in English | MEDLINE | ID: mdl-31199193

ABSTRACT

Go Baby Go is a program at the University of Delaware that adapts ride-on toy cars for the recreation of children with disabilities. Colombia's health-care system faces many challenges in delivering early mobility devices to these children; thus, here (in Colombia), no dedicated programs such as Go Baby Go exist. In this study, we examined how feasible it would be to implement a Go Baby Go program in our country. Electronic and seating adaptations to the cars were made and described. We chose three participants from a pool of children with cerebral palsy (Gross Motor Function Classification System IV), according to a set of inclusion and exclusion criteria. Then, we measured theirs and their parent's level of satisfaction with the experience through a Likert scale. All of the parents described seeing their kids ride the adapted cars as "extremely fun". They also said that it is "extremely important" to have these devices close by so that their children can get involved in recreational activities.


Subject(s)
Cerebral Palsy , Self-Help Devices , Automobiles , Child , Colombia , Feasibility Studies , Humans , Infant , Leisure Activities
6.
Stud Health Technol Inform ; 256: 137-147, 2018.
Article in English | MEDLINE | ID: mdl-30371468

ABSTRACT

The design of products for people with disabilities requires the understanding of a wide range of factors related to users' health, functional abilities, needs, expectations and preferences. Such multifactorial perspective is often perceived as beyond the reach by the students of both graphic and product design, as it comprises knowledge from different areas such are not usually part of design curriculum as health, rehabilitation, computer science and biomedical engineering. Here, we report on strategies for developing design students' empathy and awareness for the needs and expectations of people with disabilities. By means of a combination of theoretical and practical approaches, a course on Inclusive Design was developed as part of the regular curriculum of the Bachelor Programme in Design at Sao Paulo State University (UNESP, Bauru campus, Brazil), with the collaborative participation of members of SORRI BAURU Rehabilitation Center. The final projects developed by the students were based on the demands presented by SORRI BAURU's rehabilitation team, and results reveal that the theoretical-practical approach based on interdisciplinarity was shown to provide the design students a learning experience that, ultimately, supports the quality decision-making in the design process. This paper describes the pedagogical approach, theoretical contents and practical activities developed during the Inclusive Design course. The challenges, benefits, results, and contributions of this experience from the perspective of the design education are also discussed.


Subject(s)
Disabled Persons , Empathy , Brazil , Curriculum , Humans , Students
7.
Int J Occup Saf Ergon ; 24(2): 311-315, 2018 Jun.
Article in English | MEDLINE | ID: mdl-28278008

ABSTRACT

INTRODUCTION: Wheelchair configuration is an important factor influencing the ergonomics of the user-device interface and, from a biomechanical point of view, small changes in chair setup may have a positive influence on the demand on the upper limbs during manual propulsion. This study aimed to investigate the influence of the position of the rear wheels' axle and the use of accessories on the activity of upper limb muscles during manual wheelchair propulsion. METHODS: Electromyography signals of the biceps, triceps, anterior deltoids and pectoralis major were collected for 11 able-bodied subjects in a wheelchair propulsion protocol with four different wheelchair configurations (differing in axle position and the use of accessories) on a straightforward sprint and a slalom course. RESULTS: With accessories, moving the axle forward led to a decrease in the activity of all muscles in both the straightforward sprint (significant differences in triceps, anterior deltoids and biceps) and the slalom course (significant difference in anterior deltoids and biceps). However, when propelling the chair without accessories, no difference was found related to axle position. CONCLUSION: Changes in wheelchair configuration can influence the ergonomics of manual wheelchair propulsion. Reducing the biomechanical loads may benefit users' mobility, independence and social participation.


Subject(s)
Arm/physiology , Equipment Design , Locomotion/physiology , Wheelchairs/standards , Adult , Biomechanical Phenomena , Electromyography , Ergonomics , Humans , Male , Man-Machine Systems , Muscle, Skeletal/physiology
8.
Disabil Rehabil Assist Technol ; 13(7): 676-682, 2018 10.
Article in English | MEDLINE | ID: mdl-28853616

ABSTRACT

INTRODUCTION: The concept of assistive technology covers several areas of action; one of them is communication with the elaboration of accessible solutions to overcome daily difficulties. It contributes to the resumption of functional abilities, expanding and facilitating inclusion and independent living. OBJECTIVE: To analyze the usability of a low cost prototype device to support educational activities of adolescents with cerebral palsy. METHODS: A descriptive observational study. The evaluation of a prototype device was made through a validated questionnaire, Quest Version 2.0, on the level of the user's satisfaction with an assistive technology, composed of 12 evaluation items. The questionnaire was filled out by the educator based on the observation of four wheelchair-bound participants diagnosed with cerebral palsy according to the international classification of diseases and health-related problems, ICD-10, who attend a coexistence and teaching institution in the state of São Paulo, Brazil. RESULTS: The device developed was considered an assistive technology, which provided an experience with a positive level of satisfaction for the participants. CONCLUSION: The tested prototype contributes to communication and interaction allowing adolescents with cerebral palsy to participate in educational activities. Implications for Rehabilitation The device assists the individual in the educational activities and can positively influence their development, observe the individual number 5, who has an important limitation in coordination and fine movements, placing the role of the task in the vertical position offers a new perspective to perform the task, this stimulates him to try to perform the work, so the challenge was adjusted to the demands of each individual which can contribute to its neuromotor development, the amplitude of the distal movements and the manual ability, since it must look for alternatives to complete the task requested.


Subject(s)
Cerebral Palsy/rehabilitation , Disabled Persons/rehabilitation , Education/methods , Self-Help Devices , Adolescent , Brazil , Female , Humans , Male , Patient Care Team , Patient Satisfaction , Severity of Illness Index , Young Adult
9.
Disabil Rehabil Assist Technol ; 12(4): 315-323, 2017 05.
Article in English | MEDLINE | ID: mdl-27377102

ABSTRACT

PURPOSE: Localization-based technologies promise to keep older adults with dementia safe and support them and their caregivers during getting lost events. This paper summarizes mainly technological contributions to support the target group in these events. Moreover, important aspects of the getting lost phenomenon such as its concept and ethical issues are also briefly addressed. METHODS: Papers were selected from scientific databases and gray literature. Since the topic is still in its infancy, other terms were used to find contributions associated with getting lost e.g. wandering. RESULTS: Trends of applying localization systems were identified as personal locators, perimeter systems and assistance systems. The first system barely considered the older adult's opinion, while assistance systems may involve context awareness to improve the support for both the elderly and the caregiver. Since few studies report multidisciplinary work with a special focus on getting lost, there is not a strong evidence of the real efficiency of localization systems or guidelines to design systems for the target group. CONCLUSIONS: Further research about getting lost is required to obtain insights for developing customizable systems. Moreover, considering conditions of the older adult might increase the impact of developments that combine localization technologies and artificial intelligence techniques. Implications for Rehabilitation Whilst there is no cure for dementia such as Alzheimer's, it is feasible to take advantage of technological developments to somewhat diminish its negative impact. For instance, location-based systems may provide information to early diagnose the Alzheimer's disease by assessing navigational impairments of older adults. Assessing the latest supportive technologies and methodologies may provide insights to adopt strategies to properly manage getting lost events. More user-centered designs will provide appropriate assistance to older adults. Namely, customizable systems could assist older adults in their daily walks with the aim to increase their self-confidence, independence and autonomy.


Subject(s)
Caregivers , Dementia/rehabilitation , Geographic Information Systems/instrumentation , Pedestrians , Age Factors , Alzheimer Disease/rehabilitation , Cell Phone , Environment , Humans , Mobile Applications , Patient Preference , Photography , Self-Help Devices , Severity of Illness Index , Social Support
10.
Bauru; s.n; 2017. 75 p. tab, ilus.
Thesis in Portuguese | LILACS | ID: biblio-880030

ABSTRACT

O objetivo deste estudo foi realizar e determinar a validade de um protocolo de teste de verificação eletroacústica para Sistemas de Frequência Modulada (FM) acoplados a diferentes processadores de fala de implantes cocleares. Participaram deste estudo 40 crianças, com idades entre 5 e 18 anos incompletos, usuários de quatro modelos diferentes de processadores de fala. A verificação eletroacústica foi realizada por meio do uso do equipamento Audioscan Verifit (VF-1) com acoplador HA-1, além do uso do dispositivo de verificação de escuta correspondente a cada modelo de processador de fala do implante coclear. Nos casos em que a transparência não foi atingida, foi realizada alteração no ajuste do ganho do Sistema FM e avaliação da percepção auditiva da fala no ruído por meio da aplicação da versão brasileira do teste Phrases in Noise Test (PINT). Houve transparência entre o Sistema FM e o implante coclear em 85% dos dispositivos avaliados. Após o ajuste do ganho FM nos outros casos, os dispositivos apresentaram-se transparentes quando o teste de verificação eletroacústica foi repetido. Também foi observado que os participantes submetidos ao teste de percepção de fala no ruído apresentaram melhor desempenho após o novo ajuste, de modo que, nestes casos, a transparência eletroacústica ocasionou em transparência comportamental. Concluiuse que o protocolo de verificação eletroacústica utilizado mostrou-se efetivo para a avaliação da transparência entre o Sistema FM e o implante coclear. A realização prévia do ajuste do processador de fala e do ganho do Sistema FM mostrou-se essencial para que a transparência fosse atingida.(AU)


The purpose of this study was perform and determine the validity of an electroacoustic verification test for FM Systems coupled to different cochlear implant speech processors. The sample included 40 participants between 5-18 years users of four different models of speech processors. For the electroacoustic evaluation, we used the Audioscan Verifit device with the HA-1 coupler and the listening check devices corresponding to each speech processor model. In cases where the transparency was not achieved, was made a modification in the FM gain adjustment and used the Brazilian version of the "Phrases in Noise Test" (PINT) to evaluate the speech perception in competitive noise. It was observed that there was transparency between the FM System and the cochlear implant in 85% of the participants evaluated. After adjusting the gain of the FM receiver in the other participants, the devices showed transparency when the electroacoustic verification test was repeated. It was also observed that they presented better performance in speech perception in noise after a new adjustment, that is, in these cases, the electroacoustic transparency caused behavioral transparency. It was concluded that the electroacoustic evaluation protocol suggested was effective to evaluate transparency between the FM System and the cochlear implant. Performing the adjustment of the speech processor and the FM System gain are essential when fitting this device.(AU)


Subject(s)
Humans , Male , Female , Child, Preschool , Child , Adolescent , Auditory Perception/physiology , Cochlear Implantation/methods , Cochlear Implants/standards , Prosthesis Fitting/methods , Reference Values , Reproducibility of Results , Signal Processing, Computer-Assisted
11.
Rev. bras. oftalmol ; 73(2): 103-105, Mar-Apr/2014. tab
Article in English | LILACS | ID: lil-718426

ABSTRACT

Objective: To establish the influence of assistive technology devices (ATDs) on the performance of activities by visually impaired schoolchildren in the resource room. Methods: A qualitative study that comprised observation and an educational intervention in the resource room. The study population comprised six visually impaired schoolchildren aged 12 to 14 years old. The participants were subjected to an eye examination, prescribed ATDs comprising optical and non-optical devices, and provided an orientation on the use of computers. The participants were assessed based on eye/object distance, font size, and time to read a computer screen and printed text. Results: The ophthalmological conditions included corneal opacity, retinochoroiditis, retinopathy of prematurity, aniridia, and congenital cataracts. Far visual acuity varied from 20/200 to 20/800 and near visual acuity from 0.8 to 6 M. Telescopes, spherical lenses, and support magnifying glasses were prescribed. Three out of five participants with low vision after intervention could decrease the font size on the screen computer, and most participants (83.3%) reduced their reading time at the second observation session. Relative to the printed text, all the participants with low vision were able to read text written in smaller font sizes and reduced their reading time at the second observation session. Conclusion: Reading skills improved after the use of ATDs, which allowed the participants to perform their school tasks equally to their classmates. .


Objetivo: Verificar a influência da utilização de recursos de tecnologia assistiva no desempenho de escolares com deficiência visual em atividades em sala de recursos. Métodos: Realizou-se pesquisa qualitativa, por meio de observação e intervenção educacional em sala de recursos. A população foi composta por seis escolares com deficiência visual situados na faixa etária entre 12 e 14 anos. Os escolares fizeram exame oftalmológico e receberam prescrição de recursos de tecnologia assistiva distribuídos em recursos ópticos, não-ópticos e orientação para uso da informática. Foram observados quanto à distância olho-objeto, tamanho de fonte e tempo de leitura. Resultados: Diagnósticos oftalmológicos: opacidade corneana, retinocoroidite, retinopatia da prematuridade, aniridia e catarata congênita. A acuidade visual para longe variou de 20/200 a 20/800 e para perto de 0,8 M a 6 M. Foram prescritos telescópios, lentes esféricas e lupas de apoio. Comparando-se o tamanho de fonte utilizado no computador verificou-se que na segunda observação, três dos cinco escolares com baixa visão leram fontes menores no computador e a maioria (83,3%) melhorou o tempo de leitura na segunda observação. Em relação ao tamanho de fonte e tempo utilizado para lerem os textos impressos, todos os escolares com baixa visão conseguiram ver tipos menores e diminuíram o tempo de leitura na segunda observação. Conclusão: Constatou-se o melhor desempenho das habilidades de leitura, após o uso de recursos de tecnologia assistiva, o que facilitou a realização de atividades acadêmicas em igualdade aos colegas da sala. .


Subject(s)
Humans , Male , Female , Adolescent , Reading , Self-Help Devices , Vision Disorders/rehabilitation , Visually Impaired Persons/rehabilitation , Education of Visually Disabled/methods , Schools , Students , User-Computer Interface , Software , Computers , Blindness , Vision, Low , Observation , Qualitative Research , Education, Special/methods , Telescopes , Lenses
12.
Article in English | MEDLINE | ID: mdl-25505796

ABSTRACT

We present the design, development and initial cognitive evaluation of an Audio-based Environment Simulator (AbES). This software allows a blind user to navigate through a virtual representation of a real space for the purposes of training orientation and mobility skills. Our findings indicate that users feel satisfied and self-confident when interacting with the audio-based interface, and the embedded sounds allow them to correctly orient themselves and navigate within the virtual world. Furthermore, users are able to transfer spatial information acquired through virtual interactions into real world navigation and problem solving tasks.

13.
Article in English | MEDLINE | ID: mdl-25505795

ABSTRACT

We present the design, development and an initial study changes and adaptations related to navigation that take place in the brain, by incorporating an Audio-Based Environments Simulator (AbES) within a neuroimaging environment. This virtual environment enables a blind user to navigate through a virtual representation of a real space in order to train his/her orientation and mobility skills. Our initial results suggest that this kind of virtual environment could be highly efficient as a testing, training and rehabilitation platform for learning and navigation.

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